// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GEOMETRY_RECT_F_H_ #define UI_GFX_GEOMETRY_RECT_F_H_ #include #include #include "build/build_config.h" #include "ui/gfx/geometry/point_f.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/size_f.h" #include "ui/gfx/geometry/vector2d_f.h" #if defined(OS_MACOSX) typedef struct CGRect CGRect; #endif namespace gfx { class InsetsF; // A floating version of gfx::Rect. class GFX_EXPORT RectF { public: constexpr RectF() = default; constexpr RectF(float width, float height) : size_(width, height) {} constexpr RectF(float x, float y, float width, float height) : origin_(x, y), size_(width, height) {} constexpr explicit RectF(const SizeF& size) : size_(size) {} constexpr RectF(const PointF& origin, const SizeF& size) : origin_(origin), size_(size) {} constexpr explicit RectF(const Rect& r) : RectF(static_cast(r.x()), static_cast(r.y()), static_cast(r.width()), static_cast(r.height())) {} #if defined(OS_MACOSX) explicit RectF(const CGRect& r); // Construct an equivalent CoreGraphics object. CGRect ToCGRect() const; #endif constexpr float x() const { return origin_.x(); } void set_x(float x) { origin_.set_x(x); } constexpr float y() const { return origin_.y(); } void set_y(float y) { origin_.set_y(y); } constexpr float width() const { return size_.width(); } void set_width(float width) { size_.set_width(width); } constexpr float height() const { return size_.height(); } void set_height(float height) { size_.set_height(height); } constexpr const PointF& origin() const { return origin_; } void set_origin(const PointF& origin) { origin_ = origin; } constexpr const SizeF& size() const { return size_; } void set_size(const SizeF& size) { size_ = size; } constexpr float right() const { return x() + width(); } constexpr float bottom() const { return y() + height(); } constexpr PointF top_right() const { return PointF(right(), y()); } constexpr PointF bottom_left() const { return PointF(x(), bottom()); } constexpr PointF bottom_right() const { return PointF(right(), bottom()); } Vector2dF OffsetFromOrigin() const { return Vector2dF(x(), y()); } void SetRect(float x, float y, float width, float height) { origin_.SetPoint(x, y); size_.SetSize(width, height); } // Shrink the rectangle by a horizontal and vertical distance on all sides. void Inset(float horizontal, float vertical) { Inset(horizontal, vertical, horizontal, vertical); } // Shrink the rectangle by the given insets. void Inset(const InsetsF& insets); // Shrink the rectangle by the specified amount on each side. void Inset(float left, float top, float right, float bottom); // Move the rectangle by a horizontal and vertical distance. void Offset(float horizontal, float vertical); void Offset(const Vector2dF& distance) { Offset(distance.x(), distance.y()); } void operator+=(const Vector2dF& offset); void operator-=(const Vector2dF& offset); InsetsF InsetsFrom(const RectF& inner) const; // Returns true if the area of the rectangle is zero. bool IsEmpty() const { return size_.IsEmpty(); } // A rect is less than another rect if its origin is less than // the other rect's origin. If the origins are equal, then the // shortest rect is less than the other. If the origin and the // height are equal, then the narrowest rect is less than. // This comparison is required to use Rects in sets, or sorted // vectors. bool operator<(const RectF& other) const; // Returns true if the point identified by point_x and point_y falls inside // this rectangle. The point (x, y) is inside the rectangle, but the // point (x + width, y + height) is not. bool Contains(float point_x, float point_y) const; // Returns true if the specified point is contained by this rectangle. bool Contains(const PointF& point) const { return Contains(point.x(), point.y()); } // Returns true if this rectangle contains the specified rectangle. bool Contains(const RectF& rect) const; // Returns true if this rectangle intersects the specified rectangle. // An empty rectangle doesn't intersect any rectangle. bool Intersects(const RectF& rect) const; // Computes the intersection of this rectangle with the given rectangle. void Intersect(const RectF& rect); // Computes the union of this rectangle with the given rectangle. The union // is the smallest rectangle containing both rectangles. void Union(const RectF& rect); // Computes the rectangle resulting from subtracting |rect| from |*this|, // i.e. the bounding rect of |Region(*this) - Region(rect)|. void Subtract(const RectF& rect); // Fits as much of the receiving rectangle into the supplied rectangle as // possible, becoming the result. For example, if the receiver had // a x-location of 2 and a width of 4, and the supplied rectangle had // an x-location of 0 with a width of 5, the returned rectangle would have // an x-location of 1 with a width of 4. void AdjustToFit(const RectF& rect); // Returns the center of this rectangle. PointF CenterPoint() const; // Becomes a rectangle that has the same center point but with a size capped // at given |size|. void ClampToCenteredSize(const SizeF& size); // Splits |this| in two halves, |left_half| and |right_half|. void SplitVertically(RectF* left_half, RectF* right_half) const; // Returns true if this rectangle shares an entire edge (i.e., same width or // same height) with the given rectangle, and the rectangles do not overlap. bool SharesEdgeWith(const RectF& rect) const; // Returns the manhattan distance from the rect to the point. If the point is // inside the rect, returns 0. float ManhattanDistanceToPoint(const PointF& point) const; // Returns the manhattan distance between the contents of this rect and the // contents of the given rect. That is, if the intersection of the two rects // is non-empty then the function returns 0. If the rects share a side, it // returns the smallest non-zero value appropriate for float. float ManhattanInternalDistance(const RectF& rect) const; // Scales the rectangle by |scale|. void Scale(float scale) { Scale(scale, scale); } void Scale(float x_scale, float y_scale) { set_origin(ScalePoint(origin(), x_scale, y_scale)); set_size(ScaleSize(size(), x_scale, y_scale)); } // This method reports if the RectF can be safely converted to an integer // Rect. When it is false, some dimension of the RectF is outside the bounds // of what an integer can represent, and converting it to a Rect will require // clamping. bool IsExpressibleAsRect() const; std::string ToString() const; private: PointF origin_; SizeF size_; }; inline bool operator==(const RectF& lhs, const RectF& rhs) { return lhs.origin() == rhs.origin() && lhs.size() == rhs.size(); } inline bool operator!=(const RectF& lhs, const RectF& rhs) { return !(lhs == rhs); } inline RectF operator+(const RectF& lhs, const Vector2dF& rhs) { return RectF(lhs.x() + rhs.x(), lhs.y() + rhs.y(), lhs.width(), lhs.height()); } inline RectF operator-(const RectF& lhs, const Vector2dF& rhs) { return RectF(lhs.x() - rhs.x(), lhs.y() - rhs.y(), lhs.width(), lhs.height()); } inline RectF operator+(const Vector2dF& lhs, const RectF& rhs) { return rhs + lhs; } GFX_EXPORT RectF IntersectRects(const RectF& a, const RectF& b); GFX_EXPORT RectF UnionRects(const RectF& a, const RectF& b); GFX_EXPORT RectF SubtractRects(const RectF& a, const RectF& b); inline RectF ScaleRect(const RectF& r, float x_scale, float y_scale) { return RectF(r.x() * x_scale, r.y() * y_scale, r.width() * x_scale, r.height() * y_scale); } inline RectF ScaleRect(const RectF& r, float scale) { return ScaleRect(r, scale, scale); } // Constructs a rectangle with |p1| and |p2| as opposite corners. // // This could also be thought of as "the smallest rect that contains both // points", except that we consider points on the right/bottom edges of the // rect to be outside the rect. So technically one or both points will not be // contained within the rect, because they will appear on one of these edges. GFX_EXPORT RectF BoundingRect(const PointF& p1, const PointF& p2); // This is declared here for use in gtest-based unit tests but is defined in // the //ui/gfx:test_support target. Depend on that to use this in your unit // test. This should not be used in production code - call ToString() instead. void PrintTo(const RectF& rect, ::std::ostream* os); } // namespace gfx #endif // UI_GFX_GEOMETRY_RECT_F_H_