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/*
 * Copyright (c) 2009-2010 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package com.jme3.terrain.geomipmap.lodcalc;

import com.jme3.export.Savable;
import com.jme3.math.Vector3f;
import com.jme3.terrain.geomipmap.TerrainPatch;
import com.jme3.terrain.geomipmap.UpdatedTerrainPatch;
import java.util.HashMap;
import java.util.List;

/**
 * Calculate the Level of Detail of a terrain patch based on the
 * cameras, or other locations.
 *
 * @author Brent Owens
 */
public interface LodCalculator extends Savable, Cloneable {

    public boolean calculateLod(TerrainPatch terrainPatch, List<Vector3f> locations, HashMap<String,UpdatedTerrainPatch> updates);
    
    public LodCalculator clone();
    
    public void turnOffLod();
    public void turnOnLod();
    public boolean isLodOff();

    /**
     * If true, then this calculator can cause neighbouring terrain chunks to 
     * have LOD levels that are greater than 1 apart.
     * Entropy algorithms will want to return true for this. Straight distance
     * calculations will just want to return false.
     */
    public boolean usesVariableLod();
}