// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/compiler_specific.h" #include "base/macros.h" #include "base/synchronization/waitable_event.h" #include "base/threading/platform_thread.h" #include "testing/gtest/include/gtest/gtest.h" #if defined(OS_WIN) #include #endif namespace base { // Trivial tests that thread runs and doesn't crash on create and join --------- class TrivialThread : public PlatformThread::Delegate { public: TrivialThread() : did_run_(false) {} void ThreadMain() override { did_run_ = true; } bool did_run() const { return did_run_; } private: bool did_run_; DISALLOW_COPY_AND_ASSIGN(TrivialThread); }; TEST(PlatformThreadTest, Trivial) { TrivialThread thread; PlatformThreadHandle handle; ASSERT_FALSE(thread.did_run()); ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); PlatformThread::Join(handle); ASSERT_TRUE(thread.did_run()); } TEST(PlatformThreadTest, TrivialTimesTen) { TrivialThread thread[10]; PlatformThreadHandle handle[arraysize(thread)]; for (size_t n = 0; n < arraysize(thread); n++) ASSERT_FALSE(thread[n].did_run()); for (size_t n = 0; n < arraysize(thread); n++) ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n])); for (size_t n = 0; n < arraysize(thread); n++) PlatformThread::Join(handle[n]); for (size_t n = 0; n < arraysize(thread); n++) ASSERT_TRUE(thread[n].did_run()); } // Tests of basic thread functions --------------------------------------------- class FunctionTestThread : public PlatformThread::Delegate { public: FunctionTestThread() : thread_id_(kInvalidThreadId), thread_started_(true, false), terminate_thread_(true, false), done_(false) {} ~FunctionTestThread() override { EXPECT_TRUE(terminate_thread_.IsSignaled()) << "Need to mark thread for termination and join the underlying thread " << "before destroying a FunctionTestThread as it owns the " << "WaitableEvent blocking the underlying thread's main."; } // Grabs |thread_id_|, signals |thread_started_|, and then waits for // |terminate_thread_| to be signaled before exiting. void ThreadMain() override { thread_id_ = PlatformThread::CurrentId(); EXPECT_NE(thread_id_, kInvalidThreadId); // Make sure that the thread ID is the same across calls. EXPECT_EQ(thread_id_, PlatformThread::CurrentId()); thread_started_.Signal(); terminate_thread_.Wait(); done_ = true; } PlatformThreadId thread_id() const { EXPECT_TRUE(thread_started_.IsSignaled()) << "Thread ID still unknown"; return thread_id_; } bool IsRunning() const { return thread_started_.IsSignaled() && !done_; } // Blocks until this thread is started. void WaitForThreadStart() { thread_started_.Wait(); } // Mark this thread for termination (callers must then join this thread to be // guaranteed of termination). void MarkForTermination() { terminate_thread_.Signal(); } private: PlatformThreadId thread_id_; mutable WaitableEvent thread_started_; WaitableEvent terminate_thread_; bool done_; DISALLOW_COPY_AND_ASSIGN(FunctionTestThread); }; TEST(PlatformThreadTest, Function) { PlatformThreadId main_thread_id = PlatformThread::CurrentId(); FunctionTestThread thread; PlatformThreadHandle handle; ASSERT_FALSE(thread.IsRunning()); ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); thread.WaitForThreadStart(); ASSERT_TRUE(thread.IsRunning()); EXPECT_NE(thread.thread_id(), main_thread_id); thread.MarkForTermination(); PlatformThread::Join(handle); ASSERT_FALSE(thread.IsRunning()); // Make sure that the thread ID is the same across calls. EXPECT_EQ(main_thread_id, PlatformThread::CurrentId()); } TEST(PlatformThreadTest, FunctionTimesTen) { PlatformThreadId main_thread_id = PlatformThread::CurrentId(); FunctionTestThread thread[10]; PlatformThreadHandle handle[arraysize(thread)]; for (size_t n = 0; n < arraysize(thread); n++) ASSERT_FALSE(thread[n].IsRunning()); for (size_t n = 0; n < arraysize(thread); n++) ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n])); for (size_t n = 0; n < arraysize(thread); n++) thread[n].WaitForThreadStart(); for (size_t n = 0; n < arraysize(thread); n++) { ASSERT_TRUE(thread[n].IsRunning()); EXPECT_NE(thread[n].thread_id(), main_thread_id); // Make sure no two threads get the same ID. for (size_t i = 0; i < n; ++i) { EXPECT_NE(thread[i].thread_id(), thread[n].thread_id()); } } for (size_t n = 0; n < arraysize(thread); n++) thread[n].MarkForTermination(); for (size_t n = 0; n < arraysize(thread); n++) PlatformThread::Join(handle[n]); for (size_t n = 0; n < arraysize(thread); n++) ASSERT_FALSE(thread[n].IsRunning()); // Make sure that the thread ID is the same across calls. EXPECT_EQ(main_thread_id, PlatformThread::CurrentId()); } namespace { const ThreadPriority kThreadPriorityTestValues[] = { // Disable non-normal priority toggling on POSIX as it appears to be broken // (http://crbug.com/468793). This is prefered to disabling the tests altogether // on POSIX as it at least provides coverage for running this code under // "normal" priority. #if !defined(OS_POSIX) ThreadPriority::DISPLAY, ThreadPriority::REALTIME_AUDIO, // Keep BACKGROUND second to last to test backgrounding from other // priorities. ThreadPriority::BACKGROUND, #endif // !defined(OS_POSIX) // Keep NORMAL last to test unbackgrounding. ThreadPriority::NORMAL }; } // namespace // Test changing another thread's priority. // NOTE: This test is partially disabled on POSIX, see note above and // http://crbug.com/468793. TEST(PlatformThreadTest, ThreadPriorityOtherThread) { PlatformThreadHandle current_handle(PlatformThread::CurrentHandle()); // Confirm that the current thread's priority is as expected. EXPECT_EQ(ThreadPriority::NORMAL, PlatformThread::GetThreadPriority(current_handle)); // Create a test thread. FunctionTestThread thread; PlatformThreadHandle handle; ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); thread.WaitForThreadStart(); EXPECT_NE(thread.thread_id(), kInvalidThreadId); EXPECT_NE(thread.thread_id(), PlatformThread::CurrentId()); // New threads should get normal priority by default. EXPECT_EQ(ThreadPriority::NORMAL, PlatformThread::GetThreadPriority(handle)); // Toggle each supported priority on the test thread and confirm it only // affects it (and not the current thread). for (size_t i = 0; i < arraysize(kThreadPriorityTestValues); ++i) { SCOPED_TRACE(i); // Alter and verify the test thread's priority. PlatformThread::SetThreadPriority(handle, kThreadPriorityTestValues[i]); EXPECT_EQ(kThreadPriorityTestValues[i], PlatformThread::GetThreadPriority(handle)); // Make sure the current thread was otherwise unaffected. EXPECT_EQ(ThreadPriority::NORMAL, PlatformThread::GetThreadPriority(current_handle)); } thread.MarkForTermination(); PlatformThread::Join(handle); } // Test changing the current thread's priority (which has different semantics on // some platforms). // NOTE: This test is partially disabled on POSIX, see note above and // http://crbug.com/468793. TEST(PlatformThreadTest, ThreadPriorityCurrentThread) { PlatformThreadHandle current_handle(PlatformThread::CurrentHandle()); // Confirm that the current thread's priority is as expected. EXPECT_EQ(ThreadPriority::NORMAL, PlatformThread::GetThreadPriority(current_handle)); // Create a test thread for verification purposes only. FunctionTestThread thread; PlatformThreadHandle handle; ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); thread.WaitForThreadStart(); EXPECT_NE(thread.thread_id(), kInvalidThreadId); EXPECT_NE(thread.thread_id(), PlatformThread::CurrentId()); // Confirm that the new thread's priority is as expected. EXPECT_EQ(ThreadPriority::NORMAL, PlatformThread::GetThreadPriority(handle)); // Toggle each supported priority on the current thread and confirm it only // affects it (and not the test thread). for (size_t i = 0; i < arraysize(kThreadPriorityTestValues); ++i) { SCOPED_TRACE(i); // Alter and verify the current thread's priority. PlatformThread::SetThreadPriority(current_handle, kThreadPriorityTestValues[i]); EXPECT_EQ(kThreadPriorityTestValues[i], PlatformThread::GetThreadPriority(current_handle)); // Make sure the test thread was otherwise unaffected. EXPECT_EQ(ThreadPriority::NORMAL, PlatformThread::GetThreadPriority(handle)); } // Restore current thread priority for follow-up tests. PlatformThread::SetThreadPriority(current_handle, ThreadPriority::NORMAL); thread.MarkForTermination(); PlatformThread::Join(handle); } } // namespace base