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#include <benchmark/benchmark.h>
#include <pthreadpool.h>
static void compute_1d(void*, size_t) {
}
static void pthreadpool_parallelize_1d(benchmark::State& state) {
pthreadpool_t threadpool = pthreadpool_create(0);
const size_t threads = pthreadpool_get_threads_count(threadpool);
const size_t items = static_cast<size_t>(state.range(0));
while (state.KeepRunning()) {
pthreadpool_parallelize_1d(
threadpool,
compute_1d,
nullptr /* context */,
items * threads,
0 /* flags */);
}
pthreadpool_destroy(threadpool);
/* Do not normalize by thread */
state.SetItemsProcessed(int64_t(state.iterations()) * items);
}
BENCHMARK(pthreadpool_parallelize_1d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000);
static void compute_1d_tile_1d(void*, size_t, size_t) {
}
static void pthreadpool_parallelize_1d_tile_1d(benchmark::State& state) {
pthreadpool_t threadpool = pthreadpool_create(0);
const size_t threads = pthreadpool_get_threads_count(threadpool);
const size_t items = static_cast<size_t>(state.range(0));
while (state.KeepRunning()) {
pthreadpool_parallelize_1d_tile_1d(
threadpool,
compute_1d_tile_1d,
nullptr /* context */,
items * threads, 1,
0 /* flags */);
}
pthreadpool_destroy(threadpool);
/* Do not normalize by thread */
state.SetItemsProcessed(int64_t(state.iterations()) * items);
}
BENCHMARK(pthreadpool_parallelize_1d_tile_1d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000);
static void compute_2d(void* context, size_t x, size_t y) {
}
static void pthreadpool_parallelize_2d(benchmark::State& state) {
pthreadpool_t threadpool = pthreadpool_create(0);
const size_t threads = pthreadpool_get_threads_count(threadpool);
const size_t items = static_cast<size_t>(state.range(0));
while (state.KeepRunning()) {
pthreadpool_parallelize_2d(
threadpool,
compute_2d,
nullptr /* context */,
threads, items,
0 /* flags */);
}
pthreadpool_destroy(threadpool);
/* Do not normalize by thread */
state.SetItemsProcessed(int64_t(state.iterations()) * items);
}
BENCHMARK(pthreadpool_parallelize_2d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000);
static void compute_2d_tiled(void* context, size_t x0, size_t y0, size_t xn, size_t yn) {
}
static void pthreadpool_parallelize_2d_tile_2d(benchmark::State& state) {
pthreadpool_t threadpool = pthreadpool_create(0);
const size_t threads = pthreadpool_get_threads_count(threadpool);
const size_t items = static_cast<size_t>(state.range(0));
while (state.KeepRunning()) {
pthreadpool_parallelize_2d_tile_2d(
threadpool,
compute_2d_tiled,
nullptr /* context */,
threads, items,
1, 1,
0 /* flags */);
}
pthreadpool_destroy(threadpool);
/* Do not normalize by thread */
state.SetItemsProcessed(int64_t(state.iterations()) * items);
}
BENCHMARK(pthreadpool_parallelize_2d_tile_2d)->UseRealTime()->RangeMultiplier(10)->Range(10, 1000000);
BENCHMARK_MAIN();
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