// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_WIN_SCOPED_COMPTR_H_ #define BASE_WIN_SCOPED_COMPTR_H_ #include #include "base/logging.h" #include "base/memory/ref_counted.h" namespace base { namespace win { // A fairly minimalistic smart class for COM interface pointers. // Uses scoped_refptr for the basic smart pointer functionality // and adds a few IUnknown specific services. template class ScopedComPtr : public scoped_refptr { public: // Utility template to prevent users of ScopedComPtr from calling AddRef // and/or Release() without going through the ScopedComPtr class. class BlockIUnknownMethods : public Interface { private: STDMETHOD(QueryInterface)(REFIID iid, void** object) = 0; STDMETHOD_(ULONG, AddRef)() = 0; STDMETHOD_(ULONG, Release)() = 0; }; typedef scoped_refptr ParentClass; ScopedComPtr() { } explicit ScopedComPtr(Interface* p) : ParentClass(p) { } ScopedComPtr(const ScopedComPtr& p) : ParentClass(p) { } ~ScopedComPtr() { // We don't want the smart pointer class to be bigger than the pointer // it wraps. COMPILE_ASSERT(sizeof(ScopedComPtr) == sizeof(Interface*), ScopedComPtrSize); } // Explicit Release() of the held object. Useful for reuse of the // ScopedComPtr instance. // Note that this function equates to IUnknown::Release and should not // be confused with e.g. scoped_ptr::release(). void Release() { if (ptr_ != NULL) { ptr_->Release(); ptr_ = NULL; } } // Sets the internal pointer to NULL and returns the held object without // releasing the reference. Interface* Detach() { Interface* p = ptr_; ptr_ = NULL; return p; } // Accepts an interface pointer that has already been addref-ed. void Attach(Interface* p) { DCHECK(!ptr_); ptr_ = p; } // Retrieves the pointer address. // Used to receive object pointers as out arguments (and take ownership). // The function DCHECKs on the current value being NULL. // Usage: Foo(p.Receive()); Interface** Receive() { DCHECK(!ptr_) << "Object leak. Pointer must be NULL"; return &ptr_; } // A convenience for whenever a void pointer is needed as an out argument. void** ReceiveVoid() { return reinterpret_cast(Receive()); } template HRESULT QueryInterface(Query** p) { DCHECK(p != NULL); DCHECK(ptr_ != NULL); // IUnknown already has a template version of QueryInterface // so the iid parameter is implicit here. The only thing this // function adds are the DCHECKs. return ptr_->QueryInterface(p); } // QI for times when the IID is not associated with the type. HRESULT QueryInterface(const IID& iid, void** obj) { DCHECK(obj != NULL); DCHECK(ptr_ != NULL); return ptr_->QueryInterface(iid, obj); } // Queries |other| for the interface this object wraps and returns the // error code from the other->QueryInterface operation. HRESULT QueryFrom(IUnknown* object) { DCHECK(object != NULL); return object->QueryInterface(Receive()); } // Convenience wrapper around CoCreateInstance HRESULT CreateInstance(const CLSID& clsid, IUnknown* outer = NULL, DWORD context = CLSCTX_ALL) { DCHECK(!ptr_); HRESULT hr = ::CoCreateInstance(clsid, outer, context, *interface_id, reinterpret_cast(&ptr_)); return hr; } // Checks if the identity of |other| and this object is the same. bool IsSameObject(IUnknown* other) { if (!other && !ptr_) return true; if (!other || !ptr_) return false; ScopedComPtr my_identity; QueryInterface(my_identity.Receive()); ScopedComPtr other_identity; other->QueryInterface(other_identity.Receive()); return my_identity == other_identity; } // Provides direct access to the interface. // Here we use a well known trick to make sure we block access to // IUnknown methods so that something bad like this doesn't happen: // ScopedComPtr p(Foo()); // p->Release(); // ... later the destructor runs, which will Release() again. // and to get the benefit of the DCHECKs we add to QueryInterface. // There's still a way to call these methods if you absolutely must // by statically casting the ScopedComPtr instance to the wrapped interface // and then making the call... but generally that shouldn't be necessary. BlockIUnknownMethods* operator->() const { DCHECK(ptr_ != NULL); return reinterpret_cast(ptr_); } // Pull in operator=() from the parent class. using scoped_refptr::operator=; // static methods static const IID& iid() { return *interface_id; } }; } // namespace win } // namespace base #endif // BASE_WIN_SCOPED_COMPTR_H_