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+partial default xkb_types "default" {
+
+ // Defines a type with an eight-level shift, similar to the three-level
+ // type used for iso9995, but it lets the Shift key behave "normally".
+
+ virtual_modifiers LevelThree,ScrollLock,LevelFive;
+
+ type "EIGHT_LEVEL" {
+ modifiers = Shift+LevelThree+LevelFive;
+ map[None] = Level1;
+ map[Shift] = Level2;
+ map[LevelThree] = Level3;
+ map[Shift+LevelThree] = Level4;
+ map[LevelFive] = Level5;
+ map[Shift+LevelFive] = Level6;
+ map[LevelThree+LevelFive] = Level7;
+ map[Shift+LevelThree+LevelFive] = Level8;
+ level_name[Level1] = "Base";
+ level_name[Level2] = "Shift";
+ level_name[Level3] = "Alt Base";
+ level_name[Level4] = "Shift Alt";
+ level_name[Level5] = "X";
+ level_name[Level6] = "X Shift";
+ level_name[Level7] = "X Alt Base";
+ level_name[Level8] = "X Shift Alt";
+ };
+
+ type "EIGHT_LEVEL_ALPHABETIC" {
+ modifiers = Shift+Lock+LevelThree+LevelFive;
+ map[None] = Level1;
+ map[Shift] = Level2;
+ map[Lock] = Level2;
+ map[LevelThree] = Level3;
+ map[Shift+LevelThree] = Level4;
+ map[Lock+LevelThree] = Level4;
+ map[Lock+Shift+LevelThree] = Level3;
+
+ map[LevelFive] = Level5;
+ map[Shift+LevelFive] = Level6;
+ map[Lock+LevelFive] = Level6;
+ map[LevelThree+LevelFive] = Level7;
+ map[Shift+LevelThree+LevelFive] = Level8;
+ map[Lock+LevelThree+LevelFive] = Level8;
+ map[Lock+Shift+LevelThree+LevelFive] = Level7;
+
+ level_name[Level1] = "Base";
+ level_name[Level2] = "Shift";
+ level_name[Level3] = "Alt Base";
+ level_name[Level4] = "Shift Alt";
+ level_name[Level5] = "X";
+ level_name[Level6] = "X Shift";
+ level_name[Level7] = "X Alt Base";
+ level_name[Level8] = "X Shift Alt";
+ };
+
+ type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" {
+ // Level5-Lock is implemented by using NumLock, because a real modifier
+ // is required.
+
+ modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
+
+ map[None] = Level1;
+ map[Shift] = Level2;
+ map[LevelThree] = Level3;
+ map[LevelThree+Shift] = Level4;
+
+ map[LevelFive] = Level5;
+ map[LevelFive+Shift] = Level6;
+ map[LevelFive+LevelThree] = Level7;
+ map[LevelFive+LevelThree+Shift] = Level8;
+
+ map[NumLock] = Level5;
+ map[NumLock+Shift] = Level6;
+ map[NumLock+LevelThree] = Level7;
+ map[NumLock+LevelThree+Shift] = Level8;
+
+ map[NumLock+LevelFive] = Level1;
+ map[NumLock+LevelFive+Shift] = Level2;
+ map[NumLock+LevelFive+LevelThree] = Level3;
+ map[NumLock+LevelFive+LevelThree+Shift] = Level4;
+
+ // Lock has no effect
+ map[Lock] = Level1;
+ map[Lock+Shift] = Level2;
+ map[Lock+LevelThree] = Level3;
+ map[Lock+LevelThree+Shift] = Level4;
+
+ map[Lock+LevelFive] = Level5;
+ map[Lock+LevelFive+Shift] = Level6;
+ map[Lock+LevelFive+LevelThree] = Level7;
+ map[Lock+LevelFive+LevelThree+Shift] = Level8;
+
+ map[Lock+NumLock] = Level5;
+ map[Lock+NumLock+Shift] = Level6;
+ map[Lock+NumLock+LevelThree] = Level7;
+ map[Lock+NumLock+LevelThree+Shift] = Level8;
+
+ map[Lock+NumLock+LevelFive] = Level1;
+ map[Lock+NumLock+LevelFive+Shift] = Level2;
+ map[Lock+NumLock+LevelFive+LevelThree] = Level3;
+ map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4;
+
+ preserve[LevelFive+Shift] = Shift;
+ preserve[NumLock+Shift] = Shift;
+ preserve[Lock+LevelFive+Shift] = Shift;
+ preserve[Lock+NumLock+Shift] = Shift;
+
+ level_name[Level1] = "Base";
+ level_name[Level2] = "Shift";
+ level_name[Level3] = "Alt Base";
+ level_name[Level4] = "Shift Alt";
+ level_name[Level5] = "X";
+ level_name[Level6] = "X Shift";
+ level_name[Level7] = "X Alt Base";
+ level_name[Level8] = "X Shift Alt";
+ };
+
+ type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" {
+ // Level5-Lock is implemented by using NumLock, because a real modifier
+ // is required.
+
+ modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
+
+ map[None] = Level1;
+ map[Shift] = Level2;
+ map[LevelThree] = Level3;
+ map[LevelThree+Shift] = Level4;
+
+ map[LevelFive] = Level5;
+ map[LevelFive+Shift] = Level6;
+ map[LevelFive+LevelThree] = Level7;
+ map[LevelFive+LevelThree+Shift] = Level8;
+
+ map[NumLock] = Level5;
+ map[NumLock+Shift] = Level6;
+ map[NumLock+LevelThree] = Level7;
+ map[NumLock+LevelThree+Shift] = Level8;
+
+ map[NumLock+LevelFive] = Level1;
+ map[NumLock+LevelFive+Shift] = Level2;
+ map[NumLock+LevelFive+LevelThree] = Level3;
+ map[NumLock+LevelFive+LevelThree+Shift] = Level4;
+
+ // Lock interchanges Level1 and Level2
+ map[Lock] = Level2;
+ map[Lock+Shift] = Level1;
+ map[Lock+LevelThree] = Level3;
+ map[Lock+LevelThree+Shift] = Level4;
+
+ map[Lock+LevelFive] = Level5;
+ map[Lock+LevelFive+Shift] = Level6;
+ map[Lock+LevelFive+LevelThree] = Level7;
+ map[Lock+LevelFive+LevelThree+Shift] = Level8;
+
+ map[Lock+NumLock] = Level5;
+ map[Lock+NumLock+Shift] = Level6;
+ map[Lock+NumLock+LevelThree] = Level7;
+ map[Lock+NumLock+LevelThree+Shift] = Level8;
+
+ map[Lock+NumLock+LevelFive] = Level2;
+ map[Lock+NumLock+LevelFive+Shift] = Level1;
+ map[Lock+NumLock+LevelFive+LevelThree] = Level4;
+ map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level3;
+
+ preserve[LevelFive+Shift] = Shift;
+ preserve[NumLock+Shift] = Shift;
+
+ level_name[Level1] = "Base";
+ level_name[Level2] = "Shift";
+ level_name[Level3] = "Alt Base";
+ level_name[Level4] = "Shift Alt";
+ level_name[Level5] = "X";
+ level_name[Level6] = "X Shift";
+ level_name[Level7] = "X Alt Base";
+ level_name[Level8] = "X Shift Alt";
+ };
+
+ type "EIGHT_LEVEL_SEMIALPHABETIC" {
+ modifiers = Shift+Lock+LevelThree+LevelFive;
+ map[None] = Level1;
+ map[Shift] = Level2;
+ map[Lock] = Level2;
+ map[LevelThree] = Level3;
+ map[Shift+LevelThree] = Level4;
+ map[Lock+LevelThree] = Level3;
+ map[Lock+Shift+LevelThree] = Level4;
+
+ map[LevelFive] = Level5;
+ map[Shift+LevelFive] = Level6;
+ map[Lock+LevelFive] = Level6;
+ map[Lock+Shift+LevelFive] = Level6;
+ map[LevelThree+LevelFive] = Level7;
+ map[Shift+LevelThree+LevelFive] = Level8;
+ map[Lock+LevelThree+LevelFive] = Level7;
+ map[Lock+Shift+LevelThree+LevelFive] = Level8;
+
+ preserve[Lock+LevelThree] = Lock;
+ preserve[Lock+Shift+LevelThree] = Lock;
+ preserve[Lock+LevelFive] = Lock;
+ preserve[Lock+Shift+LevelFive] = Lock;
+ preserve[Lock+LevelThree+LevelFive] = Lock;
+ preserve[Lock+Shift+LevelThree+LevelFive] = Lock;
+
+ level_name[Level1] = "Base";
+ level_name[Level2] = "Shift";
+ level_name[Level3] = "Alt Base";
+ level_name[Level4] = "Shift Alt";
+ level_name[Level5] = "X";
+ level_name[Level6] = "X Shift";
+ level_name[Level7] = "X Alt Base";
+ level_name[Level8] = "X Shift Alt";
+ };
+
+};