.. _module-pw_web: --------- pw_web --------- Pigweed provides an NPM package with modules to build web apps for Pigweed devices. Also included is a basic React app that demonstrates using the npm package. Getting Started =============== Installation ------------- If you have a bundler set up, you can install ``pigweedjs`` in your web application by: .. code-block:: bash $ npm install --save pigweedjs After installing, you can import modules from ``pigweedjs`` in this way: .. code-block:: javascript import { pw_rpc, pw_tokenizer, Device, WebSerial } from 'pigweedjs'; Import Directly in HTML ^^^^^^^^^^^^^^^^^^^^^^^ If you don't want to set up a bundler, you can also load Pigweed directly in your HTML page by: .. code-block:: html Getting Started --------------- Easiest way to get started is to build pw_system demo and run it on a STM32F429I Discovery board. Discovery board is Pigweed's primary target for development. Refer to :ref:`target documentation` for instructions on how to build the demo and try things out. ``pigweedjs`` provides a ``Device`` API which simplifies common tasks. Here is an example to connect to device and call ``EchoService.Echo`` RPC service. .. code-block:: html

Hello Pigweed



pw_system demo uses ``pw_log_rpc``; an RPC-based logging solution. pw_system also uses pw_tokenizer to tokenize strings and save device space. Below is an example that streams logs using the ``Device`` API. .. code-block:: html

Hello Pigweed



The above example requires a token database in CSV format. You can generate one from the pw_system's ``.elf`` file by running: .. code-block:: bash $ pw_tokenizer/py/pw_tokenizer/database.py create \ --database db.csv out/stm32f429i_disc1_stm32cube.size_optimized/obj/pw_system/bin/system_example.elf You can then load this CSV in JavaScript using ``fetch()`` or by just copying the contents into the ``tokenDBCsv`` variable in the above example. Modules ======= Device ------ Device class is a helper API to connect to a device over serial and call RPCs easily. To initialize device, it needs a ``ProtoCollection`` instance. ``pigweedjs`` includes a default one which you can use to get started, you can also generate one from your own ``.proto`` files using ``pw_proto_compiler``. ``Device`` goes through all RPC methods in the provided ProtoCollection. For each RPC, it reads all the fields in ``Request`` proto and generates a JavaScript function that accepts all the fields as it's arguments. It then makes this function available under ``rpcs.*`` namespaced by its package name. Device has following public API: - ``constructor(ProtoCollection, WebSerialTransport , rpcAddress )`` - ``connect()`` - Shows browser's WebSerial connection dialog and let's user make device selection - ``rpcs.*`` - Device API enumerates all RPC services and methods present in the provided proto collection and makes them available as callable functions under ``rpcs``. Example: If provided proto collection includes Pigweed's Echo service ie. ``pw.rpc.EchoService.Echo``, it can be triggered by calling ``device.rpcs.pw.rpc.EchoService.Echo("some message")``. The functions return a ``Promise`` that resolves an array with status and response. WebSerialTransport ------------------ To help with connecting to WebSerial and listening for serial data, a helper class is also included under ``WebSerial.WebSerialTransport``. Here is an example usage: .. code-block:: javascript import { WebSerial, pw_hdlc } from 'pigweedjs'; const transport = new WebSerial.WebSerialTransport(); const decoder = new pw_hdlc.Decoder(); // Present device selection prompt to user await transport.connect(); // Or connect to an existing `SerialPort` // await transport.connectPort(port); // Listen and decode HDLC frames transport.chunks.subscribe((item) => { const decoded = decoder.process(item); for (const frame of decoded) { if (frame.address === 1) { const decodedLine = new TextDecoder().decode(frame.data); console.log(decodedLine); } } }); // Later, close all streams and close the port. transport.disconnect(); Individual Modules ================== Following Pigweed modules are included in the NPM package: - `pw_hdlc `_ - `pw_rpc `_ - `pw_tokenizer `_ - `pw_transfer `_ Web Console =========== Pigweed includes a web console that demonstrates `pigweedjs` usage in a React-based web app. Web console includes a log viewer and a REPL that supports autocomplete. Here's how to run the web console locally: .. code-block:: bash $ cd pw_web/webconsole $ npm install $ npm run dev Log viewer component ==================== The NPM package also includes a log viewer component that can be embedded in any webapp. The component works with Pigweed's RPC stack out-of-the-box but also supports defining your own log source. The component is composed of the component itself and a log source. Here is a simple example app that uses a mock log source: .. code-block:: html
The code above will render a working log viewer that just streams mock log entries. It also comes with an RPC log source with support for detokenization. Here is an example app using that: .. code-block:: html
Custom Log Source ----------------- You can define a custom log source that works with the log viewer component by just extending the abstract `LogSource` class and emitting the `logEntry` events like this: .. code-block:: typescript import { LogSource, LogEntry, Severity } from 'pigweedjs/logging'; export class MockLogSource extends LogSource { constructor(){ super(); // Do any initializations here // ... // Then emit logs const log1: LogEntry = { } this.emitEvent('logEntry', { severity: Severity.INFO, timestamp: new Date(), fields: [ { key: 'severity', value: severity } { key: 'timestamp', value: new Date().toISOString() }, { key: 'source', value: "LEFT SHOE" }, { key: 'message', value: "Running mode activated." } ] }); } } After this, you just need to pass your custom log source object to `createLogViewer()`. See implementation of `PigweedRPCLogSource `_ for reference. Color Scheme ------------ The log viewer web component provides the ability to set the color scheme manually, overriding any default or system preferences. To set the color scheme, first obtain a reference to the ``log-viewer`` element in the DOM. A common way to do this is by using ``querySelector()``: .. code-block:: javascript const logViewer = document.querySelector('log-viewer'); You can then set the color scheme dynamically by updating the component's `colorScheme` property or by setting a value for the `colorscheme` HTML attribute. .. code-block:: javascript logViewer.colorScheme = 'dark'; .. code-block:: javascript logViewer.setAttribute('colorscheme', 'dark'); The color scheme can be set to ``'dark'``, ``'light'``, or the default ``'auto'`` which allows the component to adapt to the preferences in the operating system settings. Material Icon Font (Subsetting) ------------------------------- .. inclusive-language: disable Log Viewer uses a subset of Material Icons Rounded hosted on `GitHub `_ with codepoints listed in the `codepoints `_ file (It's easiest to look up the codepoints at `fonts.google.com `_ e.g. see the sidebar shows the Codepoint for `"home" `_ is e88a) The following icons with codepoints are curently used: * delete_sweep e16c * error e000 * warning f083 * cancel e5c9 * bug_report e868 * view_column e8ec * brightness_alert f5cf * wrap_text e25b * more_vert e5d4 To save load time and bandwidth, we provide a pre-made subset of the font with just the codepoints we need, which reduces the font size from 3.74MB to 12KB. We use fonttools (https://github.com/fonttools/fonttools) to create the subset. To create your own subset, find the codepoints you want to add and: 1. Start a python virtualenv and install fonttools .. code-block:: bash virtualenv env source env/bin/activate pip install fonttools brotli 2. Download the the raw `MaterialSybmolsRounded woff2 file `_ .. code-block:: bash # line below for example, the url is not stable: e.g. curl -L -o MaterialSymbolsRounded.woff2 \ "https://github.com/google/material-design-icons/raw/master/variablefont/MaterialSymbolsRounded%5BFILL,GRAD,opsz,wght%5D.woff2" 3. Run fonttools, passing in the unicode codepoints of the necessary glyphs. (The points for letters a-z, numbers 0-9 and underscore character are necessary for creating ligatures) .. warning:: Ensure there are nono spaces in the list of codepoints. .. code-block:: bash fonttools subset MaterialSymbolsRounded.woff2 \ --unicodes=5f-7a,30-39,e16c,e000,e002,e8b2,e5c9,e868,e8ec,f083,f5cf,e25b,e5d4 \ --no-layout-closure \ --output-file=material_symbols_rounded_subset.woff2 \ --flavor=woff2 4. Update ``material_symbols_rounded_subset.woff2`` in ``log_viewer/src/assets`` with the new subset .. inclusive-language: enable Guides ====== .. toctree:: :maxdepth: 1 testing