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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cast/common/channel/cast_socket_message_port.h"
#include <utility>
#include "cast/common/channel/proto/cast_channel.pb.h"
namespace openscreen {
namespace cast {
CastSocketMessagePort::CastSocketMessagePort() = default;
CastSocketMessagePort::~CastSocketMessagePort() = default;
// NOTE: we assume here that this message port is already the client for
// the passed in socket, so leave the socket's client unchanged. However,
// since sockets should map one to one with receiver sessions, we reset our
// client. The consumer of this message port should call SetClient with the new
// message port client after setting the socket.
void CastSocketMessagePort::SetSocket(WeakPtr<CastSocket> socket) {
client_ = nullptr;
socket_ = socket;
}
int CastSocketMessagePort::GetSocketId() {
return socket_ ? socket_->socket_id() : -1;
}
void CastSocketMessagePort::SetClient(MessagePort::Client* client) {
client_ = client;
}
void CastSocketMessagePort::PostMessage(const std::string& sender_id,
const std::string& message_namespace,
const std::string& message) {
::cast::channel::CastMessage cast_message;
cast_message.set_source_id(sender_id.data(), sender_id.size());
cast_message.set_namespace_(message_namespace.data(),
message_namespace.size());
cast_message.set_payload_utf8(message.data(), message.size());
if (!socket_) {
client_->OnError(Error::Code::kAlreadyClosed);
return;
}
Error error = socket_->Send(cast_message);
if (!error.ok()) {
client_->OnError(error);
}
}
} // namespace cast
} // namespace openscreen
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