aboutsummaryrefslogtreecommitdiff
path: root/README.md
blob: 1fbf72e78461c4b38d4d56ae3770bc0a940d8d8a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
# Oboe [![Build Status](https://travis-ci.org/google/oboe.svg?branch=master)](https://travis-ci.org/google/oboe)
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).

[Get started with Oboe here](docs/GettingStarted.md).

[List of Projects using Oboe](docs/AppsUsingOboe.md) - [Add your project!](https://github.com/google/oboe/issues/214)

## Features
- Compatible with API 16 onwards - runs on 99% of Android devices
- Chooses the audio API (OpenSL ES on API 16+ or AAudio on API 27+) which will give the best audio performance on the target Android device
- Automatic latency tuning
- Modern C++ allowing you to write clean, elegant code

## Requirements
To build Oboe you will need the Android NDK r17 or above. It can be installed using Android Studio's SDK manager, or via [direct download](https://developer.android.com/ndk/downloads/).

## Documentation
- [Getting Started Guide](docs/GettingStarted.md)
- [Full Guide to Oboe](docs/FullGuide.md)

## Sample code
Sample apps can be found in the [samples directory](samples). Also check out the [Rhythm Game codelab](https://codelabs.developers.google.com/codelabs/musicalgame-using-oboe/index.html#0).

### Third party sample code
- [Ableton Link integration demo](https://github.com/jbloit/AndroidLinkAudio) (author: jbloit)

## Contributing
We would love to receive your pull requests. Before we can though, please read the [contributing](CONTRIBUTING.md) guidelines.

## Version history
View the [changelog](docs/ChangeLog.md).

## License
[LICENSE](LICENSE)