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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.replica.replicaisland;
public class HitPlayerComponent extends GameComponent {
float mDistance2;
Vector2 mPlayerPosition;
Vector2 mMyPosition;
HitReactionComponent mHitReact;
int mHitType;
boolean mHitDirection;
public HitPlayerComponent() {
super();
mPlayerPosition = new Vector2();
mMyPosition = new Vector2();
reset();
setPhase(ComponentPhases.THINK.ordinal());
}
@Override
public void reset() {
mDistance2 = 0.0f;
mPlayerPosition.zero();
mMyPosition.zero();
mHitReact = null;
mHitType = CollisionParameters.HitType.INVALID;
mHitDirection = false; // by default, hit myself
}
@Override
public void update(float timeDelta, BaseObject parent) {
GameObjectManager manager = sSystemRegistry.gameObjectManager;
if (manager != null && mHitReact != null) {
GameObject player = manager.getPlayer();
if (player != null && player.life > 0) {
mPlayerPosition.set(player.getCenteredPositionX(), player.getCenteredPositionY());
GameObject parentObject = (GameObject)parent;
mMyPosition.set(parentObject.getCenteredPositionX(), parentObject.getCenteredPositionY());
if (mMyPosition.distance2(mPlayerPosition) <= mDistance2) {
HitReactionComponent playerHitReact = player.findByClass(HitReactionComponent.class);
if (playerHitReact != null) {
if (!mHitDirection) {
// hit myself
boolean accepted = mHitReact.receivedHit(parentObject, player, mHitType);
playerHitReact.hitVictim(player, parentObject, mHitType, accepted);
} else {
// hit the player
boolean accepted = playerHitReact.receivedHit(player, parentObject, mHitType);
mHitReact.hitVictim(parentObject, player, mHitType, accepted);
}
}
}
}
}
}
public void setup(float distance, HitReactionComponent hitReact, int hitType, boolean hitPlayer) {
mDistance2 = distance * distance;
mHitReact = hitReact;
mHitType = hitType;
mHitDirection = hitPlayer;
}
}
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