# Open Screen Library The Open Screen Library implements the Open Screen Protocol and the Chromecast protocols (discovery, application control, and media streaming). Information about the Open Screen Protocol and its specification can be found [on GitHub](https://w3c.github.io/openscreenprotocol/). # Getting the code ## Installing depot_tools Library dependencies are managed using `gclient`, from the [depot_tools](https://www.chromium.org/developers/how-tos/depottools) repo. To get gclient, run the following command in your terminal: ```bash git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git ``` Then add the `depot_tools` folder to your `PATH` environment variable. Note that openscreen does not use other features of `depot_tools` like `repo` or `drover`. However, some `git-cl` functions *do* work, like `git cl try`, `git cl format`, `git cl lint`, and `git cl upload.` ## Checking out code From the parent directory of where you want the openscreen checkout (e.g., `~/my_project_dir`), configure `gclient` and check out openscreen with the following commands: ```bash cd ~/my_project_dir gclient config https://chromium.googlesource.com/openscreen gclient sync ``` The first `gclient` command will create a default .gclient file in `~/my_project_dir` that describes how to pull down the `openscreen` repository. The second command creates an `openscreen/` subdirectory, downloads the source code, all third-party dependencies, and the toolchain needed to build things; and at their appropriate revisions. ## Syncing your local checkout To update your local checkout from the openscreen reference repository, just run ```bash cd ~/my_project_dir/openscreen git pull gclient sync ``` This will rebase any local commits on the remote top-of-tree, and update any dependencies that have changed. # Build setup The following are the main tools are required for development/builds: - Build file generator: `gn` - Code formatter: `clang-format` - Builder: `ninja` ([GitHub releases](https://github.com/ninja-build/ninja/releases)) - Compiler/Linker: `clang` (installed by default) or `gcc` (installed by you) All of these--except `gcc` as noted above--are automatically downloaded/updated for the Linux and Mac environments via `gclient sync` as described above. The first two are installed into `buildtools//`. Mac only: XCode must be installed on the system, to link against its frameworks. `clang-format` is used for maintaining consistent coding style, but it is not a complete replacement for adhering to Chromium/Google C++ style (that's on you!). The presubmit script will sanity-check that it has been run on all new/changed code. ## Linux clang On Linux, the build will automatically download the Clang compiler from the Google storage cache, the same way that Chromium does it. Ensure that libstdc++ 8 is installed, as clang depends on the system instance of it. On Debian flavors, you can run: ```bash sudo apt-get install libstdc++-8-dev ``` ## Linux gcc Setting the `gn` argument "is_gcc=true" on Linux enables building using gcc instead. ```bash mkdir out/debug-gcc gn gen out/debug-gcc --args="is_gcc=true" ``` Note that g++ version 7 or newer must be installed. On Debian flavors you can run: ```bash sudo apt-get install gcc-7 ``` ## Mac clang On Mac OS X, the build will use the clang provided by [XCode](https://apps.apple.com/us/app/xcode/id497799835?mt=12), which must be installed. ## Debug build Setting the `gn` argument "is_debug=true" enables debug build. ```bash gn gen out/debug --args="is_debug=true" ``` To install debug information for libstdc++ 8 on Debian flavors, you can run: ```bash sudo apt-get install libstdc++6-8-dbg ``` ## gn configuration Running `gn args` opens an editor that allows to create a list of arguments passed to every invocation of `gn gen`. ```bash gn args out/debug ``` # Building targets ## Cast Streaming sender and receiver TODO(jophba): Fill in details ## OSP demo The following commands will build the Open Screen Protocol demo and run it. ``` bash mkdir out/debug gn gen out/debug # Creates the build directory and necessary ninja files ninja -C out/debug osp_demo # Builds the executable with ninja ./out/debug/osp_demo # Runs the executable ``` The `-C` argument to `ninja` works just like it does for GNU Make: it specifies the working directory for the build. So the same could be done as follows: ``` bash ./gn gen out/debug cd out/debug ninja osp_demo ./osp_demo ``` After editing a file, only `ninja` needs to be rerun, not `gn`. If you have edited a `BUILD.gn` file, `ninja` will re-run `gn` for you. Unless you like to wait longer than necessary for builds to complete, run `autoninja` instead of `ninja`, which takes the same command-line arguments. This will automatically parallelize the build for your system, depending on number of processor cores, RAM, etc. For details on running `osp_demo`, see its [README.md](osp/demo/README.md). ## Building other targets Running `ninja -C out/debug gn_all` will build all non-test targets in the repository. `gn ls --type=executable out/debug` will list all of the executable targets that can be built. If you want to customize the build further, you can run `gn args out/debug` to pull up an editor for build flags. `gn args --list out/debug` prints all of the build flags available. ## Building and running unit tests ```bash ninja -C out/debug openscreen_unittests ./out/debug/openscreen_unittests ``` # Contributing changes Open Screen library code should follow the [Open Screen Library Style Guide](docs/style_guide.md). This library uses [Chromium Gerrit](https://chromium-review.googlesource.com/) for patch management and code review (for better or worse). You will need to register for an account at `chromium-review.googlesource.com` to upload patches for review. The following sections contain some tips about dealing with Gerrit for code reviews, specifically when pushing patches for review, getting patches reviewed, and committing patches. # Uploading a patch for review The `git cl` tool handles details of interacting with Gerrit (the Chromium code review tool) and is recommended for pushing patches for review. Once you have committed changes locally, simply run: ```bash git cl format git cl upload ``` The first command will will auto-format the code changes. Then, the second command runs the `PRESUBMIT.py` script to check style and, if it passes, a newcode review will be posted on `chromium-review.googlesource.com`. If you make additional commits to your local branch, then running `git cl upload` again in the same branch will merge those commits into the ongoing review as a new patchset. It's simplest to create a local git branch for each patch you want reviewed separately. `git cl` keeps track of review status separately for each local branch. ## Addressing merge conflicts If conflicting commits have been landed in the repository for a patch in review, Gerrit will flag the patch as having a merge conflict. In that case, use the instructions above to rebase your commits on top-of-tree and upload a new patchset with the merge conflicts resolved. ## Tryjobs Clicking the `CQ DRY RUN` button (also, confusingly, labeled `COMMIT QUEUE +1`) will run the current patchset through all LUCI builders and report the results. It is always a good idea get a green tryjob on a patch before sending it for review to avoid extra back-and-forth. You can also run `git cl try` from the commandline to submit a tryjob. ## Code reviews Send your patch to one or more committers in the [COMMITTERS](https://chromium.googlesource.com/openscreen/+/refs/heads/master/COMMITTERS) file for code review. All patches must receive at least one LGTM by a committer before it can be submitted. ## Submitting patches After your patch has received one or more LGTM commit it by clicking the `SUBMIT` button (or, confusingly, `COMMIT QUEUE +2`) in Gerrit. This will run your patch through the builders again before committing to the main openscreen repository. # Additional resources * [Continuous builders](docs/continuous_build.md) * [Building and running fuzz tests](docs/fuzzing.md) * [Running on a Raspberry PI](docs/raspberry_pi.md) * [Unit test code coverage](docs/code_coverage.md)