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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PLATFORM_API_NETWORK_WAITER_H_
#define PLATFORM_API_NETWORK_WAITER_H_
#include <vector>
#include "platform/api/time.h"
#include "platform/api/udp_socket.h"
#include "platform/base/error.h"
namespace openscreen {
namespace platform {
// The class responsible for calling platform-level method to watch UDP sockets
// for available read data. Reading from these sockets is handled at a higher
// layer.
class NetworkWaiter {
public:
// Creates a new NetworkWaiter instance.
static std::unique_ptr<NetworkWaiter> Create();
virtual ~NetworkWaiter() = default;
// Waits until data is available to read in one of the provided sockets or the
// provided timeout has passed - whichever is first. If any sockets have read
// data available, they are returned. Else, an error is returned.
virtual ErrorOr<std::vector<UdpSocket*>> AwaitSocketsReadable(
const std::vector<UdpSocket*>& sockets,
const Clock::duration& timeout) = 0;
};
} // namespace platform
} // namespace openscreen
#endif // PLATFORM_API_NETWORK_WAITER_H_
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