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author | Ian Vollick <vollick@chromium.org> | 2017-06-15 00:27:08 +0900 |
---|---|---|
committer | Qijiang Fan <fqj@google.com> | 2020-06-05 06:23:52 +0900 |
commit | 56dc30c186f4c35f93ab3d03f2b2095c0aa4083a (patch) | |
tree | ea91a14a3d025d3c06e4c195047356ad9c2062cc /ui | |
parent | fb0bdf0ef12b00a743e850c77aed1d87cf437c7c (diff) | |
download | libchrome-56dc30c186f4c35f93ab3d03f2b2095c0aa4083a.tar.gz |
Convert ElbowModel to gfx types
This is one step in the migration away from vr types. I've also
introduced some vr <-> gfx conversion routines in vr_math to
ease the transition.
Bug: 718004
Change-Id: I1bc686f2a9794c46ff4422b4bcea78861678dc39
Reviewed-on: https://chromium-review.googlesource.com/535793
Commit-Queue: Ian Vollick <vollick@chromium.org>
Reviewed-by: Michael Thiessen <mthiesse@chromium.org>
Cr-Commit-Position: refs/heads/master@{#479426}
CrOS-Libchrome-Original-Commit: a25066c9a379ed1ed98830c504986ea2e2363b1b
Diffstat (limited to 'ui')
-rw-r--r-- | ui/gfx/geometry/point3_f.h | 4 | ||||
-rw-r--r-- | ui/gfx/geometry/vector3d_f.h | 5 |
2 files changed, 9 insertions, 0 deletions
diff --git a/ui/gfx/geometry/point3_f.h b/ui/gfx/geometry/point3_f.h index 71f428f225..15a560c497 100644 --- a/ui/gfx/geometry/point3_f.h +++ b/ui/gfx/geometry/point3_f.h @@ -110,6 +110,10 @@ inline Point3F ScalePoint(const Point3F& p, return Point3F(p.x() * x_scale, p.y() * y_scale, p.z() * z_scale); } +inline Point3F ScalePoint(const Point3F& p, const Vector3dF& v) { + return Point3F(p.x() * v.x(), p.y() * v.y(), p.z() * v.z()); +} + inline Point3F ScalePoint(const Point3F& p, float scale) { return ScalePoint(p, scale, scale, scale); } diff --git a/ui/gfx/geometry/vector3d_f.h b/ui/gfx/geometry/vector3d_f.h index 0bb42b4758..0e5e43713a 100644 --- a/ui/gfx/geometry/vector3d_f.h +++ b/ui/gfx/geometry/vector3d_f.h @@ -120,6 +120,11 @@ GFX_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v, float y_scale, float z_scale); +// Return a vector that is |v| scaled by the components of |s| +inline Vector3dF ScaleVector3d(const Vector3dF& v, const Vector3dF& s) { + return ScaleVector3d(v, s.x(), s.y(), s.z()); +} + // Return a vector that is |v| scaled by the given scale factor. inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) { return ScaleVector3d(v, scale, scale, scale); |