aboutsummaryrefslogtreecommitdiff
path: root/engine/src/tools/jme3tools/converters/model/strip/TriStrip.java
blob: aa84d5cb110b0038baa04c582fa768763ab124d7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
/*
 * Copyright (c) 2003-2009 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 
 *   may be used to endorse or promote products derived from this software 
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package jme3tools.converters.model.strip;

import java.util.Arrays;

/**
 * To use, call generateStrips method, passing your triangle index list and 
 * then construct geometry/render resulting PrimitiveGroup objects.
 * Features:
 * <ul> 
 * <li>generates strips from arbitrary geometry. 
 * <li>flexibly optimizes for post TnL vertex caches (16 on GeForce1/2, 24 on GeForce3). 
 * <li>can stitch together strips using degenerate triangles, or not. 
 * <li>can output lists instead of strips. 
 * <li>can optionally throw excessively small strips into a list instead. 
 * <li>can remap indices to improve spatial locality in your vertex buffers.
 * </ul>
 * On cache sizes: Note that it's better to UNDERESTIMATE the cache size
 * instead of OVERESTIMATING. So, if you're targetting GeForce1, 2, and 3, be
 * conservative and use the GeForce1_2 cache size, NOT the GeForce3 cache size.
 * This will make sure you don't "blow" the cache of the GeForce1 and 2. Also
 * note that the cache size you specify is the "actual" cache size, not the
 * "effective" cache size you may have heard about. This is 16 for GeForce1 and 2,
 * and 24 for GeForce3.
 * 
 * Credit goes to Curtis Beeson and Joe Demers for the basis for this
 * stripifier and to Jason Regier and Jon Stone at Blizzard for providing a
 * much cleaner version of CreateStrips().
 * 
 * Ported to java by Artur Biesiadowski <abies@pg.gda.pl> 
 */
public class TriStrip {

    public static final int CACHESIZE_GEFORCE1_2 = 16;
    public static final int CACHESIZE_GEFORCE3 = 24;

    int cacheSize = CACHESIZE_GEFORCE1_2;
    boolean bStitchStrips = true;
    int minStripSize = 0;
    boolean bListsOnly = false;

    /**
	 *  
	 */
    public TriStrip() {
        super();
    }

    /**
	 * If set to true, will return an optimized list, with no strips at all.
	 * Default value: false
	 */
    public void setListsOnly(boolean _bListsOnly) {
        bListsOnly = _bListsOnly;
    }

    /**
	 * Sets the cache size which the stripfier uses to optimize the data.
	 * Controls the length of the generated individual strips. This is the
	 * "actual" cache size, so 24 for GeForce3 and 16 for GeForce1/2 You may
	 * want to play around with this number to tweak performance. Default
	 * value: 16
	 */
    public void setCacheSize(int _cacheSize) {
        cacheSize = _cacheSize;
    }

    /**
	 * bool to indicate whether to stitch together strips into one huge strip
	 * or not. If set to true, you'll get back one huge strip stitched together
	 * using degenerate triangles. If set to false, you'll get back a large
	 * number of separate strips. Default value: true
	 */
    public void setStitchStrips(boolean _bStitchStrips) {
        bStitchStrips = _bStitchStrips;
    }

    /**
	 * Sets the minimum acceptable size for a strip, in triangles. All strips
	 * generated which are shorter than this will be thrown into one big,
	 * separate list. Default value: 0
	 */
    public void setMinStripSize(int _minStripSize) {
        minStripSize = _minStripSize;
    }

    /**
	 * @param in_indices
	 *            input index list, the indices you would use to render
	 * @return array of optimized/stripified PrimitiveGroups
	 */
    public PrimitiveGroup[] generateStrips(int[] in_indices) {
        int numGroups = 0;
        PrimitiveGroup[] primGroups;
        //put data in format that the stripifier likes
        IntVec tempIndices = new IntVec();
        int maxIndex = 0;

        for (int i = 0; i < in_indices.length; i++) {
            tempIndices.add(in_indices[i]);
            if (in_indices[i] > maxIndex)
                maxIndex = in_indices[i];
        }

        StripInfoVec tempStrips = new StripInfoVec();
        FaceInfoVec tempFaces = new FaceInfoVec();

        Stripifier stripifier = new Stripifier();

        //do actual stripification
        stripifier.stripify(tempIndices, cacheSize, minStripSize, maxIndex, tempStrips, tempFaces);

        //stitch strips together
        IntVec stripIndices = new IntVec();
        int numSeparateStrips = 0;

        if (bListsOnly) {
            //if we're outputting only lists, we're done
            numGroups = 1;
            primGroups = new PrimitiveGroup[numGroups];
            primGroups[0] = new PrimitiveGroup();
            PrimitiveGroup[] primGroupArray = primGroups;

            //count the total number of indices
            int numIndices = 0;
            for (int i = 0; i < tempStrips.size(); i++) {
                numIndices += tempStrips.at(i).m_faces.size() * 3;
            }

            //add in the list
            numIndices += tempFaces.size() * 3;

            primGroupArray[0].type = PrimitiveGroup.PT_LIST;
            primGroupArray[0].indices = new int[numIndices];
            primGroupArray[0].numIndices = numIndices;

            //do strips
            int indexCtr = 0;
            for (int i = 0; i < tempStrips.size(); i++) {
                for (int j = 0; j < tempStrips.at(i).m_faces.size(); j++) {
                    //degenerates are of no use with lists
                    if (!Stripifier.isDegenerate(tempStrips.at(i).m_faces.at(j))) {
                        primGroupArray[0].indices[indexCtr++] = tempStrips.at(i).m_faces.at(j).m_v0;
                        primGroupArray[0].indices[indexCtr++] = tempStrips.at(i).m_faces.at(j).m_v1;
                        primGroupArray[0].indices[indexCtr++] = tempStrips.at(i).m_faces.at(j).m_v2;
                    } else {
                        //we've removed a tri, reduce the number of indices
                        primGroupArray[0].numIndices -= 3;
                    }
                }
            }

            //do lists
            for (int i = 0; i < tempFaces.size(); i++) {
                primGroupArray[0].indices[indexCtr++] = tempFaces.at(i).m_v0;
                primGroupArray[0].indices[indexCtr++] = tempFaces.at(i).m_v1;
                primGroupArray[0].indices[indexCtr++] = tempFaces.at(i).m_v2;
            }
        } else {
            numSeparateStrips = stripifier.createStrips(tempStrips, stripIndices, bStitchStrips);

            //if we're stitching strips together, we better get back only one
            // strip from CreateStrips()
            
            //convert to output format
            numGroups = numSeparateStrips; //for the strips
            if (tempFaces.size() != 0)
                numGroups++; //we've got a list as well, increment
            primGroups = new PrimitiveGroup[numGroups];
            for (int i = 0; i < primGroups.length; i++) {
                primGroups[i] = new PrimitiveGroup();
            }

            PrimitiveGroup[] primGroupArray = primGroups;

            //first, the strips
            int startingLoc = 0;
            for (int stripCtr = 0; stripCtr < numSeparateStrips; stripCtr++) {
                int stripLength = 0;

                if (!bStitchStrips) {
                    int i;
                    //if we've got multiple strips, we need to figure out the
                    // correct length
                    for (i = startingLoc; i < stripIndices.size(); i++) {
                        if (stripIndices.get(i) == -1)
                            break;
                    }

                    stripLength = i - startingLoc;
                } else
                    stripLength = stripIndices.size();

                primGroupArray[stripCtr].type = PrimitiveGroup.PT_STRIP;
                primGroupArray[stripCtr].indices = new int[stripLength];
                primGroupArray[stripCtr].numIndices = stripLength;

                int indexCtr = 0;
                for (int i = startingLoc; i < stripLength + startingLoc; i++)
                    primGroupArray[stripCtr].indices[indexCtr++] = stripIndices.get(i);

                //we add 1 to account for the -1 separating strips
                //this doesn't break the stitched case since we'll exit the
                // loop
                startingLoc += stripLength + 1;
            }

            //next, the list
            if (tempFaces.size() != 0) {
                int faceGroupLoc = numGroups - 1; //the face group is the last
                // one
                primGroupArray[faceGroupLoc].type = PrimitiveGroup.PT_LIST;
                primGroupArray[faceGroupLoc].indices = new int[tempFaces.size() * 3];
                primGroupArray[faceGroupLoc].numIndices = tempFaces.size() * 3;
                int indexCtr = 0;
                for (int i = 0; i < tempFaces.size(); i++) {
                    primGroupArray[faceGroupLoc].indices[indexCtr++] = tempFaces.at(i).m_v0;
                    primGroupArray[faceGroupLoc].indices[indexCtr++] = tempFaces.at(i).m_v1;
                    primGroupArray[faceGroupLoc].indices[indexCtr++] = tempFaces.at(i).m_v2;
                }
            }
        }
        return primGroups;
    }

    /**
	 * Function to remap your indices to improve spatial locality in your
	 * vertex buffer.
	 * 
	 * in_primGroups: array of PrimitiveGroups you want remapped numGroups:
	 * number of entries in in_primGroups numVerts: number of vertices in your
	 * vertex buffer, also can be thought of as the range of acceptable values
	 * for indices in your primitive groups. remappedGroups: array of remapped
	 * PrimitiveGroups
	 * 
	 * Note that, according to the remapping handed back to you, you must
	 * reorder your vertex buffer.
	 *  
	 */

    public static int[] remapIndices(int[] indices, int numVerts) {
        int[] indexCache = new int[numVerts];
        Arrays.fill(indexCache, -1);

        int numIndices = indices.length;
        int[] remappedIndices = new int[numIndices];
        int indexCtr = 0;
        for (int j = 0; j < numIndices; j++) {
            int cachedIndex = indexCache[indices[j]];
            if (cachedIndex == -1) //we haven't seen this index before
                {
                //point to "last" vertex in VB
                remappedIndices[j] = indexCtr;

                //add to index cache, increment
                indexCache[indices[j]] = indexCtr++;
            } else {
                //we've seen this index before
                remappedIndices[j] = cachedIndex;
            }
        }

        return remappedIndices;
    }

    public static void remapArrays(float[] vertexBuffer, int vertexSize, int[] indices) {
        int[] remapped = remapIndices(indices, vertexBuffer.length / vertexSize);
        float[] bufferCopy = vertexBuffer.clone();
        for (int i = 0; i < remapped.length; i++) {
            int from = indices[i] * vertexSize;
            int to = remapped[i] * vertexSize;
            for (int j = 0; j < vertexSize; j++) {
                vertexBuffer[to + j] = bufferCopy[from + j];
            }
        }

        System.arraycopy(remapped, 0, indices, 0, indices.length);
    }

}