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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CAST_STANDALONE_RECEIVER_SDL_GLUE_H_
#define CAST_STANDALONE_RECEIVER_SDL_GLUE_H_
#include <stdint.h>
#include <functional>
#include <memory>
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
#include <SDL2/SDL.h>
#pragma GCC diagnostic pop
#include "util/alarm.h"
namespace openscreen {
class TaskRunner;
namespace cast {
template <uint32_t subsystem>
class ScopedSDLSubSystem {
public:
ScopedSDLSubSystem() { SDL_InitSubSystem(subsystem); }
~ScopedSDLSubSystem() { SDL_QuitSubSystem(subsystem); }
};
// Macro that, for an SDL_Foo, generates code for:
//
// using SDLFooUniquePtr = std::unique_ptr<SDL_Foo, SDLFooDestroyer>;
// SDLFooUniquePtr MakeUniqueSDLFoo(...args...);
#define DEFINE_SDL_UNIQUE_PTR(name) \
struct SDL##name##Destroyer { \
void operator()(SDL_##name* obj) const { \
if (obj) { \
SDL_Destroy##name(obj); \
} \
} \
}; \
using SDL##name##UniquePtr = \
std::unique_ptr<SDL_##name, SDL##name##Destroyer>; \
template <typename... Args> \
SDL##name##UniquePtr MakeUniqueSDL##name(Args&&... args) { \
return SDL##name##UniquePtr( \
SDL_Create##name(std::forward<Args>(args)...)); \
}
DEFINE_SDL_UNIQUE_PTR(Window);
DEFINE_SDL_UNIQUE_PTR(Renderer);
DEFINE_SDL_UNIQUE_PTR(Texture);
#undef DEFINE_SDL_UNIQUE_PTR
// A looping mechanism that runs the SDL event loop by scheduling periodic tasks
// to the given TaskRunner. Looping continues indefinitely, until the instance
// is destroyed. A client-provided quit callback is invoked whenever a SDL_QUIT
// event is received.
class SDLEventLoopProcessor {
public:
SDLEventLoopProcessor(TaskRunner* task_runner,
std::function<void()> quit_callback);
~SDLEventLoopProcessor();
private:
void ProcessPendingEvents();
Alarm alarm_;
std::function<void()> quit_callback_;
};
} // namespace cast
} // namespace openscreen
#endif // CAST_STANDALONE_RECEIVER_SDL_GLUE_H_
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