// Copyright 2015 The Weave Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef LIBWEAVE_SRC_COMPONENT_MANAGER_H_ #define LIBWEAVE_SRC_COMPONENT_MANAGER_H_ #include #include #include #include #include #include #include "src/commands/command_queue.h" namespace weave { class CommandInstance; enum class UserRole { kViewer, kUser, kManager, kOwner, }; // A simple notification record event to track component state changes. // The |timestamp| records the time of the state change. // |changed_properties| contains a property set with the new property values // which were updated at the time the event was recorded. struct ComponentStateChange { ComponentStateChange(base::Time time, const std::string& path, std::unique_ptr properties) : timestamp{time}, component{path}, changed_properties{std::move(properties)} {} base::Time timestamp; std::string component; std::unique_ptr changed_properties; }; class ComponentManager { public: using UpdateID = uint64_t; using Token = std::unique_ptr::Subscription>; struct StateSnapshot { UpdateID update_id; std::vector state_changes; }; ComponentManager() {} virtual ~ComponentManager() {} // Loads trait definition schema. virtual bool LoadTraits(const base::DictionaryValue& dict, ErrorPtr* error) = 0; // Same as the overload above, but takes a json string to read the trait // definitions from. virtual bool LoadTraits(const std::string& json, ErrorPtr* error) = 0; // Sets callback which is called when new trait definitions are added. virtual void AddTraitDefChangedCallback(const base::Closure& callback) = 0; // Adds a new component instance to device. // |path| is a path to the parent component (or empty string if a root-level // component is being added). // |name| is a component name being added. // |traits| is a list of trait names this component supports. virtual bool AddComponent(const std::string& path, const std::string& name, const std::vector& traits, ErrorPtr* error) = 0; // Adds a new component instance to device, as a part of component array. // |path| is a path to the parent component. // |name| is an array root element inside the child components. // |traits| is a list of trait names this component supports. virtual bool AddComponentArrayItem(const std::string& path, const std::string& name, const std::vector& traits, ErrorPtr* error) = 0; // Removes an existing component instance from device. // |path| is a path to the parent component (or empty string if a root-level // component is being removed). // |name| is a name of the component to be removed. virtual bool RemoveComponent(const std::string& path, const std::string& name, ErrorPtr* error) = 0; // Removes an element from component array. // |path| is a path to the parent component. // |index| is a zero-based element index in the component array. virtual bool RemoveComponentArrayItem(const std::string& path, const std::string& name, size_t index, ErrorPtr* error) = 0; // Sets callback which is called when new components are added. virtual void AddComponentTreeChangedCallback( const base::Closure& callback) = 0; // Adds a new command instance to the command queue. The command specified in // |command_instance| must be fully initialized and have its name, component, // id populated. virtual void AddCommand(std::unique_ptr command_instance) = 0; // Parses the command definition from a json dictionary. The resulting command // instance is populated with all the required fields and partially validated // against syntax/schema. // The new command ID is returned through optional |id| param. virtual std::unique_ptr ParseCommandInstance( const base::DictionaryValue& command, Command::Origin command_origin, UserRole role, std::string* id, ErrorPtr* error) = 0; // Find a command instance with the given ID in the command queue. virtual CommandInstance* FindCommand(const std::string& id) = 0; // Command queue monitoring callbacks (called when a new command is added to // or removed from the queue). virtual void AddCommandAddedCallback( const CommandQueue::CommandCallback& callback) = 0; virtual void AddCommandRemovedCallback( const CommandQueue::CommandCallback& callback) = 0; // Adds a command handler for specific component's command. // |component_path| is a path to target component (e.g. "stove.burners[2]"). // |command_name| is a full path of the command, including trait name and // command name (e.g. "burner.setPower"). virtual void AddCommandHandler( const std::string& component_path, const std::string& command_name, const Device::CommandHandlerCallback& callback) = 0; // Finds a component instance by its full path. virtual const base::DictionaryValue* FindComponent(const std::string& path, ErrorPtr* error) const = 0; // Finds a definition of trait with the given |name|. virtual const base::DictionaryValue* FindTraitDefinition( const std::string& name) const = 0; // Finds a command definition, where |command_name| is in the form of // "trait.command". virtual const base::DictionaryValue* FindCommandDefinition( const std::string& command_name) const = 0; // Checks the minimum required user role for a given command. virtual bool GetCommandMinimalRole(const std::string& command_name, UserRole* minimal_role, ErrorPtr* error) const = 0; // Checks the minimum required user role for a given state property. virtual bool GetStateMinimalRole(const std::string& state_property_name, UserRole* minimal_role, ErrorPtr* error) const = 0; // Returns the full JSON dictionary containing trait definitions. virtual const base::DictionaryValue& GetTraits() const = 0; // Returns the full JSON dictionary containing component instances. virtual const base::DictionaryValue& GetComponents() const = 0; // Returns a JSON dictionary containing component instances with state // properties visible to a user of the given |role|. virtual std::unique_ptr GetComponentsForUserRole( UserRole role) const = 0; // Component state manipulation methods. virtual bool SetStateProperties(const std::string& component_path, const base::DictionaryValue& dict, ErrorPtr* error) = 0; virtual bool SetStatePropertiesFromJson(const std::string& component_path, const std::string& json, ErrorPtr* error) = 0; virtual const base::Value* GetStateProperty(const std::string& component_path, const std::string& name, ErrorPtr* error) const = 0; virtual bool SetStateProperty(const std::string& component_path, const std::string& name, const base::Value& value, ErrorPtr* error) = 0; virtual void AddStateChangedCallback(const base::Closure& callback) = 0; // Returns the recorded state changes since last time this method was called. virtual StateSnapshot GetAndClearRecordedStateChanges() = 0; // Called to notify that the state patch with |id| has been successfully sent // to the server and processed. virtual void NotifyStateUpdatedOnServer(UpdateID id) = 0; // Returns an ID of last state change update. Each SetStatePropertyNNN() // invocation increments this value by 1. virtual UpdateID GetLastStateChangeId() const = 0; // Subscribes for device state update notifications from cloud server. // The |callback| will be called every time a state patch with given ID is // successfully received and processed by Weave server. // Returns a subscription token. As soon as this token is destroyed, the // respective callback is removed from the callback list. virtual Token AddServerStateUpdatedCallback( const base::Callback& callback) = 0; // Helper method for legacy API to obtain first component that implements // the given trait. This is useful for routing commands that have no component // path specified. // Returns empty string if no components are found. // This method only searches for component on the top level of components // tree. No sub-components are searched. virtual std::string FindComponentWithTrait( const std::string& trait) const = 0; DISALLOW_COPY_AND_ASSIGN(ComponentManager); }; } // namespace weave #endif // LIBWEAVE_SRC_COMPONENT_MANAGER_H_