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/*
 * Copyright (c) 2009-2010 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package jme3test.helloworld;

import com.jme3.app.SimpleApplication;
import com.jme3.font.BitmapText;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;

/** Sample 3 - how to load an OBJ model, and OgreXML model, 
 * a material/texture, or text. */
public class HelloAssets extends SimpleApplication {

    public static void main(String[] args) {
        HelloAssets app = new HelloAssets();
        app.start();
    }

    @Override
    public void simpleInitApp() {

        /** Load a teapot model (OBJ file from test-data) */
        Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
        Material mat_default = new Material( assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
        teapot.setMaterial(mat_default);
        rootNode.attachChild(teapot);

        /** Create a wall (Box with material and texture from test-data) */
        Box box = new Box(Vector3f.ZERO, 2.5f,2.5f,1.0f);
        Spatial wall = new Geometry("Box", box );
        Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
        mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
        wall.setMaterial(mat_brick);
        wall.setLocalTranslation(2.0f,-2.5f,0.0f);
        rootNode.attachChild(wall);

        /** Display a line of text (default font from test-data) */
        guiNode.detachAllChildren();
        guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
        BitmapText helloText = new BitmapText(guiFont, false);
        helloText.setSize(guiFont.getCharSet().getRenderedSize());
        helloText.setText("Hello World");
        helloText.setLocalTranslation(300, helloText.getLineHeight(), 0);
        guiNode.attachChild(helloText);

        /** Load a Ninja model (OgreXML + material + texture from test_data) */
        Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
        ninja.scale(0.05f, 0.05f, 0.05f);
        ninja.rotate(0.0f, -3.0f, 0.0f);
        ninja.setLocalTranslation(0.0f, -5.0f, -2.0f);
        rootNode.attachChild(ninja);
        /** You must add a light to make the model visible */
        DirectionalLight sun = new DirectionalLight();
        sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal());
        rootNode.addLight(sun);
    }
}