#include #include static void compute_1d(void*, size_t) { } static void pthreadpool_parallelize_1d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(0); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_1d( threadpool, compute_1d, nullptr /* context */, items * threads, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_1d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_1d_tile_1d(void*, size_t, size_t) { } static void pthreadpool_parallelize_1d_tile_1d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(0); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_1d_tile_1d( threadpool, compute_1d_tile_1d, nullptr /* context */, items * threads, 1, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_1d_tile_1d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_2d(void* context, size_t x, size_t y) { } static void pthreadpool_parallelize_2d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(0); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_2d( threadpool, compute_2d, nullptr /* context */, threads, items, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_2d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); static void compute_2d_tiled(void* context, size_t x0, size_t y0, size_t xn, size_t yn) { } static void pthreadpool_parallelize_2d_tile_2d(benchmark::State& state) { pthreadpool_t threadpool = pthreadpool_create(0); const size_t threads = pthreadpool_get_threads_count(threadpool); const size_t items = static_cast(state.range(0)); while (state.KeepRunning()) { pthreadpool_parallelize_2d_tile_2d( threadpool, compute_2d_tiled, nullptr /* context */, threads, items, 1, 1, 0 /* flags */); } pthreadpool_destroy(threadpool); /* Do not normalize by thread */ state.SetItemsProcessed(int64_t(state.iterations()) * items); } BENCHMARK(pthreadpool_parallelize_2d_tile_2d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000); BENCHMARK_MAIN();