# Oboe [![Build CI](https://github.com/google/oboe/workflows/Build%20CI/badge.svg)](https://github.com/google/oboe/actions) [![Introduction to Oboe video](docs/images/getting-started-video.jpg)](https://www.youtube.com/watch?v=csfHAbr5ilI&list=PLWz5rJ2EKKc_duWv9IPNvx9YBudNMmLSa) Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean). ## Features - Compatible with API 16 onwards - runs on 99% of Android devices - Chooses the audio API (OpenSL ES on API 16+ or AAudio on API 27+) which will give the best audio performance on the target Android device - Automatic latency tuning - Modern C++ allowing you to write clean, elegant code - Workarounds for some known issues - [Used by popular apps and frameworks](https://github.com/google/oboe/wiki/AppsUsingOboe) ## Documentation - [Getting Started Guide](docs/GettingStarted.md) - [Full Guide to Oboe](docs/FullGuide.md) - [API reference](https://google.github.io/oboe) - [History of Audio features/bugs by Android version](docs/AndroidAudioHistory.md) - [Migration guide for apps using OpenSL ES](docs/OpenSLESMigration.md) - [Frequently Asked Questions](docs/FAQ.md) (FAQ) - [Wiki](https://github.com/google/oboe/wiki) - [Our roadmap](https://github.com/google/oboe/milestones) - Vote on a feature/issue by adding a thumbs up to the first comment. ### Community - Reddit: [r/androidaudiodev](https://www.reddit.com/r/androidaudiodev/) - StackOverflow: [#oboe](https://stackoverflow.com/questions/tagged/oboe) ## Testing - [**OboeTester** app for measuring latency, glitches, etc.](apps/OboeTester/docs) - [Oboe unit tests](tests) ## Videos - [Getting started with Oboe](https://www.youtube.com/playlist?list=PLWz5rJ2EKKc_duWv9IPNvx9YBudNMmLSa) - [Low Latency Audio - Because Your Ears Are Worth It](https://www.youtube.com/watch?v=8vOf_fDtur4) (Android Dev Summit '18) - [Winning on Android](https://www.youtube.com/watch?v=tWBojmBpS74) - How to optimize an Android audio app. (ADC '18) ## Sample code and apps - Sample apps can be found in the [samples directory](samples). - A complete "effects processor" app called FXLab can be found in the [apps/fxlab folder](apps/fxlab). - Also check out the [Rhythm Game codelab](https://developer.android.com/codelabs/musicalgame-using-oboe?hl=en#0). ### Third party sample code - [Ableton Link integration demo](https://github.com/jbloit/AndroidLinkAudio) (author: jbloit) ## Contributing We would love to receive your pull requests. Before we can though, please read the [contributing](CONTRIBUTING.md) guidelines. ## Version history View the [releases page](../../releases). ## License [LICENSE](LICENSE)