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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<title></title>
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The <code>com.jme3.scene.mesh</code> package contains utilities
for reading from {@link com.jme3.scene.mesh.IndexBuffer index buffers}.
Several implementations are provided of the {@link com.jme3.scene.mesh.IndexBuffer}
class:
<ul>
    <li>{@link com.jme3.scene.mesh.IndexByteBuffer} - For reading 8-bit index buffers</li>
    <li>{@link com.jme3.scene.mesh.IndexShortBuffer} - For reading 16-bit index buffers</li>
    <li>{@link com.jme3.scene.mesh.IndexIntBuffer} - For reading 32-bit index buffers</li>
    <li>{@link com.jme3.scene.mesh.VirtualIndexBuffer} - For reading "virtual indices", for
    those meshes that do not have an index buffer</li>
    <li>{@link com.jme3.scene.mesh.WrappedIndexBuffer} - For converting from 
    non-list based mode indices to list based</li>
</ul>

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