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-rw-r--r--mojo/edk/system/ports/node_delegate.h48
1 files changed, 0 insertions, 48 deletions
diff --git a/mojo/edk/system/ports/node_delegate.h b/mojo/edk/system/ports/node_delegate.h
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--- a/mojo/edk/system/ports/node_delegate.h
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-// Copyright 2016 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef MOJO_EDK_SYSTEM_PORTS_NODE_DELEGATE_H_
-#define MOJO_EDK_SYSTEM_PORTS_NODE_DELEGATE_H_
-
-#include <stddef.h>
-
-#include "mojo/edk/system/ports/message.h"
-#include "mojo/edk/system/ports/name.h"
-#include "mojo/edk/system/ports/port_ref.h"
-
-namespace mojo {
-namespace edk {
-namespace ports {
-
-class NodeDelegate {
- public:
- virtual ~NodeDelegate() {}
-
- // Port names should be difficult to guess.
- virtual void GenerateRandomPortName(PortName* port_name) = 0;
-
- // Allocate a message, including a header that can be used by the Node
- // implementation. |num_header_bytes| will be aligned. The newly allocated
- // memory need not be zero-filled.
- virtual void AllocMessage(size_t num_header_bytes,
- ScopedMessage* message) = 0;
-
- // Forward a message asynchronously to the specified node. This method MUST
- // NOT synchronously call any methods on Node.
- virtual void ForwardMessage(const NodeName& node, ScopedMessage message) = 0;
-
- // Broadcast a message to all nodes.
- virtual void BroadcastMessage(ScopedMessage message) = 0;
-
- // Indicates that the port's status has changed recently. Use Node::GetStatus
- // to query the latest status of the port. Note, this event could be spurious
- // if another thread is simultaneously modifying the status of the port.
- virtual void PortStatusChanged(const PortRef& port_ref) = 0;
-};
-
-} // namespace ports
-} // namespace edk
-} // namespace mojo
-
-#endif // MOJO_EDK_SYSTEM_PORTS_NODE_DELEGATE_H_