// Copyright 2006 The RE2 Authors. All Rights Reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Simple tests that SparseArray behaves. #include "util/util.h" #include "utest/utest.h" namespace re2 { static const string kNotFound = "NOT FOUND"; TEST(SparseArray, BasicOperations) { static const int n = 50; SparseArray set(n); int order[n]; int value[n]; for (int i = 0; i < n; i++) order[i] = i; for (int i = 0; i < n; i++) value[i] = rand()%1000 + 1; for (int i = 1; i < n; i++) { int j = rand()%i; int t = order[i]; order[i] = order[j]; order[j] = t; } for (int i = 0;; i++) { for (int j = 0; j < i; j++) { ASSERT_TRUE(set.has_index(order[j])); ASSERT_EQ(value[order[j]], set.get(order[j], -1)); } if (i >= n) break; for (int j = i; j < n; j++) ASSERT_FALSE(set.has_index(order[j])); set.set(order[i], value[order[i]]); } int nn = 0; for (SparseArray::iterator i = set.begin(); i != set.end(); ++i) { ASSERT_EQ(order[nn++], i->index()); ASSERT_EQ(value[i->index()], i->value()); } ASSERT_EQ(nn, n); set.clear(); for (int i = 0; i < n; i++) ASSERT_FALSE(set.has_index(i)); ASSERT_EQ(0, set.size()); ASSERT_EQ(0, distance(set.begin(), set.end())); } class SparseArrayStringTest : public testing::Test { protected: SparseArrayStringTest() : str_map_(10) { InsertOrUpdate(&str_map_, 1, "a"); InsertOrUpdate(&str_map_, 5, "b"); InsertOrUpdate(&str_map_, 2, "c"); InsertOrUpdate(&str_map_, 7, "d"); } SparseArray str_map_; typedef SparseArray::iterator iterator; }; TEST_F(SparseArrayStringTest, FindGetsPresentElement) { iterator it = str_map_.find(2); ASSERT_TRUE(str_map_.end() != it); EXPECT_EQ("c", it->second); } TEST_F(SparseArrayStringTest, FindDoesNotFindAbsentElement) { iterator it = str_map_.find(3); ASSERT_TRUE(str_map_.end() == it); } TEST_F(SparseArrayStringTest, ContainsKey) { EXPECT_TRUE(ContainsKey(str_map_, 1)); EXPECT_TRUE(ContainsKey(str_map_, 2)); EXPECT_FALSE(ContainsKey(str_map_, 3)); } TEST_F(SparseArrayStringTest, InsertIfNotPresent) { EXPECT_FALSE(ContainsKey(str_map_, 3)); EXPECT_TRUE(InsertIfNotPresent(&str_map_, 3, "r")); EXPECT_EQ("r", FindWithDefault(str_map_, 3, kNotFound)); EXPECT_FALSE(InsertIfNotPresent(&str_map_, 3, "other value")); EXPECT_EQ("r", FindWithDefault(str_map_, 3, kNotFound)); } TEST(SparseArrayTest, Erase) { SparseArray str_map(5); str_map.set(1, "a"); str_map.set(2, "b"); EXPECT_EQ("a", FindWithDefault(str_map, 1, kNotFound)); EXPECT_EQ("b", FindWithDefault(str_map, 2, kNotFound)); str_map.erase(1); EXPECT_EQ("NOT FOUND", FindWithDefault(str_map, 1, kNotFound)); EXPECT_EQ("b", FindWithDefault(str_map, 2, kNotFound)); } typedef SparseArrayStringTest SparseArrayStringSurvivesInvalidIndexTest; // TODO(jyasskin): Cover invalid arguments to every method. TEST_F(SparseArrayStringSurvivesInvalidIndexTest, SetNegative) { EXPECT_DEBUG_DEATH(str_map_.set(-123456789, "hi"), "\\(jyasskin\\) Illegal index -123456789 passed to" " SparseArray\\(10\\).set\\(\\)."); EXPECT_EQ(4, str_map_.size()); } TEST_F(SparseArrayStringSurvivesInvalidIndexTest, SetTooBig) { EXPECT_DEBUG_DEATH(str_map_.set(12345678, "hi"), "\\(jyasskin\\) Illegal index 12345678 passed to" " SparseArray\\(10\\).set\\(\\)."); EXPECT_EQ(4, str_map_.size()); } TEST_F(SparseArrayStringSurvivesInvalidIndexTest, SetNew_Negative) { EXPECT_DEBUG_DEATH(str_map_.set_new(-123456789, "hi"), "\\(jyasskin\\) Illegal index -123456789 passed to" " SparseArray\\(10\\).set_new\\(\\)."); EXPECT_EQ(4, str_map_.size()); } TEST_F(SparseArrayStringSurvivesInvalidIndexTest, SetNew_Existing) { EXPECT_DEBUG_DEATH({ str_map_.set_new(2, "hi"); EXPECT_EQ("hi", FindWithDefault(str_map_, 2, kNotFound)); // The old value for 2 is still present, but can never be removed. // This risks crashing later, if the map fills up. EXPECT_EQ(5, str_map_.size()); }, "Check failed: !has_index\\(i\\)"); } TEST_F(SparseArrayStringSurvivesInvalidIndexTest, SetNew_TooBig) { EXPECT_DEBUG_DEATH(str_map_.set_new(12345678, "hi"), "\\(jyasskin\\) Illegal index 12345678 passed to" " SparseArray\\(10\\).set_new\\(\\)."); EXPECT_EQ(4, str_map_.size()); } } // namespace re2