/* * Copyright (c) 2017 The WebM project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include #include "./vpx_config.h" #include "./vpx_dsp_rtcd.h" #include "vpx_dsp/txfm_common.h" #include "vpx_dsp/vpx_dsp_common.h" #include "vpx_dsp/arm/idct_neon.h" #include "vpx_dsp/arm/fdct_neon.h" #include "vpx_dsp/arm/mem_neon.h" #include "vpx_dsp/arm/transpose_neon.h" #include "vpx_dsp/arm/fdct4x4_neon.h" void vpx_fdct4x4_neon(const int16_t *input, tran_low_t *final_output, int stride) { // input[M * stride] * 16 int16x4_t in[4]; in[0] = vshl_n_s16(vld1_s16(input + 0 * stride), 4); in[1] = vshl_n_s16(vld1_s16(input + 1 * stride), 4); in[2] = vshl_n_s16(vld1_s16(input + 2 * stride), 4); in[3] = vshl_n_s16(vld1_s16(input + 3 * stride), 4); // If the very first value != 0, then add 1. if (input[0] != 0) { const int16x4_t one = vreinterpret_s16_s64(vdup_n_s64(1)); in[0] = vadd_s16(in[0], one); } vpx_fdct4x4_pass1_neon(in); vpx_fdct4x4_pass2_neon(in); { // Not quite a rounding shift. Only add 1 despite shifting by 2. const int16x8_t one = vdupq_n_s16(1); int16x8_t out_01 = vcombine_s16(in[0], in[1]); int16x8_t out_23 = vcombine_s16(in[2], in[3]); out_01 = vshrq_n_s16(vaddq_s16(out_01, one), 2); out_23 = vshrq_n_s16(vaddq_s16(out_23, one), 2); store_s16q_to_tran_low(final_output + 0 * 8, out_01); store_s16q_to_tran_low(final_output + 1 * 8, out_23); } } #if CONFIG_VP9_HIGHBITDEPTH void vpx_highbd_fdct4x4_neon(const int16_t *input, tran_low_t *final_output, int stride) { const int32x4_t const_one = vdupq_n_s32(1); // input[M * stride] * 16 int32x4_t in[4]; in[0] = vshll_n_s16(vld1_s16(input + 0 * stride), 4); in[1] = vshll_n_s16(vld1_s16(input + 1 * stride), 4); in[2] = vshll_n_s16(vld1_s16(input + 2 * stride), 4); in[3] = vshll_n_s16(vld1_s16(input + 3 * stride), 4); // If the very first value != 0, then add 1. if (input[0] != 0) { static const int32_t k1000[4] = { 1, 0, 0, 0 }; in[0] = vaddq_s32(in[0], vld1q_s32(k1000)); } vpx_highbd_fdct4x4_pass1_neon(in); vpx_highbd_fdct4x4_pass1_neon(in); { // Not quite a rounding shift. Only add 1 despite shifting by 2. in[0] = vshrq_n_s32(vaddq_s32(in[0], const_one), 2); in[1] = vshrq_n_s32(vaddq_s32(in[1], const_one), 2); in[2] = vshrq_n_s32(vaddq_s32(in[2], const_one), 2); in[3] = vshrq_n_s32(vaddq_s32(in[3], const_one), 2); vst1q_s32(final_output, in[0]); vst1q_s32(final_output + 4, in[1]); vst1q_s32(final_output + 8, in[2]); vst1q_s32(final_output + 12, in[3]); } } #endif // CONFIG_VP9_HIGHBITDEPTH