// Copyright 2005-2009 The RE2 Authors. All Rights Reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Modified from Google perftools's tcmalloc_unittest.cc. #include "util/random.h" namespace re2 { int32 ACMRandom::Next() { const int32 M = 2147483647L; // 2^31-1 const int32 A = 16807; // In effect, we are computing seed_ = (seed_ * A) % M, where M = 2^31-1 uint32 lo = A * (int32)(seed_ & 0xFFFF); uint32 hi = A * (int32)((uint32)seed_ >> 16); lo += (hi & 0x7FFF) << 16; if (lo > M) { lo &= M; ++lo; } lo += hi >> 15; if (lo > M) { lo &= M; ++lo; } return (seed_ = (int32) lo); } int32 ACMRandom::Uniform(int32 n) { return Next() % n; } } // namespace re2