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+// Copyright 2021 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CAST_STANDALONE_SENDER_STREAMING_VIDEO_ENCODER_H_
+#define CAST_STANDALONE_SENDER_STREAMING_VIDEO_ENCODER_H_
+
+#include <algorithm>
+#include <condition_variable> // NOLINT
+#include <functional>
+#include <memory>
+#include <mutex>
+#include <queue>
+#include <thread>
+#include <vector>
+
+#include "absl/base/thread_annotations.h"
+#include "cast/streaming/constants.h"
+#include "cast/streaming/frame_id.h"
+#include "cast/streaming/rtp_time.h"
+#include "platform/api/task_runner.h"
+#include "platform/api/time.h"
+
+namespace openscreen {
+
+class TaskRunner;
+
+namespace cast {
+
+class Sender;
+
+class StreamingVideoEncoder {
+ public:
+ // Configurable parameters passed to the StreamingVpxEncoder constructor.
+ struct Parameters {
+ // Number of threads to parallelize frame encoding. This should be set based
+ // on the number of CPU cores available for encoding, but no more than 8.
+ int num_encode_threads =
+ std::min(std::max<int>(std::thread::hardware_concurrency(), 1), 8);
+
+ // Best-quality quantizer (lower is better quality). Range: [0,63]
+ int min_quantizer = 4;
+
+ // Worst-quality quantizer (lower is better quality). Range: [0,63]
+ int max_quantizer = kMaxQuantizer;
+
+ // Worst-quality quantizer to use when the CPU is extremely constrained.
+ // Range: [min_quantizer,max_quantizer]
+ int max_cpu_saver_quantizer = 25;
+
+ // Maximum amount of wall-time a frame's encode can take, relative to the
+ // frame's duration, before the CPU-saver logic is activated. The default
+ // (70%) is appropriate for systems with four or more cores, but should be
+ // reduced (e.g., 50%) for systems with fewer than three cores.
+ //
+ // Example: For 30 FPS (continuous) video, the frame duration is ~33.3ms,
+ // and a value of 0.5 here would mean that the CPU-saver logic starts
+ // sacrificing quality when frame encodes start taking longer than ~16.7ms.
+ double max_time_utilization = 0.7;
+
+ // Determines which codec (VP8, VP9, or AV1) is to be used for encoding.
+ // Defaults to VP8.
+ VideoCodec codec = VideoCodec::kVp8;
+ };
+
+ // Represents an input VideoFrame, passed to EncodeAndSend().
+ struct VideoFrame {
+ // Image width and height.
+ int width = 0;
+ int height = 0;
+
+ // I420 format image pointers and row strides (the number of bytes between
+ // the start of successive rows). The pointers only need to remain valid
+ // until the EncodeAndSend() call returns.
+ const uint8_t* yuv_planes[3] = {};
+ int yuv_strides[3] = {};
+
+ // How long this frame will be held before the next frame will be displayed,
+ // or zero if unknown. The frame duration is passed to the video codec,
+ // affecting a number of important behaviors, including: per-frame
+ // bandwidth, CPU time spent encoding, temporal quality trade-offs, and
+ // key/golden/alt-ref frame generation intervals.
+ Clock::duration duration;
+ };
+
+ // Performance statistics for a single frame's encode.
+ //
+ // For full details on how to use these stats in an end-to-end system, see:
+ // https://www.chromium.org/developers/design-documents/
+ // auto-throttled-screen-capture-and-mirroring
+ // and https://source.chromium.org/chromium/chromium/src/+/master:
+ // media/cast/sender/performance_metrics_overlay.h
+ struct Stats {
+ // The Cast Streaming ID that was assigned to the frame.
+ FrameId frame_id;
+
+ // The RTP timestamp of the frame.
+ RtpTimeTicks rtp_timestamp;
+
+ // How long the frame took to encode. This is wall time, not CPU time or
+ // some other load metric.
+ Clock::duration encode_wall_time;
+
+ // The frame's predicted duration; or, the actual duration if it was
+ // provided in the VideoFrame.
+ Clock::duration frame_duration;
+
+ // The encoded frame's size in bytes.
+ int encoded_size = 0;
+
+ // The average size of an encoded frame in bytes, having this
+ // |frame_duration| and current target bitrate.
+ double target_size = 0.0;
+
+ // The actual quantizer the video encoder used, in the range [0,63].
+ int quantizer = 0;
+
+ // The "hindsight" quantizer value that would have produced the best quality
+ // encoding of the frame at the current target bitrate. The nominal range is
+ // [0.0,63.0]. If it is larger than 63.0, then it was impossible to
+ // encode the frame within the current target bitrate (e.g., too much
+ // "entropy" in the image, or too low a target bitrate).
+ double perfect_quantizer = 0.0;
+
+ // Utilization feedback metrics. The nominal range for each of these is
+ // [0.0,1.0] where 1.0 means "the entire budget available for the frame was
+ // exhausted." Going above 1.0 is okay for one or a few frames, since it's
+ // the average over many frames that matters before the system is considered
+ // "redlining."
+ //
+ // The max of these three provides an overall utilization control signal.
+ // The usual approach is for upstream control logic to increase/decrease the
+ // data volume (e.g., video resolution and/or frame rate) to maintain a good
+ // target point.
+ double time_utilization() const {
+ return static_cast<double>(encode_wall_time.count()) /
+ frame_duration.count();
+ }
+ double space_utilization() const { return encoded_size / target_size; }
+ double entropy_utilization() const {
+ return perfect_quantizer / kMaxQuantizer;
+ }
+ };
+
+ virtual ~StreamingVideoEncoder();
+
+ // Get/Set the target bitrate. This may be changed at any time, as frequently
+ // as desired, and it will take effect internally as soon as possible.
+ virtual int GetTargetBitrate() const = 0;
+ virtual void SetTargetBitrate(int new_bitrate) = 0;
+
+ // Encode |frame| using the video encoder, assemble an EncodedFrame, and
+ // enqueue into the Sender. The frame may be dropped if too many frames are
+ // in-flight. If provided, the |stats_callback| is run after the frame is
+ // enqueued in the Sender (via the main TaskRunner).
+ virtual void EncodeAndSend(const VideoFrame& frame,
+ Clock::time_point reference_time,
+ std::function<void(Stats)> stats_callback) = 0;
+
+ static constexpr int kMinQuantizer = 0;
+ static constexpr int kMaxQuantizer = 63;
+
+ protected:
+ StreamingVideoEncoder(const Parameters& params,
+ TaskRunner* task_runner,
+ Sender* sender);
+
+ // This is the equivalent change in encoding speed per one quantizer step.
+ static constexpr double kEquivalentEncodingSpeedStepPerQuantizerStep =
+ 1 / 20.0;
+
+ // Updates the |ideal_speed_setting_|, to take effect with the next frame
+ // encode, based on the given performance |stats|.
+ void UpdateSpeedSettingForNextFrame(const Stats& stats);
+
+ const Parameters params_;
+ TaskRunner* const main_task_runner_;
+ Sender* const sender_;
+
+ // These represent the magnitude of the AV1 speed setting, where larger values
+ // (i.e., faster speed) request less CPU usage but will provide lower video
+ // quality. Only the encode thread accesses these.
+ double ideal_speed_setting_; // A time-weighted average, from measurements.
+ int current_speed_setting_; // Current |encoder_| speed setting.
+
+ // This member should be last in the class since the thread should not start
+ // until all above members have been initialized by the constructor.
+ std::thread encode_thread_;
+};
+
+} // namespace cast
+} // namespace openscreen
+
+#endif // CAST_STANDALONE_SENDER_STREAMING_VIDEO_ENCODER_H_