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+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MOJO_CORE_DISPATCHER_H_
+#define MOJO_CORE_DISPATCHER_H_
+
+#include <stddef.h>
+#include <stdint.h>
+
+#include <memory>
+#include <ostream>
+#include <vector>
+
+#include "base/macros.h"
+#include "base/memory/ref_counted.h"
+#include "base/strings/string_piece.h"
+#include "base/synchronization/lock.h"
+#include "mojo/core/handle_signals_state.h"
+#include "mojo/core/ports/name.h"
+#include "mojo/core/ports/port_ref.h"
+#include "mojo/core/system_impl_export.h"
+#include "mojo/core/watch.h"
+#include "mojo/public/c/system/buffer.h"
+#include "mojo/public/c/system/data_pipe.h"
+#include "mojo/public/c/system/message_pipe.h"
+#include "mojo/public/c/system/quota.h"
+#include "mojo/public/c/system/trap.h"
+#include "mojo/public/c/system/types.h"
+#include "mojo/public/cpp/platform/platform_handle.h"
+
+namespace mojo {
+namespace core {
+
+namespace ports {
+class UserMessageEvent;
+}
+
+class Dispatcher;
+class PlatformSharedMemoryMapping;
+
+using DispatcherVector = std::vector<scoped_refptr<Dispatcher>>;
+
+// A |Dispatcher| implements Mojo EDK calls that are associated with a
+// particular MojoHandle.
+class MOJO_SYSTEM_IMPL_EXPORT Dispatcher
+ : public base::RefCountedThreadSafe<Dispatcher> {
+ public:
+ struct DispatcherInTransit {
+ DispatcherInTransit();
+ DispatcherInTransit(const DispatcherInTransit& other);
+ ~DispatcherInTransit();
+
+ scoped_refptr<Dispatcher> dispatcher;
+ MojoHandle local_handle;
+ };
+
+ enum class Type {
+ UNKNOWN = 0,
+ MESSAGE_PIPE,
+ DATA_PIPE_PRODUCER,
+ DATA_PIPE_CONSUMER,
+ SHARED_BUFFER,
+ WATCHER,
+ INVITATION,
+
+ // "Private" types (not exposed via the public interface):
+ PLATFORM_HANDLE = -1,
+ };
+
+ // All Dispatchers must minimally implement these methods.
+
+ virtual Type GetType() const = 0;
+ virtual MojoResult Close() = 0;
+
+ ///////////// Watcher API ////////////////////
+
+ virtual MojoResult WatchDispatcher(scoped_refptr<Dispatcher> dispatcher,
+ MojoHandleSignals signals,
+ MojoTriggerCondition condition,
+ uintptr_t context);
+ virtual MojoResult CancelWatch(uintptr_t context);
+ virtual MojoResult Arm(uint32_t* num_blocking_events,
+ MojoTrapEvent* blocking_events);
+
+ ///////////// Message pipe API /////////////
+
+ virtual MojoResult WriteMessage(
+ std::unique_ptr<ports::UserMessageEvent> message);
+
+ virtual MojoResult ReadMessage(
+ std::unique_ptr<ports::UserMessageEvent>* message);
+
+ ///////////// Shared buffer API /////////////
+
+ // |options| may be null. |new_dispatcher| must not be null, but
+ // |*new_dispatcher| should be null (and will contain the dispatcher for the
+ // new handle on success).
+ virtual MojoResult DuplicateBufferHandle(
+ const MojoDuplicateBufferHandleOptions* options,
+ scoped_refptr<Dispatcher>* new_dispatcher);
+
+ virtual MojoResult MapBuffer(
+ uint64_t offset,
+ uint64_t num_bytes,
+ std::unique_ptr<PlatformSharedMemoryMapping>* mapping);
+
+ virtual MojoResult GetBufferInfo(MojoSharedBufferInfo* info);
+
+ ///////////// Data pipe consumer API /////////////
+
+ virtual MojoResult ReadData(const MojoReadDataOptions& options,
+ void* elements,
+ uint32_t* num_bytes);
+
+ virtual MojoResult BeginReadData(const void** buffer,
+ uint32_t* buffer_num_bytes);
+
+ virtual MojoResult EndReadData(uint32_t num_bytes_read);
+
+ ///////////// Data pipe producer API /////////////
+
+ virtual MojoResult WriteData(const void* elements,
+ uint32_t* num_bytes,
+ const MojoWriteDataOptions& options);
+
+ virtual MojoResult BeginWriteData(void** buffer, uint32_t* buffer_num_bytes);
+
+ virtual MojoResult EndWriteData(uint32_t num_bytes_written);
+
+ // Invitation API.
+ virtual MojoResult AttachMessagePipe(base::StringPiece name,
+ ports::PortRef remote_peer_port);
+ virtual MojoResult ExtractMessagePipe(base::StringPiece name,
+ MojoHandle* message_pipe_handle);
+
+ // Quota API.
+ virtual MojoResult SetQuota(MojoQuotaType type, uint64_t limit);
+ virtual MojoResult QueryQuota(MojoQuotaType type,
+ uint64_t* limit,
+ uint64_t* usage);
+
+ ///////////// General-purpose API for all handle types /////////
+
+ // Gets the current handle signals state. (The default implementation simply
+ // returns a default-constructed |HandleSignalsState|, i.e., no signals
+ // satisfied or satisfiable.) Note: The state is subject to change from other
+ // threads.
+ virtual HandleSignalsState GetHandleSignalsState() const;
+
+ // Adds a WatcherDispatcher reference to this dispatcher, to be notified of
+ // all subsequent changes to handle state including signal changes or closure.
+ // The reference is associated with a |context| for disambiguation of
+ // removals.
+ virtual MojoResult AddWatcherRef(
+ const scoped_refptr<WatcherDispatcher>& watcher,
+ uintptr_t context);
+
+ // Removes a WatcherDispatcher reference from this dispatcher.
+ virtual MojoResult RemoveWatcherRef(WatcherDispatcher* watcher,
+ uintptr_t context);
+
+ // Informs the caller of the total serialized size (in bytes) and the total
+ // number of platform handles and ports needed to transfer this dispatcher
+ // across a message pipe.
+ //
+ // Must eventually be followed by a call to EndSerializeAndClose(). Note that
+ // StartSerialize() and EndSerialize() are always called in sequence, and
+ // only between calls to BeginTransit() and either (but not both)
+ // CompleteTransitAndClose() or CancelTransit().
+ //
+ // For this reason it is IMPERATIVE that the implementation ensure a
+ // consistent serializable state between BeginTransit() and
+ // CompleteTransitAndClose()/CancelTransit().
+ virtual void StartSerialize(uint32_t* num_bytes,
+ uint32_t* num_ports,
+ uint32_t* num_platform_handles);
+
+ // Serializes this dispatcher into |destination|, |ports|, and |handles|.
+ // Returns true iff successful, false otherwise. In either case the dispatcher
+ // will close.
+ //
+ // NOTE: Transit MAY still fail after this call returns. Implementations
+ // should not assume PlatformHandle ownership has transferred until
+ // CompleteTransitAndClose() is called. In other words, if CancelTransit() is
+ // called, the implementation should retain its PlatformHandles in working
+ // condition.
+ virtual bool EndSerialize(void* destination,
+ ports::PortName* ports,
+ PlatformHandle* handles);
+
+ // Does whatever is necessary to begin transit of the dispatcher. This
+ // should return |true| if transit is OK, or false if the underlying resource
+ // is deemed busy by the implementation.
+ virtual bool BeginTransit();
+
+ // Does whatever is necessary to complete transit of the dispatcher, including
+ // closure. This is only called upon successfully transmitting an outgoing
+ // message containing this serialized dispatcher.
+ virtual void CompleteTransitAndClose();
+
+ // Does whatever is necessary to cancel transit of the dispatcher. The
+ // dispatcher should remain in a working state and resume normal operation.
+ virtual void CancelTransit();
+
+ // Deserializes a specific dispatcher type from an incoming message.
+ static scoped_refptr<Dispatcher> Deserialize(Type type,
+ const void* bytes,
+ size_t num_bytes,
+ const ports::PortName* ports,
+ size_t num_ports,
+ PlatformHandle* platform_handles,
+ size_t platform_handle_count);
+
+ protected:
+ friend class base::RefCountedThreadSafe<Dispatcher>;
+
+ Dispatcher();
+ virtual ~Dispatcher();
+
+ DISALLOW_COPY_AND_ASSIGN(Dispatcher);
+};
+
+// So logging macros and |DCHECK_EQ()|, etc. work.
+MOJO_SYSTEM_IMPL_EXPORT inline std::ostream& operator<<(std::ostream& out,
+ Dispatcher::Type type) {
+ return out << static_cast<int>(type);
+}
+
+} // namespace core
+} // namespace mojo
+
+#endif // MOJO_CORE_DISPATCHER_H_