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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef OSP_IMPL_QUIC_QUIC_CONNECTION_FACTORY_H_
#define OSP_IMPL_QUIC_QUIC_CONNECTION_FACTORY_H_
#include <memory>
#include <vector>
#include "absl/types/optional.h"
#include "osp/impl/quic/quic_connection.h"
#include "platform/api/time.h"
#include "platform/base/ip_address.h"
namespace openscreen {
namespace osp {
// This interface provides a way to make new QUIC connections to endpoints. It
// also provides a way to receive incoming QUIC connections (as a server).
class QuicConnectionFactory : public platform::UdpSocket::Client {
public:
class ServerDelegate {
public:
virtual ~ServerDelegate() = default;
virtual QuicConnection::Delegate* NextConnectionDelegate(
const IPEndpoint& source) = 0;
virtual void OnIncomingConnection(
std::unique_ptr<QuicConnection> connection) = 0;
};
virtual ~QuicConnectionFactory() = default;
// Initializes a server socket listening on |port| where new connection
// callbacks are sent to |delegate|.
virtual void SetServerDelegate(ServerDelegate* delegate,
const std::vector<IPEndpoint>& endpoints) = 0;
virtual std::unique_ptr<QuicConnection> Connect(
const IPEndpoint& endpoint,
QuicConnection::Delegate* connection_delegate) = 0;
};
} // namespace osp
} // namespace openscreen
#endif // OSP_IMPL_QUIC_QUIC_CONNECTION_FACTORY_H_
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