aboutsummaryrefslogtreecommitdiff
path: root/engine/src/core/com/jme3/shader/UniformBinding.java
blob: 6bd4ca93932fde33f69cc75a33552641ed3649ba (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
/*
 * Copyright (c) 2009-2010 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package com.jme3.shader;

public enum UniformBinding {

    /**
     * The world matrix. Converts Model space to World space.
     * Type: mat4
     */
    WorldMatrix,

    /**
     * The view matrix. Converts World space to View space.
     * Type: mat4
     */
    ViewMatrix,

    /**
     * The projection matrix. Converts View space to Clip/Projection space.
     * Type: mat4
     */
    ProjectionMatrix,

    /**
     * The world view matrix. Converts Model space to View space.
     * Type: mat4
     */
    WorldViewMatrix,

    /**
     * The normal matrix. The inverse transpose of the worldview matrix.
     * Converts normals from model space to view space.
     * Type: mat3
     */
    NormalMatrix,

    /**
     * The world view projection matrix. Converts Model space to Clip/Projection
     * space.
     * Type: mat4
     */
    WorldViewProjectionMatrix,

    /**
     * The view projection matrix. Converts World space to Clip/Projection
     * space.
     * Type: mat4
     */
    ViewProjectionMatrix,

    /**
     * The world matrix inverse transpose. Converts a normals from Model space
     * to world space.
     * Type: mat3
     */
    WorldMatrixInverseTranspose,      



    WorldMatrixInverse,
    ViewMatrixInverse,
    ProjectionMatrixInverse,
    ViewProjectionMatrixInverse,
    WorldViewMatrixInverse,
    NormalMatrixInverse,
    WorldViewProjectionMatrixInverse,

    /**
     * Contains the four viewport parameters in this order:
     * X = Left,
     * Y = Top,
     * Z = Right,
     * W = Bottom.
     * Type: vec4
     */
    ViewPort,

    /**
     * The near and far values for the camera frustum.
     * X = Near
     * Y = Far.
     * Type: vec2
     */
    FrustumNearFar,
    
    /**
     * The width and height of the camera.
     * Type: vec2
     */
    Resolution,
    
    /**
     * The inverse of the resolution, 1/width and 1/height. 
     * Type: vec2
     */
    ResolutionInverse,

    /**
     * Aspect ratio of the resolution currently set. Width/Height.
     * Type: float
     */
    Aspect,

    /**
     * Camera position in world space.
     * Type: vec3
     */
    CameraPosition,

    /**
     * Direction of the camera.
     * Type: vec3
     */
    CameraDirection,

    /**
     * Left vector of the camera.
     * Type: vec3
     */
    CameraLeft,

    /**
     * Up vector of the camera.
     * Type: vec3
     */
    CameraUp,

    /**
     * Time in seconds since the application was started.
     * Type: float
     */
    Time,

    /**
     * Time in seconds that the last frame took.
     * Type: float
     */
    Tpf,

    /**
     * Frames per second.
     * Type: float
     */
    FrameRate,
}