// Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // Copyright 2005-2010 Google, Inc. // All Rights Reserved. // // Author : Johan Schalkwyk // // \file // Classes to provide symbol-to-integer and integer-to-symbol mappings. #ifndef FST_LIB_SYMBOL_TABLE_H__ #define FST_LIB_SYMBOL_TABLE_H__ #include #include #include using std::pair; using std::make_pair; #include using std::vector; #include #include #include #include #include DECLARE_bool(fst_compat_symbols); namespace fst { // WARNING: Reading via symbol table read options should // not be used. This is a temporary work around for // reading symbol ranges of previously stored symbol sets. struct SymbolTableReadOptions { SymbolTableReadOptions() { } SymbolTableReadOptions(vector > string_hash_ranges_, const string& source_) : string_hash_ranges(string_hash_ranges_), source(source_) { } vector > string_hash_ranges; string source; }; struct SymbolTableTextOptions { SymbolTableTextOptions(); bool allow_negative; string fst_field_separator; }; class SymbolTableImpl { public: SymbolTableImpl(const string &name) : name_(name), available_key_(0), dense_key_limit_(0), check_sum_finalized_(false) {} explicit SymbolTableImpl(const SymbolTableImpl& impl) : name_(impl.name_), available_key_(0), dense_key_limit_(0), check_sum_finalized_(false) { for (size_t i = 0; i < impl.symbols_.size(); ++i) { AddSymbol(impl.symbols_[i], impl.Find(impl.symbols_[i])); } } ~SymbolTableImpl() { for (size_t i = 0; i < symbols_.size(); ++i) delete[] symbols_[i]; } // TODO(johans): Add flag to specify whether the symbol // should be indexed as string or int or both. int64 AddSymbol(const string& symbol, int64 key); int64 AddSymbol(const string& symbol) { int64 key = Find(symbol); return (key == -1) ? AddSymbol(symbol, available_key_++) : key; } static SymbolTableImpl* ReadText( istream &strm, const string &name, const SymbolTableTextOptions &opts = SymbolTableTextOptions()); static SymbolTableImpl* Read(istream &strm, const SymbolTableReadOptions& opts); bool Write(ostream &strm) const; // // Return the string associated with the key. If the key is out of // range (<0, >max), return an empty string. string Find(int64 key) const { if (key >=0 && key < dense_key_limit_) return string(symbols_[key]); map::const_iterator it = key_map_.find(key); if (it == key_map_.end()) { return ""; } return string(it->second); } // // Return the key associated with the symbol. If the symbol // does not exists, return SymbolTable::kNoSymbol. int64 Find(const string& symbol) const { return Find(symbol.c_str()); } // // Return the key associated with the symbol. If the symbol // does not exists, return SymbolTable::kNoSymbol. int64 Find(const char* symbol) const { map::const_iterator it = symbol_map_.find(symbol); if (it == symbol_map_.end()) { return -1; } return it->second; } int64 GetNthKey(ssize_t pos) const { if ((pos < 0) || (pos >= symbols_.size())) return -1; else return Find(symbols_[pos]); } const string& Name() const { return name_; } int IncrRefCount() const { return ref_count_.Incr(); } int DecrRefCount() const { return ref_count_.Decr(); } int RefCount() const { return ref_count_.count(); } string CheckSum() const { MaybeRecomputeCheckSum(); return check_sum_string_; } string LabeledCheckSum() const { MaybeRecomputeCheckSum(); return labeled_check_sum_string_; } int64 AvailableKey() const { return available_key_; } size_t NumSymbols() const { return symbols_.size(); } private: // Recomputes the checksums (both of them) if we've had changes since the last // computation (i.e., if check_sum_finalized_ is false). // Takes ~2.5 microseconds (dbg) or ~230 nanoseconds (opt) on a 2.67GHz Xeon // if the checksum is up-to-date (requiring no recomputation). void MaybeRecomputeCheckSum() const; struct StrCmp { bool operator()(const char *s1, const char *s2) const { return strcmp(s1, s2) < 0; } }; string name_; int64 available_key_; int64 dense_key_limit_; vector symbols_; map key_map_; map symbol_map_; mutable RefCounter ref_count_; mutable bool check_sum_finalized_; mutable string check_sum_string_; mutable string labeled_check_sum_string_; mutable Mutex check_sum_mutex_; }; // // \class SymbolTable // \brief Symbol (string) to int and reverse mapping // // The SymbolTable implements the mappings of labels to strings and reverse. // SymbolTables are used to describe the alphabet of the input and output // labels for arcs in a Finite State Transducer. // // SymbolTables are reference counted and can therefore be shared across // multiple machines. For example a language model grammar G, with a // SymbolTable for the words in the language model can share this symbol // table with the lexical representation L o G. // class SymbolTable { public: static const int64 kNoSymbol = -1; // Construct symbol table with an unspecified name. SymbolTable() : impl_(new SymbolTableImpl("")) {} // Construct symbol table with a unique name. SymbolTable(const string& name) : impl_(new SymbolTableImpl(name)) {} // Create a reference counted copy. SymbolTable(const SymbolTable& table) : impl_(table.impl_) { impl_->IncrRefCount(); } // Derefence implentation object. When reference count hits 0, delete // implementation. virtual ~SymbolTable() { if (!impl_->DecrRefCount()) delete impl_; } // Copys the implemenation from one symbol table to another. void operator=(const SymbolTable &st) { if (impl_ != st.impl_) { st.impl_->IncrRefCount(); if (!impl_->DecrRefCount()) delete impl_; impl_ = st.impl_; } } // Read an ascii representation of the symbol table from an istream. Pass a // name to give the resulting SymbolTable. static SymbolTable* ReadText( istream &strm, const string& name, const SymbolTableTextOptions &opts = SymbolTableTextOptions()) { SymbolTableImpl* impl = SymbolTableImpl::ReadText(strm, name, opts); if (!impl) return 0; else return new SymbolTable(impl); } // read an ascii representation of the symbol table static SymbolTable* ReadText(const string& filename, const SymbolTableTextOptions &opts = SymbolTableTextOptions()) { ifstream strm(filename.c_str(), ifstream::in); if (!strm) { LOG(ERROR) << "SymbolTable::ReadText: Can't open file " << filename; return 0; } return ReadText(strm, filename, opts); } // WARNING: Reading via symbol table read options should // not be used. This is a temporary work around. static SymbolTable* Read(istream &strm, const SymbolTableReadOptions& opts) { SymbolTableImpl* impl = SymbolTableImpl::Read(strm, opts); if (!impl) return 0; else return new SymbolTable(impl); } // read a binary dump of the symbol table from a stream static SymbolTable* Read(istream &strm, const string& source) { SymbolTableReadOptions opts; opts.source = source; return Read(strm, opts); } // read a binary dump of the symbol table static SymbolTable* Read(const string& filename) { ifstream strm(filename.c_str(), ifstream::in | ifstream::binary); if (!strm) { LOG(ERROR) << "SymbolTable::Read: Can't open file " << filename; return 0; } return Read(strm, filename); } //-------------------------------------------------------- // Derivable Interface (final) //-------------------------------------------------------- // create a reference counted copy virtual SymbolTable* Copy() const { return new SymbolTable(*this); } // Add a symbol with given key to table. A symbol table also // keeps track of the last available key (highest key value in // the symbol table). virtual int64 AddSymbol(const string& symbol, int64 key) { MutateCheck(); return impl_->AddSymbol(symbol, key); } // Add a symbol to the table. The associated value key is automatically // assigned by the symbol table. virtual int64 AddSymbol(const string& symbol) { MutateCheck(); return impl_->AddSymbol(symbol); } // Add another symbol table to this table. All key values will be offset // by the current available key (highest key value in the symbol table). // Note string symbols with the same key value with still have the same // key value after the symbol table has been merged, but a different // value. Adding symbol tables do not result in changes in the base table. virtual void AddTable(const SymbolTable& table); // return the name of the symbol table virtual const string& Name() const { return impl_->Name(); } // Return the label-agnostic MD5 check-sum for this table. All new symbols // added to the table will result in an updated checksum. // DEPRECATED. virtual string CheckSum() const { return impl_->CheckSum(); } // Same as CheckSum(), but this returns an label-dependent version. virtual string LabeledCheckSum() const { return impl_->LabeledCheckSum(); } virtual bool Write(ostream &strm) const { return impl_->Write(strm); } bool Write(const string& filename) const { ofstream strm(filename.c_str(), ofstream::out | ofstream::binary); if (!strm) { LOG(ERROR) << "SymbolTable::Write: Can't open file " << filename; return false; } return Write(strm); } // Dump an ascii text representation of the symbol table via a stream virtual bool WriteText( ostream &strm, const SymbolTableTextOptions &opts = SymbolTableTextOptions()) const; // Dump an ascii text representation of the symbol table bool WriteText(const string& filename) const { ofstream strm(filename.c_str()); if (!strm) { LOG(ERROR) << "SymbolTable::WriteText: Can't open file " << filename; return false; } return WriteText(strm); } // Return the string associated with the key. If the key is out of // range (<0, >max), log error and return an empty string. virtual string Find(int64 key) const { return impl_->Find(key); } // Return the key associated with the symbol. If the symbol // does not exists, log error and return SymbolTable::kNoSymbol virtual int64 Find(const string& symbol) const { return impl_->Find(symbol); } // Return the key associated with the symbol. If the symbol // does not exists, log error and return SymbolTable::kNoSymbol virtual int64 Find(const char* symbol) const { return impl_->Find(symbol); } // Return the current available key (i.e highest key number+1) in // the symbol table virtual int64 AvailableKey(void) const { return impl_->AvailableKey(); } // Return the current number of symbols in table (not necessarily // equal to AvailableKey()) virtual size_t NumSymbols(void) const { return impl_->NumSymbols(); } virtual int64 GetNthKey(ssize_t pos) const { return impl_->GetNthKey(pos); } private: explicit SymbolTable(SymbolTableImpl* impl) : impl_(impl) {} void MutateCheck() { // Copy on write if (impl_->RefCount() > 1) { impl_->DecrRefCount(); impl_ = new SymbolTableImpl(*impl_); } } const SymbolTableImpl* Impl() const { return impl_; } private: SymbolTableImpl* impl_; }; // // \class SymbolTableIterator // \brief Iterator class for symbols in a symbol table class SymbolTableIterator { public: SymbolTableIterator(const SymbolTable& table) : table_(table), pos_(0), nsymbols_(table.NumSymbols()), key_(table.GetNthKey(0)) { } ~SymbolTableIterator() { } // is iterator done bool Done(void) { return (pos_ == nsymbols_); } // return the Value() of the current symbol (int64 key) int64 Value(void) { return key_; } // return the string of the current symbol string Symbol(void) { return table_.Find(key_); } // advance iterator forward void Next(void) { ++pos_; if (pos_ < nsymbols_) key_ = table_.GetNthKey(pos_); } // reset iterator void Reset(void) { pos_ = 0; key_ = table_.GetNthKey(0); } private: const SymbolTable& table_; ssize_t pos_; size_t nsymbols_; int64 key_; }; // Tests compatibilty between two sets of symbol tables inline bool CompatSymbols(const SymbolTable *syms1, const SymbolTable *syms2, bool warning = true) { if (!FLAGS_fst_compat_symbols) { return true; } else if (!syms1 && !syms2) { return true; } else if (syms1 && !syms2) { if (warning) LOG(WARNING) << "CompatSymbols: first symbol table present but second missing"; return false; } else if (!syms1 && syms2) { if (warning) LOG(WARNING) << "CompatSymbols: second symbol table present but first missing"; return false; } else if (syms1->LabeledCheckSum() != syms2->LabeledCheckSum()) { if (warning) LOG(WARNING) << "CompatSymbols: Symbol table check sums do not match"; return false; } else { return true; } } // Relabels a symbol table as specified by the input vector of pairs // (old label, new label). The new symbol table only retains symbols // for which a relabeling is *explicitely* specified. // TODO(allauzen): consider adding options to allow for some form // of implicit identity relabeling. template SymbolTable *RelabelSymbolTable(const SymbolTable *table, const vector > &pairs) { SymbolTable *new_table = new SymbolTable( table->Name().empty() ? string() : (string("relabeled_") + table->Name())); for (size_t i = 0; i < pairs.size(); ++i) new_table->AddSymbol(table->Find(pairs[i].first), pairs[i].second); return new_table; } // Symbol Table Serialization inline void SymbolTableToString(const SymbolTable *table, string *result) { ostringstream ostrm; table->Write(ostrm); *result = ostrm.str(); } inline SymbolTable *StringToSymbolTable(const string &s) { istringstream istrm(s); return SymbolTable::Read(istrm, SymbolTableReadOptions()); } } // namespace fst #endif // FST_LIB_SYMBOL_TABLE_H__