diff options
Diffstat (limited to 'tools/3D-Reconstruction/sketch_3D_reconstruction/Camera.pde')
-rw-r--r-- | tools/3D-Reconstruction/sketch_3D_reconstruction/Camera.pde | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/tools/3D-Reconstruction/sketch_3D_reconstruction/Camera.pde b/tools/3D-Reconstruction/sketch_3D_reconstruction/Camera.pde new file mode 100644 index 000000000..b39dae3a1 --- /dev/null +++ b/tools/3D-Reconstruction/sketch_3D_reconstruction/Camera.pde @@ -0,0 +1,138 @@ +class Camera { + // camera's field of view + float fov; + // camera's position, look at point and axis + PVector pos, center, axis; + PVector init_pos, init_center, init_axis; + float move_speed; + float rot_speed; + Camera(float fov, PVector pos, PVector center, PVector axis) { + this.fov = fov; + this.pos = pos; + this.center = center; + this.axis = axis; + this.axis.normalize(); + move_speed = 0.001; + rot_speed = 0.01 * PI; + init_pos = pos.copy(); + init_center = center.copy(); + init_axis = axis.copy(); + } + + Camera copy() { + Camera cam = new Camera(fov, pos.copy(), center.copy(), axis.copy()); + return cam; + } + + PVector project(PVector pos) { + PVector proj = MatxVec3(getCameraMat(), PVector.sub(pos, this.pos)); + proj.x = (float)height / 2.0 * proj.x / proj.z / tan(fov / 2.0f); + proj.y = (float)height / 2.0 * proj.y / proj.z / tan(fov / 2.0f); + proj.z = proj.z; + return proj; + } + + float[] getCameraMat() { + float[] mat = new float[9]; + PVector dir = PVector.sub(center, pos); + dir.normalize(); + PVector left = dir.cross(axis); + left.normalize(); + // processing camera system does not follow right hand rule + mat[0] = -left.x; + mat[1] = -left.y; + mat[2] = -left.z; + mat[3] = axis.x; + mat[4] = axis.y; + mat[5] = axis.z; + mat[6] = dir.x; + mat[7] = dir.y; + mat[8] = dir.z; + + return mat; + } + + void run() { + PVector dir, left; + if (mousePressed) { + float angleX = (float)mouseX / width * PI - PI / 2; + float angleY = (float)mouseY / height * PI - PI; + PVector diff = PVector.sub(center, pos); + float radius = diff.mag(); + pos.x = radius * sin(angleY) * sin(angleX) + center.x; + pos.y = radius * cos(angleY) + center.y; + pos.z = radius * sin(angleY) * cos(angleX) + center.z; + dir = PVector.sub(center, pos); + dir.normalize(); + PVector up = new PVector(0, 1, 0); + left = up.cross(dir); + left.normalize(); + axis = dir.cross(left); + axis.normalize(); + } + + if (keyPressed) { + switch (key) { + case 'w': + dir = PVector.sub(center, pos); + dir.normalize(); + pos = PVector.add(pos, PVector.mult(dir, move_speed)); + center = PVector.add(center, PVector.mult(dir, move_speed)); + break; + case 's': + dir = PVector.sub(center, pos); + dir.normalize(); + pos = PVector.sub(pos, PVector.mult(dir, move_speed)); + center = PVector.sub(center, PVector.mult(dir, move_speed)); + break; + case 'a': + dir = PVector.sub(center, pos); + dir.normalize(); + left = axis.cross(dir); + left.normalize(); + pos = PVector.add(pos, PVector.mult(left, move_speed)); + center = PVector.add(center, PVector.mult(left, move_speed)); + break; + case 'd': + dir = PVector.sub(center, pos); + dir.normalize(); + left = axis.cross(dir); + left.normalize(); + pos = PVector.sub(pos, PVector.mult(left, move_speed)); + center = PVector.sub(center, PVector.mult(left, move_speed)); + break; + case 'r': + dir = PVector.sub(center, pos); + dir.normalize(); + float[] mat = getRotationMat3x3(rot_speed, dir.x, dir.y, dir.z); + axis = MatxVec3(mat, axis); + axis.normalize(); + break; + case 'b': + pos = init_pos.copy(); + center = init_center.copy(); + axis = init_axis.copy(); + break; + case '+': move_speed *= 2.0f; break; + case '-': move_speed /= 2.0; break; + case CODED: + if (keyCode == UP) { + pos = PVector.add(pos, PVector.mult(axis, move_speed)); + center = PVector.add(center, PVector.mult(axis, move_speed)); + } else if (keyCode == DOWN) { + pos = PVector.sub(pos, PVector.mult(axis, move_speed)); + center = PVector.sub(center, PVector.mult(axis, move_speed)); + } + } + } + } + void open() { + perspective(fov, float(width) / height, 1e-6, 1e5); + camera(pos.x, pos.y, pos.z, center.x, center.y, center.z, axis.x, axis.y, + axis.z); + } + void close() { + ortho(-width, 0, -height, 0); + camera(0, 0, 0, 0, 0, 1, 0, 1, 0); + } +} |