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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef OSP_IMPL_QUIC_TESTING_FAKE_QUIC_CONNECTION_FACTORY_H_
#define OSP_IMPL_QUIC_TESTING_FAKE_QUIC_CONNECTION_FACTORY_H_
#include <vector>
#include "gmock/gmock.h"
#include "osp/impl/quic/quic_connection_factory.h"
#include "osp/impl/quic/testing/fake_quic_connection.h"
#include "osp/public/message_demuxer.h"
namespace openscreen {
namespace osp {
class FakeQuicConnectionFactoryBridge {
public:
FakeQuicConnectionFactoryBridge(const IPEndpoint& controller_endpoint);
bool server_idle() const { return server_idle_; }
bool client_idle() const { return client_idle_; }
void OnConnectionClosed(QuicConnection* connection);
void OnOutgoingStream(QuicConnection* connection, QuicStream* stream);
void SetServerDelegate(QuicConnectionFactory::ServerDelegate* delegate,
const IPEndpoint& endpoint);
void RunTasks(bool is_client);
std::unique_ptr<QuicConnection> Connect(
const IPEndpoint& endpoint,
QuicConnection::Delegate* connection_delegate);
private:
struct ConnectionPair {
FakeQuicConnection* controller;
FakeQuicConnection* receiver;
};
const IPEndpoint controller_endpoint_;
IPEndpoint receiver_endpoint_;
bool client_idle_ = true;
bool server_idle_ = true;
uint64_t next_connection_id_ = 0;
bool connections_pending_ = true;
ConnectionPair connections_ = {};
QuicConnectionFactory::ServerDelegate* delegate_ = nullptr;
};
class FakeClientQuicConnectionFactory final : public QuicConnectionFactory {
public:
explicit FakeClientQuicConnectionFactory(
FakeQuicConnectionFactoryBridge* bridge);
~FakeClientQuicConnectionFactory() override;
// UdpSocket::Client overrides.
void OnError(platform::UdpSocket* socket, Error error) override;
void OnSendError(platform::UdpSocket* socket, Error error) override;
void OnRead(platform::UdpSocket* socket,
ErrorOr<platform::UdpPacket> packet) override;
// QuicConnectionFactory overrides.
void SetServerDelegate(ServerDelegate* delegate,
const std::vector<IPEndpoint>& endpoints) override;
std::unique_ptr<QuicConnection> Connect(
const IPEndpoint& endpoint,
QuicConnection::Delegate* connection_delegate) override;
bool idle() const { return idle_; }
std::unique_ptr<platform::UdpSocket> socket_;
private:
FakeQuicConnectionFactoryBridge* bridge_;
bool idle_ = true;
};
class FakeServerQuicConnectionFactory final : public QuicConnectionFactory {
public:
explicit FakeServerQuicConnectionFactory(
FakeQuicConnectionFactoryBridge* bridge);
~FakeServerQuicConnectionFactory() override;
// UdpSocket::Client overrides.
void OnError(platform::UdpSocket* socket, Error error) override;
void OnSendError(platform::UdpSocket* socket, Error error) override;
void OnRead(platform::UdpSocket* socket,
ErrorOr<platform::UdpPacket> packet) override;
// QuicConnectionFactory overrides.
void SetServerDelegate(ServerDelegate* delegate,
const std::vector<IPEndpoint>& endpoints) override;
std::unique_ptr<QuicConnection> Connect(
const IPEndpoint& endpoint,
QuicConnection::Delegate* connection_delegate) override;
bool idle() const { return idle_; }
private:
FakeQuicConnectionFactoryBridge* bridge_;
bool idle_ = true;
};
} // namespace osp
} // namespace openscreen
#endif // OSP_IMPL_QUIC_TESTING_FAKE_QUIC_CONNECTION_FACTORY_H_
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