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-rw-r--r--src/atom_sound.cpp135
1 files changed, 135 insertions, 0 deletions
diff --git a/src/atom_sound.cpp b/src/atom_sound.cpp
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+/*
+ * The contents of this file are subject to the Mozilla Public
+ * License Version 1.1 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.mozilla.org/MPL/
+ *
+ * Software distributed under the License is distributed on an "AS
+ * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
+ * implied. See the License for the specific language governing
+ * rights and limitations under the License.
+ *
+ * The Original Code is MPEG4IP.
+ *
+ * The Initial Developer of the Original Code is Cisco Systems Inc.
+ * Portions created by Cisco Systems Inc. are
+ * Copyright (C) Cisco Systems Inc. 2004. All Rights Reserved.
+ *
+ * Contributor(s):
+ * Bill May wmay@cisco.com
+ */
+
+#include "src/impl.h"
+
+namespace mp4v2 {
+namespace impl {
+
+///////////////////////////////////////////////////////////////////////////////
+
+MP4SoundAtom::MP4SoundAtom(const char *atomid)
+ : MP4Atom(atomid)
+{
+ AddReserved("reserved1", 6); /* 0 */
+
+ AddProperty( /* 1 */
+ new MP4Integer16Property("dataReferenceIndex"));
+ AddProperty( /* 2 */
+ new MP4Integer16Property("soundVersion"));
+ AddReserved( "reserved2", 6); /* 3 */
+
+ AddProperty( /* 4 */
+ new MP4Integer16Property("channels"));
+ AddProperty( /* 5 */
+ new MP4Integer16Property("sampleSize"));
+ AddProperty( /* 6 */
+ new MP4Integer16Property("packetSize"));
+ AddProperty( /* 7 */
+ new MP4Integer32Property("timeScale"));
+
+ if (ATOMID(atomid) == ATOMID("mp4a")) {
+ AddReserved("reserved3", 2); /* 8 */
+ ExpectChildAtom("esds", Required, OnlyOne);
+ ExpectChildAtom("wave", Optional, OnlyOne);
+ } else if (ATOMID(atomid) == ATOMID("alac")) {
+ AddReserved("reserved3", 2); /* 8 */
+ ExpectChildAtom("alac", Optional, Optional);
+ //AddProperty( new MP4BytesProperty("alacInfo", 36));
+ }
+}
+
+void MP4SoundAtom::AddProperties (uint8_t version)
+{
+ if (version > 0) {
+ AddProperty( /* 8 */
+ new MP4Integer32Property("samplesPerPacket"));
+ AddProperty( /* 9 */
+ new MP4Integer32Property("bytesPerPacket"));
+ AddProperty( /* 10 */
+ new MP4Integer32Property("bytesPerFrame"));
+ AddProperty( /* 11 */
+ new MP4Integer32Property("bytesPerSample"));
+ }
+ if (version == 2) {
+ AddReserved("reserved4", 20);
+ }
+}
+void MP4SoundAtom::Generate()
+{
+ MP4Atom::Generate();
+
+ ((MP4Integer16Property*)m_pProperties[1])->SetValue(1);
+
+ // property reserved2 has non-zero fixed values
+ ((MP4Integer16Property*)m_pProperties[2])->SetValue(0);
+ static const uint8_t reserved2[6] = {
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00,
+ };
+ m_pProperties[3]->SetReadOnly(false);
+ ((MP4BytesProperty*)m_pProperties[3])->
+ SetValue(reserved2, sizeof(reserved2));
+ m_pProperties[3]->SetReadOnly(true);
+ ((MP4Integer16Property*)m_pProperties[4])->SetValue(2);
+ ((MP4Integer16Property*)m_pProperties[5])->SetValue(0x0010);
+ ((MP4Integer16Property*)m_pProperties[6])->SetValue(0);
+
+}
+
+void MP4SoundAtom::Read()
+{
+ MP4Atom *parent = GetParentAtom();
+ if (ATOMID(parent->GetType()) != ATOMID("stsd")) {
+ // Quicktime has an interesting thing - they'll put an mp4a atom
+ // which is blank inside a wave atom, which is inside an mp4a atom
+ // we have a mp4a inside an wave inside an mp4a - delete all properties
+ m_pProperties.Delete(8);
+ m_pProperties.Delete(7);
+ m_pProperties.Delete(6);
+ m_pProperties.Delete(5);
+ m_pProperties.Delete(4);
+ m_pProperties.Delete(3);
+ m_pProperties.Delete(2);
+ m_pProperties.Delete(1);
+ m_pProperties.Delete(0);
+ if (ATOMID(GetType()) == ATOMID("alac")) {
+ AddProperty(new MP4BytesProperty("decoderConfig", m_size));
+ ReadProperties();
+ }
+ if (m_pChildAtomInfos.Size() > 0) {
+ ReadChildAtoms();
+ }
+ } else {
+ ReadProperties(0, 3); // read first 3 properties
+ AddProperties(((MP4IntegerProperty *)m_pProperties[2])->GetValue());
+ ReadProperties(3); // continue
+ if (m_pChildAtomInfos.Size() > 0) {
+ ReadChildAtoms();
+ }
+ }
+ Skip();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+}
+} // namespace mp4v2::impl