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path: root/engine/src/jbullet/com/jme3/bullet/joints/motors/TranslationalLimitMotor.java
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/*
 * Copyright (c) 2009-2010 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.jme3.bullet.joints.motors;

import com.jme3.bullet.util.Converter;
import com.jme3.math.Vector3f;

/**
 *
 * @author normenhansen
 */
public class TranslationalLimitMotor {

    private com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor motor;

    public TranslationalLimitMotor(com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor motor) {
        this.motor = motor;
    }

    public com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor getMotor() {
        return motor;
    }

    public Vector3f getLowerLimit() {
        return Converter.convert(motor.lowerLimit);
    }

    public void setLowerLimit(Vector3f lowerLimit) {
        Converter.convert(lowerLimit, motor.lowerLimit);
    }

    public Vector3f getUpperLimit() {
        return Converter.convert(motor.upperLimit);
    }

    public void setUpperLimit(Vector3f upperLimit) {
        Converter.convert(upperLimit, motor.upperLimit);
    }

    public Vector3f getAccumulatedImpulse() {
        return Converter.convert(motor.accumulatedImpulse);
    }

    public void setAccumulatedImpulse(Vector3f accumulatedImpulse) {
        Converter.convert(accumulatedImpulse, motor.accumulatedImpulse);
    }

    public float getLimitSoftness() {
        return motor.limitSoftness;
    }

    public void setLimitSoftness(float limitSoftness) {
        motor.limitSoftness = limitSoftness;
    }

    public float getDamping() {
        return motor.damping;
    }

    public void setDamping(float damping) {
        motor.damping = damping;
    }

    public float getRestitution() {
        return motor.restitution;
    }

    public void setRestitution(float restitution) {
        motor.restitution = restitution;
    }
}