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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CAST_COMMON_CHANNEL_CAST_SOCKET_MESSAGE_PORT_H_
#define CAST_COMMON_CHANNEL_CAST_SOCKET_MESSAGE_PORT_H_
#include <memory>
#include <string>
#include <vector>
#include "cast/common/channel/cast_message_handler.h"
#include "cast/common/channel/virtual_connection_router.h"
#include "cast/common/public/cast_socket.h"
#include "cast/common/public/message_port.h"
#include "util/weak_ptr.h"
namespace openscreen {
namespace cast {
class CastSocketMessagePort : public MessagePort, public CastMessageHandler {
public:
// The router is expected to outlive this message port.
explicit CastSocketMessagePort(VirtualConnectionRouter* router);
~CastSocketMessagePort() override;
void SetSocket(WeakPtr<CastSocket> socket);
// Returns current socket identifier, or -1 if not connected.
int GetSocketId();
// MessagePort overrides.
void SetClient(MessagePort::Client* client,
std::string client_sender_id) override;
void ResetClient() override;
void PostMessage(const std::string& destination_sender_id,
const std::string& message_namespace,
const std::string& message) override;
// CastMessageHandler overrides.
void OnMessage(VirtualConnectionRouter* router,
CastSocket* socket,
::cast::channel::CastMessage message) override;
private:
VirtualConnectionRouter* const router_;
std::string client_sender_id_;
MessagePort::Client* client_ = nullptr;
WeakPtr<CastSocket> socket_;
};
} // namespace cast
} // namespace openscreen
#endif // CAST_COMMON_CHANNEL_CAST_SOCKET_MESSAGE_PORT_H_
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