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-rw-r--r--base/synchronization/waitable_event_watcher_posix.cc269
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diff --git a/base/synchronization/waitable_event_watcher_posix.cc b/base/synchronization/waitable_event_watcher_posix.cc
deleted file mode 100644
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--- a/base/synchronization/waitable_event_watcher_posix.cc
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@@ -1,269 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "base/synchronization/waitable_event_watcher.h"
-
-#include "base/bind.h"
-#include "base/location.h"
-#include "base/single_thread_task_runner.h"
-#include "base/synchronization/lock.h"
-#include "base/synchronization/waitable_event.h"
-
-namespace base {
-
-// -----------------------------------------------------------------------------
-// WaitableEventWatcher (async waits).
-//
-// The basic design is that we add an AsyncWaiter to the wait-list of the event.
-// That AsyncWaiter has a pointer to MessageLoop, and a Task to be posted to it.
-// The MessageLoop ends up running the task, which calls the delegate.
-//
-// Since the wait can be canceled, we have a thread-safe Flag object which is
-// set when the wait has been canceled. At each stage in the above, we check the
-// flag before going onto the next stage. Since the wait may only be canceled in
-// the MessageLoop which runs the Task, we are assured that the delegate cannot
-// be called after canceling...
-
-// -----------------------------------------------------------------------------
-// A thread-safe, reference-counted, write-once flag.
-// -----------------------------------------------------------------------------
-class Flag : public RefCountedThreadSafe<Flag> {
- public:
- Flag() { flag_ = false; }
-
- void Set() {
- AutoLock locked(lock_);
- flag_ = true;
- }
-
- bool value() const {
- AutoLock locked(lock_);
- return flag_;
- }
-
- private:
- friend class RefCountedThreadSafe<Flag>;
- ~Flag() {}
-
- mutable Lock lock_;
- bool flag_;
-
- DISALLOW_COPY_AND_ASSIGN(Flag);
-};
-
-// -----------------------------------------------------------------------------
-// This is an asynchronous waiter which posts a task to a MessageLoop when
-// fired. An AsyncWaiter may only be in a single wait-list.
-// -----------------------------------------------------------------------------
-class AsyncWaiter : public WaitableEvent::Waiter {
- public:
- AsyncWaiter(MessageLoop* message_loop,
- const base::Closure& callback,
- Flag* flag)
- : message_loop_(message_loop),
- callback_(callback),
- flag_(flag) { }
-
- bool Fire(WaitableEvent* event) override {
- // Post the callback if we haven't been cancelled.
- if (!flag_->value()) {
- message_loop_->task_runner()->PostTask(FROM_HERE, callback_);
- }
-
- // We are removed from the wait-list by the WaitableEvent itself. It only
- // remains to delete ourselves.
- delete this;
-
- // We can always return true because an AsyncWaiter is never in two
- // different wait-lists at the same time.
- return true;
- }
-
- // See StopWatching for discussion
- bool Compare(void* tag) override { return tag == flag_.get(); }
-
- private:
- MessageLoop *const message_loop_;
- base::Closure callback_;
- scoped_refptr<Flag> flag_;
-};
-
-// -----------------------------------------------------------------------------
-// For async waits we need to make a callback in a MessageLoop thread. We do
-// this by posting a callback, which calls the delegate and keeps track of when
-// the event is canceled.
-// -----------------------------------------------------------------------------
-void AsyncCallbackHelper(Flag* flag,
- const WaitableEventWatcher::EventCallback& callback,
- WaitableEvent* event) {
- // Runs in MessageLoop thread.
- if (!flag->value()) {
- // This is to let the WaitableEventWatcher know that the event has occured
- // because it needs to be able to return NULL from GetWatchedObject
- flag->Set();
- callback.Run(event);
- }
-}
-
-WaitableEventWatcher::WaitableEventWatcher()
- : message_loop_(NULL),
- cancel_flag_(NULL),
- waiter_(NULL),
- event_(NULL) {
-}
-
-WaitableEventWatcher::~WaitableEventWatcher() {
- StopWatching();
-}
-
-// -----------------------------------------------------------------------------
-// The Handle is how the user cancels a wait. After deleting the Handle we
-// insure that the delegate cannot be called.
-// -----------------------------------------------------------------------------
-bool WaitableEventWatcher::StartWatching(
- WaitableEvent* event,
- const EventCallback& callback) {
- MessageLoop *const current_ml = MessageLoop::current();
- DCHECK(current_ml) << "Cannot create WaitableEventWatcher without a "
- "current MessageLoop";
-
- // A user may call StartWatching from within the callback function. In this
- // case, we won't know that we have finished watching, expect that the Flag
- // will have been set in AsyncCallbackHelper().
- if (cancel_flag_.get() && cancel_flag_->value()) {
- if (message_loop_) {
- message_loop_->RemoveDestructionObserver(this);
- message_loop_ = NULL;
- }
-
- cancel_flag_ = NULL;
- }
-
- DCHECK(!cancel_flag_.get()) << "StartWatching called while still watching";
-
- cancel_flag_ = new Flag;
- callback_ = callback;
- internal_callback_ =
- base::Bind(&AsyncCallbackHelper, cancel_flag_, callback_, event);
- WaitableEvent::WaitableEventKernel* kernel = event->kernel_.get();
-
- AutoLock locked(kernel->lock_);
-
- event_ = event;
-
- if (kernel->signaled_) {
- if (!kernel->manual_reset_)
- kernel->signaled_ = false;
-
- // No hairpinning - we can't call the delegate directly here. We have to
- // enqueue a task on the MessageLoop as normal.
- current_ml->task_runner()->PostTask(FROM_HERE, internal_callback_);
- return true;
- }
-
- message_loop_ = current_ml;
- current_ml->AddDestructionObserver(this);
-
- kernel_ = kernel;
- waiter_ = new AsyncWaiter(current_ml, internal_callback_, cancel_flag_.get());
- event->Enqueue(waiter_);
-
- return true;
-}
-
-void WaitableEventWatcher::StopWatching() {
- callback_.Reset();
-
- if (message_loop_) {
- message_loop_->RemoveDestructionObserver(this);
- message_loop_ = NULL;
- }
-
- if (!cancel_flag_.get()) // if not currently watching...
- return;
-
- if (cancel_flag_->value()) {
- // In this case, the event has fired, but we haven't figured that out yet.
- // The WaitableEvent may have been deleted too.
- cancel_flag_ = NULL;
- return;
- }
-
- if (!kernel_.get()) {
- // We have no kernel. This means that we never enqueued a Waiter on an
- // event because the event was already signaled when StartWatching was
- // called.
- //
- // In this case, a task was enqueued on the MessageLoop and will run.
- // We set the flag in case the task hasn't yet run. The flag will stop the
- // delegate getting called. If the task has run then we have the last
- // reference to the flag and it will be deleted immedately after.
- cancel_flag_->Set();
- cancel_flag_ = NULL;
- return;
- }
-
- AutoLock locked(kernel_->lock_);
- // We have a lock on the kernel. No one else can signal the event while we
- // have it.
-
- // We have a possible ABA issue here. If Dequeue was to compare only the
- // pointer values then it's possible that the AsyncWaiter could have been
- // fired, freed and the memory reused for a different Waiter which was
- // enqueued in the same wait-list. We would think that that waiter was our
- // AsyncWaiter and remove it.
- //
- // To stop this, Dequeue also takes a tag argument which is passed to the
- // virtual Compare function before the two are considered a match. So we need
- // a tag which is good for the lifetime of this handle: the Flag. Since we
- // have a reference to the Flag, its memory cannot be reused while this object
- // still exists. So if we find a waiter with the correct pointer value, and
- // which shares a Flag pointer, we have a real match.
- if (kernel_->Dequeue(waiter_, cancel_flag_.get())) {
- // Case 2: the waiter hasn't been signaled yet; it was still on the wait
- // list. We've removed it, thus we can delete it and the task (which cannot
- // have been enqueued with the MessageLoop because the waiter was never
- // signaled)
- delete waiter_;
- internal_callback_.Reset();
- cancel_flag_ = NULL;
- return;
- }
-
- // Case 3: the waiter isn't on the wait-list, thus it was signaled. It may
- // not have run yet, so we set the flag to tell it not to bother enqueuing the
- // task on the MessageLoop, but to delete it instead. The Waiter deletes
- // itself once run.
- cancel_flag_->Set();
- cancel_flag_ = NULL;
-
- // If the waiter has already run then the task has been enqueued. If the Task
- // hasn't yet run, the flag will stop the delegate from getting called. (This
- // is thread safe because one may only delete a Handle from the MessageLoop
- // thread.)
- //
- // If the delegate has already been called then we have nothing to do. The
- // task has been deleted by the MessageLoop.
-}
-
-WaitableEvent* WaitableEventWatcher::GetWatchedEvent() {
- if (!cancel_flag_.get())
- return NULL;
-
- if (cancel_flag_->value())
- return NULL;
-
- return event_;
-}
-
-// -----------------------------------------------------------------------------
-// This is called when the MessageLoop which the callback will be run it is
-// deleted. We need to cancel the callback as if we had been deleted, but we
-// will still be deleted at some point in the future.
-// -----------------------------------------------------------------------------
-void WaitableEventWatcher::WillDestroyCurrentMessageLoop() {
- StopWatching();
-}
-
-} // namespace base