aboutsummaryrefslogtreecommitdiff
path: root/engine/src/test/jme3test/bullet/TestBrickWall.java
blob: 1b9a7d78631a5ada03e3042ce375dee10030f149 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
/*
 * Copyright (c) 2009-2010 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package jme3test.bullet;

import com.jme3.app.SimpleApplication;
import com.jme3.asset.TextureKey;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.material.Material;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Sphere;
import com.jme3.scene.shape.Sphere.TextureMode;
import com.jme3.shadow.BasicShadowRenderer;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;

/**
 *
 * @author double1984
 */
public class TestBrickWall extends SimpleApplication {

    static float bLength = 0.48f;
    static float bWidth = 0.24f;
    static float bHeight = 0.12f;
    Material mat;
    Material mat2;
    Material mat3;
    BasicShadowRenderer bsr;
    private static Sphere bullet;
    private static Box brick;
    private static SphereCollisionShape bulletCollisionShape;

    private BulletAppState bulletAppState;

    public static void main(String args[]) {
        TestBrickWall f = new TestBrickWall();
        f.start();
    }

    @Override
    public void simpleInitApp() {
        
        bulletAppState = new BulletAppState();
        bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
        stateManager.attach(bulletAppState);

        bullet = new Sphere(32, 32, 0.4f, true, false);
        bullet.setTextureMode(TextureMode.Projected);
        bulletCollisionShape = new SphereCollisionShape(0.4f);
        brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
        brick.scaleTextureCoordinates(new Vector2f(1f, .5f));

        initMaterial();
        initWall();
        initFloor();
        initCrossHairs();
        this.cam.setLocation(new Vector3f(0, 6f, 6f));
        cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
        cam.setFrustumFar(15);
        inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
        inputManager.addListener(actionListener, "shoot");
        inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X));
        inputManager.addListener(actionListener, "gc");

        rootNode.setShadowMode(ShadowMode.Off);
        bsr = new BasicShadowRenderer(assetManager, 256);
        bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
        viewPort.addProcessor(bsr);
    }

    private PhysicsSpace getPhysicsSpace() {
        return bulletAppState.getPhysicsSpace();
    }
    private ActionListener actionListener = new ActionListener() {

        public void onAction(String name, boolean keyPressed, float tpf) {
            if (name.equals("shoot") && !keyPressed) {
                Geometry bulletg = new Geometry("bullet", bullet);
                bulletg.setMaterial(mat2);
                bulletg.setShadowMode(ShadowMode.CastAndReceive);
                bulletg.setLocalTranslation(cam.getLocation());
                
                SphereCollisionShape bulletCollisionShape = new SphereCollisionShape(0.4f);
                RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
//                RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
                bulletNode.setLinearVelocity(cam.getDirection().mult(25));
                bulletg.addControl(bulletNode);
                rootNode.attachChild(bulletg);
                getPhysicsSpace().add(bulletNode);
            }
            if (name.equals("gc") && !keyPressed) {
                System.gc();
            }
        }
    };

    public void initWall() {
        float startpt = bLength / 4;
        float height = 0;
        for (int j = 0; j < 15; j++) {
            for (int i = 0; i < 4; i++) {
                Vector3f vt = new Vector3f(i * bLength * 2 + startpt, bHeight + height, 0);
                addBrick(vt);
            }
            startpt = -startpt;
            height += 2 * bHeight;
        }
    }

    public void initFloor() {
        Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
        floorBox.scaleTextureCoordinates(new Vector2f(3, 6));

        Geometry floor = new Geometry("floor", floorBox);
        floor.setMaterial(mat3);
        floor.setShadowMode(ShadowMode.Receive);
        floor.setLocalTranslation(0, -0.1f, 0);
        floor.addControl(new RigidBodyControl(new BoxCollisionShape(new Vector3f(10f, 0.1f, 5f)), 0));
        this.rootNode.attachChild(floor);
        this.getPhysicsSpace().add(floor);
    }

    public void initMaterial() {
        mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
        TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
        key.setGenerateMips(true);
        Texture tex = assetManager.loadTexture(key);
        mat.setTexture("ColorMap", tex);

        mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
        TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
        key2.setGenerateMips(true);
        Texture tex2 = assetManager.loadTexture(key2);
        mat2.setTexture("ColorMap", tex2);

        mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
        TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg");
        key3.setGenerateMips(true);
        Texture tex3 = assetManager.loadTexture(key3);
        tex3.setWrap(WrapMode.Repeat);
        mat3.setTexture("ColorMap", tex3);
    }

    public void addBrick(Vector3f ori) {

        Geometry reBoxg = new Geometry("brick", brick);
        reBoxg.setMaterial(mat);
        reBoxg.setLocalTranslation(ori);
        //for geometry with sphere mesh the physics system automatically uses a sphere collision shape
        reBoxg.addControl(new RigidBodyControl(1.5f));
        reBoxg.setShadowMode(ShadowMode.CastAndReceive);
        reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f);
        this.rootNode.attachChild(reBoxg);
        this.getPhysicsSpace().add(reBoxg);
    }

    protected void initCrossHairs() {
        guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
        BitmapText ch = new BitmapText(guiFont, false);
        ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
        ch.setText("+"); // crosshairs
        ch.setLocalTranslation( // center
                settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
                settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
        guiNode.attachChild(ch);
    }
}