// Copyright 1999-2005 The RE2 Authors. All Rights Reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. #include "util/util.h" #include "re2/stringpiece.h" namespace re2 { // ---------------------------------------------------------------------- // CEscapeString() // Copies 'src' to 'dest', escaping dangerous characters using // C-style escape sequences. 'src' and 'dest' should not overlap. // Returns the number of bytes written to 'dest' (not including the \0) // or -1 if there was insufficient space. // ---------------------------------------------------------------------- int CEscapeString(const char* src, int src_len, char* dest, int dest_len) { const char* src_end = src + src_len; int used = 0; for (; src < src_end; src++) { if (dest_len - used < 2) // Need space for two letter escape return -1; unsigned char c = *src; switch (c) { case '\n': dest[used++] = '\\'; dest[used++] = 'n'; break; case '\r': dest[used++] = '\\'; dest[used++] = 'r'; break; case '\t': dest[used++] = '\\'; dest[used++] = 't'; break; case '\"': dest[used++] = '\\'; dest[used++] = '\"'; break; case '\'': dest[used++] = '\\'; dest[used++] = '\''; break; case '\\': dest[used++] = '\\'; dest[used++] = '\\'; break; default: // Note that if we emit \xNN and the src character after that is a hex // digit then that digit must be escaped too to prevent it being // interpreted as part of the character code by C. if (c < ' ' || c > '~') { if (dest_len - used < 4) // need space for 4 letter escape return -1; sprintf(dest + used, "\\%03o", c); used += 4; } else { dest[used++] = c; break; } } } if (dest_len - used < 1) // make sure that there is room for \0 return -1; dest[used] = '\0'; // doesn't count towards return value though return used; } // ---------------------------------------------------------------------- // CEscape() // Copies 'src' to result, escaping dangerous characters using // C-style escape sequences. 'src' and 'dest' should not overlap. // ---------------------------------------------------------------------- string CEscape(const StringPiece& src) { const int dest_length = src.size() * 4 + 1; // Maximum possible expansion char* dest = new char[dest_length]; const int len = CEscapeString(src.data(), src.size(), dest, dest_length); string s = string(dest, len); delete[] dest; return s; } string PrefixSuccessor(const StringPiece& prefix) { // We can increment the last character in the string and be done // unless that character is 255, in which case we have to erase the // last character and increment the previous character, unless that // is 255, etc. If the string is empty or consists entirely of // 255's, we just return the empty string. bool done = false; string limit(prefix.data(), prefix.size()); int index = limit.length() - 1; while (!done && index >= 0) { if ((limit[index]&255) == 255) { limit.erase(index); index--; } else { limit[index]++; done = true; } } if (!done) { return ""; } else { return limit; } } } // namespace re2