aboutsummaryrefslogtreecommitdiff
path: root/src/include/fst/randgen.h
blob: 82ddffa7d064c078f6ba2a944dd12e6db7ed85f8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
// randgen.h

// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Copyright 2005-2010 Google, Inc.
// Author: riley@google.com (Michael Riley)
//
// \file
// Classes and functions to generate random paths through an FST.

#ifndef FST_LIB_RANDGEN_H__
#define FST_LIB_RANDGEN_H__

#include <cmath>
#include <cstdlib>
#include <ctime>
#include <map>

#include <fst/accumulator.h>
#include <fst/cache.h>
#include <fst/dfs-visit.h>
#include <fst/mutable-fst.h>

namespace fst {

//
// ARC SELECTORS - these function objects are used to select a random
// transition to take from an FST's state. They should return a number
// N s.t. 0 <= N <= NumArcs(). If N < NumArcs(), then the N-th
// transition is selected. If N == NumArcs(), then the final weight at
// that state is selected (i.e., the 'super-final' transition is selected).
// It can be assumed these will not be called unless either there
// are transitions leaving the state and/or the state is final.
//

// Randomly selects a transition using the uniform distribution.
template <class A>
struct UniformArcSelector {
  typedef typename A::StateId StateId;
  typedef typename A::Weight Weight;

  UniformArcSelector(int seed = time(0)) { srand(seed); }

  size_t operator()(const Fst<A> &fst, StateId s) const {
    double r = rand()/(RAND_MAX + 1.0);
    size_t n = fst.NumArcs(s);
    if (fst.Final(s) != Weight::Zero())
      ++n;
    return static_cast<size_t>(r * n);
  }
};


// Randomly selects a transition w.r.t. the weights treated as negative
// log probabilities after normalizing for the total weight leaving
// the state. Weight::zero transitions are disregarded.
// Assumes Weight::Value() accesses the floating point
// representation of the weight.
template <class A>
class LogProbArcSelector {
 public:
  typedef typename A::StateId StateId;
  typedef typename A::Weight Weight;

  LogProbArcSelector(int seed = time(0)) { srand(seed); }

  size_t operator()(const Fst<A> &fst, StateId s) const {
    // Find total weight leaving state
    double sum = 0.0;
    for (ArcIterator< Fst<A> > aiter(fst, s); !aiter.Done();
         aiter.Next()) {
      const A &arc = aiter.Value();
      sum += exp(-to_log_weight_(arc.weight).Value());
    }
    sum += exp(-to_log_weight_(fst.Final(s)).Value());

    double r = rand()/(RAND_MAX + 1.0);
    double p = 0.0;
    int n = 0;
    for (ArcIterator< Fst<A> > aiter(fst, s); !aiter.Done();
         aiter.Next(), ++n) {
      const A &arc = aiter.Value();
      p += exp(-to_log_weight_(arc.weight).Value());
      if (p > r * sum) return n;
    }
    return n;
  }

 private:
  WeightConvert<Weight, Log64Weight> to_log_weight_;
};

// Convenience definitions
typedef LogProbArcSelector<StdArc> StdArcSelector;
typedef LogProbArcSelector<LogArc> LogArcSelector;


// Same as LogProbArcSelector but use CacheLogAccumulator to cache
// the cummulative weight computations.
template <class A>
class FastLogProbArcSelector : public LogProbArcSelector<A> {
 public:
  typedef typename A::StateId StateId;
  typedef typename A::Weight Weight;
  using LogProbArcSelector<A>::operator();

  FastLogProbArcSelector(int seed = time(0))
      : LogProbArcSelector<A>(seed),
        seed_(seed) {}

  size_t operator()(const Fst<A> &fst, StateId s,
                    CacheLogAccumulator<A> *accumulator) const {
    accumulator->SetState(s);
    ArcIterator< Fst<A> > aiter(fst, s);
    // Find total weight leaving state
    double sum = to_log_weight_(accumulator->Sum(fst.Final(s), &aiter, 0,
                                                 fst.NumArcs(s))).Value();
    double r = -log(rand()/(RAND_MAX + 1.0));
    return accumulator->LowerBound(r + sum, &aiter);
  }

  int Seed() const { return seed_; }
 private:
  int seed_;
  WeightConvert<Weight, Log64Weight> to_log_weight_;
};

// Random path state info maintained by RandGenFst and passed to samplers.
template <typename A>
struct RandState {
  typedef typename A::StateId StateId;

  StateId state_id;              // current input FST state
  size_t nsamples;               // # of samples to be sampled at this state
  size_t length;                 // length of path to this random state
  size_t select;                 // previous sample arc selection
  const RandState<A> *parent;    // previous random state on this path

  RandState(StateId s, size_t n, size_t l, size_t k, const RandState<A> *p)
      : state_id(s), nsamples(n), length(l), select(k), parent(p) {}

  RandState()
      : state_id(kNoStateId), nsamples(0), length(0), select(0), parent(0) {}
};

// This class, given an arc selector, samples, with raplacement,
// multiple random transitions from an FST's state. This is a generic
// version with a straight-forward use of the arc selector.
// Specializations may be defined for arc selectors for greater
// efficiency or special behavior.
template <class A, class S>
class ArcSampler {
 public:
  typedef typename A::StateId StateId;
  typedef typename A::Weight Weight;

  // The 'max_length' may be interpreted (including ignored) by a
  // sampler as it chooses. This generic version interprets this literally.
  ArcSampler(const Fst<A> &fst, const S &arc_selector,
             int max_length = INT_MAX)
      : fst_(fst),
        arc_selector_(arc_selector),
        max_length_(max_length) {}

  // Allow updating Fst argument; pass only if changed.
  ArcSampler(const ArcSampler<A, S> &sampler, const Fst<A> *fst = 0)
      : fst_(fst ? *fst : sampler.fst_),
        arc_selector_(sampler.arc_selector_),
        max_length_(sampler.max_length_) {
    Reset();
  }

  // Samples 'rstate.nsamples' from state 'state_id'. The 'rstate.length' is
  // the length of the path to 'rstate'. Returns true if samples were
  // collected.  No samples may be collected if either there are no (including
  // 'super-final') transitions leaving that state or if the
  // 'max_length' has been deemed reached. Use the iterator members to
  // read the samples. The samples will be in their original order.
  bool Sample(const RandState<A> &rstate) {
    sample_map_.clear();
    if ((fst_.NumArcs(rstate.state_id) == 0 &&
         fst_.Final(rstate.state_id) == Weight::Zero()) ||
        rstate.length == max_length_) {
      Reset();
      return false;
    }

    for (size_t i = 0; i < rstate.nsamples; ++i)
      ++sample_map_[arc_selector_(fst_, rstate.state_id)];
    Reset();
    return true;
  }

  // More samples?
  bool Done() const { return sample_iter_ == sample_map_.end(); }

  // Gets the next sample.
  void Next() { ++sample_iter_; }

  // Returns a pair (N, K) where 0 <= N <= NumArcs(s) and 0 < K <= nsamples.
  // If N < NumArcs(s), then the N-th transition is specified.
  // If N == NumArcs(s), then the final weight at that state is
  // specified (i.e., the 'super-final' transition is specified).
  // For the specified transition, K repetitions have been sampled.
  pair<size_t, size_t> Value() const { return *sample_iter_; }

  void Reset() { sample_iter_ = sample_map_.begin(); }

  bool Error() const { return false; }

 private:
  const Fst<A> &fst_;
  const S &arc_selector_;
  int max_length_;

  // Stores (N, K) as described for Value().
  map<size_t, size_t> sample_map_;
  map<size_t, size_t>::const_iterator sample_iter_;

  // disallow
  ArcSampler<A, S> & operator=(const ArcSampler<A, S> &s);
};


// Specialization for FastLogProbArcSelector.
template <class A>
class ArcSampler<A, FastLogProbArcSelector<A> > {
 public:
  typedef FastLogProbArcSelector<A> S;
  typedef typename A::StateId StateId;
  typedef typename A::Weight Weight;
  typedef CacheLogAccumulator<A> C;

  ArcSampler(const Fst<A> &fst, const S &arc_selector, int max_length = INT_MAX)
      : fst_(fst),
        arc_selector_(arc_selector),
        max_length_(max_length),
        accumulator_(new C()) {
    accumulator_->Init(fst);
  }

  ArcSampler(const ArcSampler<A, S> &sampler, const Fst<A> *fst = 0)
      : fst_(fst ? *fst : sampler.fst_),
        arc_selector_(sampler.arc_selector_),
        max_length_(sampler.max_length_) {
    if (fst) {
      accumulator_ = new C();
      accumulator_->Init(*fst);
    } else {  // shallow copy
      accumulator_ = new C(*sampler.accumulator_);
    }
  }

  ~ArcSampler() {
    delete accumulator_;
  }

  bool Sample(const RandState<A> &rstate) {
    sample_map_.clear();
    if ((fst_.NumArcs(rstate.state_id) == 0 &&
         fst_.Final(rstate.state_id) == Weight::Zero()) ||
        rstate.length == max_length_) {
      Reset();
      return false;
    }

    for (size_t i = 0; i < rstate.nsamples; ++i)
      ++sample_map_[arc_selector_(fst_, rstate.state_id, accumulator_)];
    Reset();
    return true;
  }

  bool Done() const { return sample_iter_ == sample_map_.end(); }
  void Next() { ++sample_iter_; }
  pair<size_t, size_t> Value() const { return *sample_iter_; }
  void Reset() { sample_iter_ = sample_map_.begin(); }

  bool Error() const { return accumulator_->Error(); }

 private:
  const Fst<A> &fst_;
  const S &arc_selector_;
  int max_length_;

  // Stores (N, K) as described for Value().
  map<size_t, size_t> sample_map_;
  map<size_t, size_t>::const_iterator sample_iter_;
  C *accumulator_;

  // disallow
  ArcSampler<A, S> & operator=(const ArcSampler<A, S> &s);
};


// Options for random path generation with RandGenFst. The template argument
// is an arc sampler, typically class 'ArcSampler' above.  Ownership of
// the sampler is taken by RandGenFst.
template <class S>
struct RandGenFstOptions : public CacheOptions {
  S *arc_sampler;            // How to sample transitions at a state
  size_t npath;              // # of paths to generate
  bool weighted;             // Output tree weighted by path count; o.w.
                             // output unweighted DAG
  bool remove_total_weight;  // Remove total weight when output is weighted.

  RandGenFstOptions(const CacheOptions &copts, S *samp,
                    size_t n = 1, bool w = true, bool rw = false)
      : CacheOptions(copts),
        arc_sampler(samp),
        npath(n),
        weighted(w),
        remove_total_weight(rw) {}
};


// Implementation of RandGenFst.
template <class A, class B, class S>
class RandGenFstImpl : public CacheImpl<B> {
 public:
  using FstImpl<B>::SetType;
  using FstImpl<B>::SetProperties;
  using FstImpl<B>::SetInputSymbols;
  using FstImpl<B>::SetOutputSymbols;

  using CacheBaseImpl< CacheState<B> >::AddArc;
  using CacheBaseImpl< CacheState<B> >::HasArcs;
  using CacheBaseImpl< CacheState<B> >::HasFinal;
  using CacheBaseImpl< CacheState<B> >::HasStart;
  using CacheBaseImpl< CacheState<B> >::SetArcs;
  using CacheBaseImpl< CacheState<B> >::SetFinal;
  using CacheBaseImpl< CacheState<B> >::SetStart;

  typedef B Arc;
  typedef typename A::Label Label;
  typedef typename A::Weight Weight;
  typedef typename A::StateId StateId;

  RandGenFstImpl(const Fst<A> &fst, const RandGenFstOptions<S> &opts)
      : CacheImpl<B>(opts),
        fst_(fst.Copy()),
        arc_sampler_(opts.arc_sampler),
        npath_(opts.npath),
        weighted_(opts.weighted),
        remove_total_weight_(opts.remove_total_weight),
        superfinal_(kNoLabel) {
    SetType("randgen");

    uint64 props = fst.Properties(kFstProperties, false);
    SetProperties(RandGenProperties(props, weighted_), kCopyProperties);

    SetInputSymbols(fst.InputSymbols());
    SetOutputSymbols(fst.OutputSymbols());
  }

  RandGenFstImpl(const RandGenFstImpl &impl)
    : CacheImpl<B>(impl),
      fst_(impl.fst_->Copy(true)),
      arc_sampler_(new S(*impl.arc_sampler_, fst_)),
      npath_(impl.npath_),
      weighted_(impl.weighted_),
      superfinal_(kNoLabel) {
    SetType("randgen");
    SetProperties(impl.Properties(), kCopyProperties);
    SetInputSymbols(impl.InputSymbols());
    SetOutputSymbols(impl.OutputSymbols());
  }

  ~RandGenFstImpl() {
    for (int i = 0; i < state_table_.size(); ++i)
      delete state_table_[i];
    delete fst_;
    delete arc_sampler_;
  }

  StateId Start() {
    if (!HasStart()) {
      StateId s = fst_->Start();
      if (s == kNoStateId)
        return kNoStateId;
      StateId start = state_table_.size();
      SetStart(start);
      RandState<A> *rstate = new RandState<A>(s, npath_, 0, 0, 0);
      state_table_.push_back(rstate);
    }
    return CacheImpl<B>::Start();
  }

  Weight Final(StateId s) {
    if (!HasFinal(s)) {
      Expand(s);
    }
    return CacheImpl<B>::Final(s);
  }

  size_t NumArcs(StateId s) {
    if (!HasArcs(s)) {
      Expand(s);
    }
    return CacheImpl<B>::NumArcs(s);
  }

  size_t NumInputEpsilons(StateId s) {
    if (!HasArcs(s))
      Expand(s);
    return CacheImpl<B>::NumInputEpsilons(s);
  }

  size_t NumOutputEpsilons(StateId s) {
    if (!HasArcs(s))
      Expand(s);
    return CacheImpl<B>::NumOutputEpsilons(s);
  }

  uint64 Properties() const { return Properties(kFstProperties); }

  // Set error if found; return FST impl properties.
  uint64 Properties(uint64 mask) const {
    if ((mask & kError) &&
        (fst_->Properties(kError, false) || arc_sampler_->Error())) {
      SetProperties(kError, kError);
    }
    return FstImpl<Arc>::Properties(mask);
  }

  void InitArcIterator(StateId s, ArcIteratorData<B> *data) {
    if (!HasArcs(s))
      Expand(s);
    CacheImpl<B>::InitArcIterator(s, data);
  }

  // Computes the outgoing transitions from a state, creating new destination
  // states as needed.
  void Expand(StateId s) {
    if (s == superfinal_) {
      SetFinal(s, Weight::One());
      SetArcs(s);
      return;
    }

    SetFinal(s, Weight::Zero());
    const RandState<A> &rstate = *state_table_[s];
    arc_sampler_->Sample(rstate);
    ArcIterator< Fst<A> > aiter(*fst_, rstate.state_id);
    size_t narcs = fst_->NumArcs(rstate.state_id);
    for (;!arc_sampler_->Done(); arc_sampler_->Next()) {
      const pair<size_t, size_t> &sample_pair = arc_sampler_->Value();
      size_t pos = sample_pair.first;
      size_t count = sample_pair.second;
      double prob = static_cast<double>(count)/rstate.nsamples;
      if (pos < narcs) {  // regular transition
        aiter.Seek(sample_pair.first);
        const A &aarc = aiter.Value();
        Weight weight = weighted_ ? to_weight_(-log(prob)) : Weight::One();
        B barc(aarc.ilabel, aarc.olabel, weight, state_table_.size());
        AddArc(s, barc);
        RandState<A> *nrstate =
            new RandState<A>(aarc.nextstate, count, rstate.length + 1,
                             pos, &rstate);
        state_table_.push_back(nrstate);
      } else {            // super-final transition
        if (weighted_) {
          Weight weight = remove_total_weight_ ?
              to_weight_(-log(prob)) : to_weight_(-log(prob * npath_));
          SetFinal(s, weight);
        } else {
          if (superfinal_ == kNoLabel) {
            superfinal_ = state_table_.size();
            RandState<A> *nrstate = new RandState<A>(kNoStateId, 0, 0, 0, 0);
            state_table_.push_back(nrstate);
          }
          for (size_t n = 0; n < count; ++n) {
            B barc(0, 0, Weight::One(), superfinal_);
            AddArc(s, barc);
          }
        }
      }
    }
    SetArcs(s);
  }

 private:
  Fst<A> *fst_;
  S *arc_sampler_;
  size_t npath_;
  vector<RandState<A> *> state_table_;
  bool weighted_;
  bool remove_total_weight_;
  StateId superfinal_;
  WeightConvert<Log64Weight, Weight> to_weight_;

  void operator=(const RandGenFstImpl<A, B, S> &);  // disallow
};


// Fst class to randomly generate paths through an FST; details controlled
// by RandGenOptionsFst. Output format is a tree weighted by the
// path count.
template <class A, class B, class S>
class RandGenFst : public ImplToFst< RandGenFstImpl<A, B, S> > {
 public:
  friend class ArcIterator< RandGenFst<A, B, S> >;
  friend class StateIterator< RandGenFst<A, B, S> >;
  typedef B Arc;
  typedef S Sampler;
  typedef typename A::Label Label;
  typedef typename A::Weight Weight;
  typedef typename A::StateId StateId;
  typedef CacheState<B> State;
  typedef RandGenFstImpl<A, B, S> Impl;

  RandGenFst(const Fst<A> &fst, const RandGenFstOptions<S> &opts)
    : ImplToFst<Impl>(new Impl(fst, opts)) {}

  // See Fst<>::Copy() for doc.
 RandGenFst(const RandGenFst<A, B, S> &fst, bool safe = false)
    : ImplToFst<Impl>(fst, safe) {}

  // Get a copy of this RandGenFst. See Fst<>::Copy() for further doc.
  virtual RandGenFst<A, B, S> *Copy(bool safe = false) const {
    return new RandGenFst<A, B, S>(*this, safe);
  }

  virtual inline void InitStateIterator(StateIteratorData<B> *data) const;

  virtual void InitArcIterator(StateId s, ArcIteratorData<B> *data) const {
    GetImpl()->InitArcIterator(s, data);
  }

 private:
  // Makes visible to friends.
  Impl *GetImpl() const { return ImplToFst<Impl>::GetImpl(); }

  void operator=(const RandGenFst<A, B, S> &fst);  // Disallow
};



// Specialization for RandGenFst.
template <class A, class B, class S>
class StateIterator< RandGenFst<A, B, S> >
    : public CacheStateIterator< RandGenFst<A, B, S> > {
 public:
  explicit StateIterator(const RandGenFst<A, B, S> &fst)
    : CacheStateIterator< RandGenFst<A, B, S> >(fst, fst.GetImpl()) {}

 private:
  DISALLOW_COPY_AND_ASSIGN(StateIterator);
};


// Specialization for RandGenFst.
template <class A, class B, class S>
class ArcIterator< RandGenFst<A, B, S> >
    : public CacheArcIterator< RandGenFst<A, B, S> > {
 public:
  typedef typename A::StateId StateId;

  ArcIterator(const RandGenFst<A, B, S> &fst, StateId s)
      : CacheArcIterator< RandGenFst<A, B, S> >(fst.GetImpl(), s) {
    if (!fst.GetImpl()->HasArcs(s))
      fst.GetImpl()->Expand(s);
  }

 private:
  DISALLOW_COPY_AND_ASSIGN(ArcIterator);
};


template <class A, class B, class S> inline
void RandGenFst<A, B, S>::InitStateIterator(StateIteratorData<B> *data) const
{
  data->base = new StateIterator< RandGenFst<A, B, S> >(*this);
}

// Options for random path generation.
template <class S>
struct RandGenOptions {
  const S &arc_selector;     // How an arc is selected at a state
  int max_length;            // Maximum path length
  size_t npath;              // # of paths to generate
  bool weighted;             // Output is tree weighted by path count; o.w.
                             // output unweighted union of paths.
  bool remove_total_weight;  // Remove total weight when output is weighted.

  RandGenOptions(const S &sel, int len = INT_MAX, size_t n = 1,
                 bool w = false, bool rw = false)
      : arc_selector(sel),
        max_length(len),
        npath(n),
        weighted(w),
        remove_total_weight(rw) {}
};


template <class IArc, class OArc>
class RandGenVisitor {
 public:
  typedef typename IArc::Weight Weight;
  typedef typename IArc::StateId StateId;

  RandGenVisitor(MutableFst<OArc> *ofst) : ofst_(ofst) {}

  void InitVisit(const Fst<IArc> &ifst) {
    ifst_ = &ifst;

    ofst_->DeleteStates();
    ofst_->SetInputSymbols(ifst.InputSymbols());
    ofst_->SetOutputSymbols(ifst.OutputSymbols());
    if (ifst.Properties(kError, false))
      ofst_->SetProperties(kError, kError);
    path_.clear();
  }

  bool InitState(StateId s, StateId root) { return true; }

  bool TreeArc(StateId s, const IArc &arc) {
    if (ifst_->Final(arc.nextstate) == Weight::Zero()) {
      path_.push_back(arc);
    } else {
      OutputPath();
    }
    return true;
  }

  bool BackArc(StateId s, const IArc &arc) {
    FSTERROR() << "RandGenVisitor: cyclic input";
    ofst_->SetProperties(kError, kError);
    return false;
  }

  bool ForwardOrCrossArc(StateId s, const IArc &arc) {
    OutputPath();
    return true;
  }

  void FinishState(StateId s, StateId p, const IArc *) {
    if (p != kNoStateId && ifst_->Final(s) == Weight::Zero())
      path_.pop_back();
  }

  void FinishVisit() {}

 private:
  void OutputPath() {
    if (ofst_->Start() == kNoStateId) {
      StateId start = ofst_->AddState();
      ofst_->SetStart(start);
    }

    StateId src = ofst_->Start();
    for (size_t i = 0; i < path_.size(); ++i) {
      StateId dest = ofst_->AddState();
      OArc arc(path_[i].ilabel, path_[i].olabel, Weight::One(), dest);
      ofst_->AddArc(src, arc);
      src = dest;
    }
    ofst_->SetFinal(src, Weight::One());
  }

  const Fst<IArc> *ifst_;
  MutableFst<OArc> *ofst_;
  vector<OArc> path_;

  DISALLOW_COPY_AND_ASSIGN(RandGenVisitor);
};


// Randomly generate paths through an FST; details controlled by
// RandGenOptions.
template<class IArc, class OArc, class Selector>
void RandGen(const Fst<IArc> &ifst, MutableFst<OArc> *ofst,
             const RandGenOptions<Selector> &opts) {
  typedef ArcSampler<IArc, Selector> Sampler;
  typedef RandGenFst<IArc, OArc, Sampler> RandFst;
  typedef typename OArc::StateId StateId;
  typedef typename OArc::Weight Weight;

  Sampler* arc_sampler = new Sampler(ifst, opts.arc_selector, opts.max_length);
  RandGenFstOptions<Sampler> fopts(CacheOptions(true, 0), arc_sampler,
                                   opts.npath, opts.weighted,
                                   opts.remove_total_weight);
  RandFst rfst(ifst, fopts);
  if (opts.weighted) {
    *ofst = rfst;
  } else {
    RandGenVisitor<IArc, OArc> rand_visitor(ofst);
    DfsVisit(rfst, &rand_visitor);
  }
}

// Randomly generate a path through an FST with the uniform distribution
// over the transitions.
template<class IArc, class OArc>
void RandGen(const Fst<IArc> &ifst, MutableFst<OArc> *ofst) {
  UniformArcSelector<IArc> uniform_selector;
  RandGenOptions< UniformArcSelector<IArc> > opts(uniform_selector);
  RandGen(ifst, ofst, opts);
}

}  // namespace fst

#endif  // FST_LIB_RANDGEN_H__