diff options
Diffstat (limited to 'ui/gfx/geometry/insets.h')
-rw-r--r-- | ui/gfx/geometry/insets.h | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/ui/gfx/geometry/insets.h b/ui/gfx/geometry/insets.h new file mode 100644 index 0000000000..a88bae3e42 --- /dev/null +++ b/ui/gfx/geometry/insets.h @@ -0,0 +1,130 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef UI_GFX_GEOMETRY_INSETS_H_ +#define UI_GFX_GEOMETRY_INSETS_H_ + +#include <string> + +#include "ui/gfx/geometry/insets_f.h" +#include "ui/gfx/gfx_export.h" + +namespace gfx { + +class Vector2d; + +// Represents the widths of the four borders or margins of an unspecified +// rectangle. An Insets stores the thickness of the top, left, bottom and right +// edges, without storing the actual size and position of the rectangle itself. +// +// This can be used to represent a space within a rectangle, by "shrinking" the +// rectangle by the inset amount on all four sides. Alternatively, it can +// represent a border that has a different thickness on each side. +class GFX_EXPORT Insets { + public: + constexpr Insets() : top_(0), left_(0), bottom_(0), right_(0) {} + constexpr explicit Insets(int all) + : top_(all), left_(all), bottom_(all), right_(all) {} + constexpr Insets(int vertical, int horizontal) + : top_(vertical), + left_(horizontal), + bottom_(vertical), + right_(horizontal) {} + constexpr Insets(int top, int left, int bottom, int right) + : top_(top), left_(left), bottom_(bottom), right_(right) {} + + constexpr int top() const { return top_; } + constexpr int left() const { return left_; } + constexpr int bottom() const { return bottom_; } + constexpr int right() const { return right_; } + + // Returns the total width taken up by the insets, which is the sum of the + // left and right insets. + constexpr int width() const { return left_ + right_; } + + // Returns the total height taken up by the insets, which is the sum of the + // top and bottom insets. + constexpr int height() const { return top_ + bottom_; } + + // Returns true if the insets are empty. + bool IsEmpty() const { return width() == 0 && height() == 0; } + + void Set(int top, int left, int bottom, int right) { + top_ = top; + left_ = left; + bottom_ = bottom; + right_ = right; + } + + bool operator==(const Insets& insets) const { + return top_ == insets.top_ && left_ == insets.left_ && + bottom_ == insets.bottom_ && right_ == insets.right_; + } + + bool operator!=(const Insets& insets) const { + return !(*this == insets); + } + + void operator+=(const Insets& insets) { + top_ += insets.top_; + left_ += insets.left_; + bottom_ += insets.bottom_; + right_ += insets.right_; + } + + void operator-=(const Insets& insets) { + top_ -= insets.top_; + left_ -= insets.left_; + bottom_ -= insets.bottom_; + right_ -= insets.right_; + } + + Insets operator-() const { + return Insets(-top_, -left_, -bottom_, -right_); + } + + Insets Scale(float scale) const { + return Scale(scale, scale); + } + + Insets Scale(float x_scale, float y_scale) const { + return Insets(static_cast<int>(top() * y_scale), + static_cast<int>(left() * x_scale), + static_cast<int>(bottom() * y_scale), + static_cast<int>(right() * x_scale)); + } + + // Adjusts the vertical and horizontal dimensions by the values described in + // |vector|. Offsetting insets before applying to a rectangle would be + // equivalent to offseting the rectangle then applying the insets. + Insets Offset(const gfx::Vector2d& vector) const; + + operator InsetsF() const { + return InsetsF(static_cast<float>(top()), static_cast<float>(left()), + static_cast<float>(bottom()), static_cast<float>(right())); + } + + // Returns a string representation of the insets. + std::string ToString() const; + + private: + int top_; + int left_; + int bottom_; + int right_; +}; + +inline Insets operator+(Insets lhs, const Insets& rhs) { + lhs += rhs; + return lhs; +} + +inline Insets operator-(Insets lhs, const Insets& rhs) { + lhs -= rhs; + return lhs; +} + +} // namespace gfx + +#endif // UI_GFX_GEOMETRY_INSETS_H_ |