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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
syntax = "proto2";
package perfetto.protos;
message AndroidSurfaceflingerMetric {
// Counts the number of missed frames in the trace.
optional uint32 missed_frames = 1;
// Counts the number of missed HWC frames in the trace.
optional uint32 missed_hwc_frames = 2;
// Counts the number of missed GPU frames in the trace.
optional uint32 missed_gpu_frames = 3;
// Calculate the number of missed frames divided by
// total frames
optional double missed_frame_rate = 4;
// Calculate the number of missed HWC frames divided by
// total HWC frames
optional double missed_hwc_frame_rate = 5;
// Calculate the number of missed GPU frames divided by
// total GPU frames
optional double missed_gpu_frame_rate = 6;
// Count the number of times SurfaceFlinger needs to invoke GPU
// for rendering some layers
optional uint32 gpu_invocations = 7;
// Calculate the average duration of GPU request by SurfaceFlinger
// since it enters the FenceMonitor's queue until it gets completed
optional double avg_gpu_waiting_dur_ms = 8;
// Calculate the total duration when there is at least one GPU request
// by SurfaceFlinger that is still waiting for GPU to complete the
// request.
// This also equals to the total duration of
// "waiting for GPU completion <fence_num>" in SurfaceFlinger.
optional double total_non_empty_gpu_waiting_dur_ms = 9;
}
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