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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.input.event;
import com.jme3.input.KeyInput;
/**
* Keyboard key event.
*
* @author Kirill Vainer
*/
public class KeyInputEvent extends InputEvent {
private int keyCode;
private char keyChar;
private boolean pressed;
private boolean repeating;
public KeyInputEvent(int keyCode, char keyChar, boolean pressed, boolean repeating) {
this.keyCode = keyCode;
this.keyChar = keyChar;
this.pressed = pressed;
this.repeating = repeating;
}
/**
* Returns the key character. Returns 0 if the key has no character.
*
* @return the key character. 0 if the key has no character.
*/
public char getKeyChar() {
return keyChar;
}
/**
* The key code.
* <p>
* See KEY_*** constants in {@link KeyInput}.
*
* @return key code.
*/
public int getKeyCode() {
return keyCode;
}
/**
* Returns true if this event is key press, false is it was a key release.
*
* @return true if this event is key press, false is it was a key release.
*/
public boolean isPressed() {
return pressed;
}
/**
* Returns true if this event is a repeat event. Not used anymore.
*
* @return true if this event is a repeat event
*/
public boolean isRepeating() {
return repeating;
}
/**
* Returns true if this event is a key release, false if it was a key press.
*
* @return true if this event is a key release, false if it was a key press.
*/
public boolean isReleased() {
return !pressed;
}
@Override
public String toString(){
String str = "Key(CODE="+keyCode;
if (keyChar != '\0')
str = str + ", CHAR=" + keyChar;
if (repeating){
return str + ", REPEATING)";
}else if (pressed){
return str + ", PRESSED)";
}else{
return str + ", RELEASED)";
}
}
}
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