// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_MESSAGE_LOOP_INCOMING_TASK_QUEUE_H_ #define BASE_MESSAGE_LOOP_INCOMING_TASK_QUEUE_H_ #include "base/base_export.h" #include "base/callback.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/pending_task.h" #include "base/synchronization/lock.h" #include "base/synchronization/read_write_lock.h" #include "base/time/time.h" namespace base { class MessageLoop; namespace internal { // Implements a queue of tasks posted to the message loop running on the current // thread. This class takes care of synchronizing posting tasks from different // threads and together with MessageLoop ensures clean shutdown. class BASE_EXPORT IncomingTaskQueue : public RefCountedThreadSafe { public: explicit IncomingTaskQueue(MessageLoop* message_loop); // Appends a task to the incoming queue. Posting of all tasks is routed though // AddToIncomingQueue() or TryAddToIncomingQueue() to make sure that posting // task is properly synchronized between different threads. // // Returns true if the task was successfully added to the queue, otherwise // returns false. In all cases, the ownership of |task| is transferred to the // called method. bool AddToIncomingQueue(const tracked_objects::Location& from_here, Closure task, TimeDelta delay, bool nestable); // Returns true if the queue contains tasks that require higher than default // timer resolution. Currently only needed for Windows. bool HasHighResolutionTasks(); // Returns true if the message loop is "idle". Provided for testing. bool IsIdleForTesting(); // Loads tasks from the |incoming_queue_| into |*work_queue|. Must be called // from the thread that is running the loop. Returns the number of tasks that // require high resolution timers. int ReloadWorkQueue(TaskQueue* work_queue); // Disconnects |this| from the parent message loop. void WillDestroyCurrentMessageLoop(); // This should be called when the message loop becomes ready for // scheduling work. void StartScheduling(); private: friend class RefCountedThreadSafe; virtual ~IncomingTaskQueue(); // Adds a task to |incoming_queue_|. The caller retains ownership of // |pending_task|, but this function will reset the value of // |pending_task->task|. This is needed to ensure that the posting call stack // does not retain |pending_task->task| beyond this function call. bool PostPendingTask(PendingTask* pending_task); // Wakes up the message loop and schedules work. void ScheduleWork(); // Number of tasks that require high resolution timing. This value is kept // so that ReloadWorkQueue() completes in constant time. int high_res_task_count_; // The lock that protects access to the members of this class, except // |message_loop_|. base::Lock incoming_queue_lock_; // Lock that protects |message_loop_| to prevent it from being deleted while a // task is being posted. base::subtle::ReadWriteLock message_loop_lock_; // An incoming queue of tasks that are acquired under a mutex for processing // on this instance's thread. These tasks have not yet been been pushed to // |message_loop_|. TaskQueue incoming_queue_; // Points to the message loop that owns |this|. MessageLoop* message_loop_; // The next sequence number to use for delayed tasks. int next_sequence_num_; // True if our message loop has already been scheduled and does not need to be // scheduled again until an empty reload occurs. bool message_loop_scheduled_; // True if we always need to call ScheduleWork when receiving a new task, even // if the incoming queue was not empty. const bool always_schedule_work_; // False until StartScheduling() is called. bool is_ready_for_scheduling_; DISALLOW_COPY_AND_ASSIGN(IncomingTaskQueue); }; } // namespace internal } // namespace base #endif // BASE_MESSAGE_LOOP_INCOMING_TASK_QUEUE_H_