# # Copyright 2017 The Android Open Source Project # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # cmake_minimum_required(VERSION 3.4.1) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -Werror") ### INCLUDE OBOE LIBRARY ### # Set the path to the Oboe library directory set (OBOE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../..) # Add the Oboe library as a subproject. Since Oboe is an out-of-tree source library we must also # specify a binary directory add_subdirectory(${OBOE_DIR} ./oboe-bin) # Include the Oboe headers include_directories(${OBOE_DIR}/include) ### END OBOE INCLUDE SECTION ### # Debug utilities set (DEBUG_UTILS_PATH "../debug-utils") set (DEBUG_UTILS_SOURCES ${DEBUG_UTILS_PATH}/trace.cpp) include_directories(${DEBUG_UTILS_PATH}) # App specific sources set (APP_DIR src/main/cpp) file (GLOB_RECURSE APP_SOURCES ${APP_DIR}/jni_bridge.cpp ${APP_DIR}/PlayAudioEngine.cpp ${APP_DIR}/SineGenerator.cpp ) # Build the libhello-oboe library add_library(hello-oboe SHARED ${DEBUG_UTILS_SOURCES} ${APP_SOURCES} ) # Specify the libraries needed for hello-oboe target_link_libraries(hello-oboe android log oboe)