#version 310 es layout (local_size_x = 8, local_size_y = 8) in; layout (binding = 0) readonly buffer In0BufY { uvec2 data[]; } in0_buf_y; layout (binding = 1) readonly buffer In0BufUV { uvec2 data[]; } in0_buf_uv; layout (binding = 2) readonly buffer In1BufY { uvec2 data[]; } in1_buf_y; layout (binding = 3) readonly buffer In1BufUV { uvec2 data[]; } in1_buf_uv; layout (binding = 4) writeonly buffer OutBufY { uvec2 data[]; } out_buf_y; layout (binding = 5) writeonly buffer OutBufUV { uvec2 data[]; } out_buf_uv; layout (binding = 6) readonly buffer MaskBuf { uvec2 data[]; } mask_buf; layout (push_constant) uniform PushConsts { uint in_img_width; } prop; void main () { uvec2 g_id = gl_GlobalInvocationID.xy; g_id.x = clamp (g_id.x, 0u, prop.in_img_width - 1u); uvec2 mask = mask_buf.data[g_id.x]; vec4 mask0 = unpackUnorm4x8 (mask.x); vec4 mask1 = unpackUnorm4x8 (mask.y); uint y_idx = g_id.y * 2u * prop.in_img_width + g_id.x; uvec2 in0_y = in0_buf_y.data[y_idx]; vec4 in0_y0 = unpackUnorm4x8 (in0_y.x); vec4 in0_y1 = unpackUnorm4x8 (in0_y.y); uvec2 in1_y = in1_buf_y.data[y_idx]; vec4 in1_y0 = unpackUnorm4x8 (in1_y.x); vec4 in1_y1 = unpackUnorm4x8 (in1_y.y); vec4 out_y0 = (in0_y0 - in1_y0) * mask0 + in1_y0; vec4 out_y1 = (in0_y1 - in1_y1) * mask1 + in1_y1; out_y0 = clamp (out_y0, 0.0f, 1.0f); out_y1 = clamp (out_y1, 0.0f, 1.0f); out_buf_y.data[y_idx] = uvec2 (packUnorm4x8 (out_y0), packUnorm4x8 (out_y1)); y_idx += prop.in_img_width; in0_y = in0_buf_y.data[y_idx]; in0_y0 = unpackUnorm4x8 (in0_y.x); in0_y1 = unpackUnorm4x8 (in0_y.y); in1_y = in1_buf_y.data[y_idx]; in1_y0 = unpackUnorm4x8 (in1_y.x); in1_y1 = unpackUnorm4x8 (in1_y.y); out_y0 = (in0_y0 - in1_y0) * mask0 + in1_y0; out_y1 = (in0_y1 - in1_y1) * mask1 + in1_y1; out_y0 = clamp (out_y0, 0.0f, 1.0f); out_y1 = clamp (out_y1, 0.0f, 1.0f); out_buf_y.data[y_idx] = uvec2 (packUnorm4x8 (out_y0), packUnorm4x8 (out_y1)); uint uv_idx = g_id.y * prop.in_img_width + g_id.x; uvec2 in0_uv = in0_buf_uv.data[uv_idx]; vec4 in0_uv0 = unpackUnorm4x8 (in0_uv.x); vec4 in0_uv1 = unpackUnorm4x8 (in0_uv.y); uvec2 in1_uv = in1_buf_uv.data[uv_idx]; vec4 in1_uv0 = unpackUnorm4x8 (in1_uv.x); vec4 in1_uv1 = unpackUnorm4x8 (in1_uv.y); mask0.yw = mask0.xz; mask1.yw = mask1.xz; vec4 out_uv0 = (in0_uv0 - in1_uv0) * mask0 + in1_uv0; vec4 out_uv1 = (in0_uv1 - in1_uv1) * mask1 + in1_uv1; out_uv0 = clamp (out_uv0, 0.0f, 1.0f); out_uv1 = clamp (out_uv1, 0.0f, 1.0f); out_buf_uv.data[uv_idx] = uvec2 (packUnorm4x8 (out_uv0), packUnorm4x8 (out_uv1)); }