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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.replica.replicaisland;
import com.replica.replicaisland.CollisionParameters.HitType;
public class SelectDialogComponent extends GameComponent {
private HitReactionComponent mHitReact;
private Vector2 mLastPosition;
public SelectDialogComponent() {
super();
setPhase(ComponentPhases.THINK.ordinal());
mLastPosition = new Vector2();
}
@Override
public void reset() {
mHitReact = null;
mLastPosition.zero();
}
@Override
public void update(float timeDelta, BaseObject parent) {
HotSpotSystem hotSpot = sSystemRegistry.hotSpotSystem;
if (hotSpot != null && mHitReact != null) {
GameObject parentObject = (GameObject)parent;
final Vector2 currentPosition = parentObject.getPosition();
if (mLastPosition.distance2(parentObject.getPosition()) > 0.0f) {
mLastPosition.set(currentPosition);
final int hitSpot = hotSpot.getHotSpot(parentObject.getCenteredPositionX(), currentPosition.y + 10);
switch(hitSpot) {
case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_1:
case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_2:
case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_3:
case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_4:
case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_5:
case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_1:
case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_2:
case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_3:
case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_4:
case HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_5:
{
int event = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER1;
int index = hitSpot - HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_1_1;
if (hitSpot >= HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_1) {
event = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2;
index = hitSpot - HotSpotSystem.HotSpotType.NPC_SELECT_DIALOG_2_1;
}
mHitReact.setSpawnGameEventOnHit(HitType.COLLECT, event, index);
}
break;
}
}
}
}
public void setHitReact(HitReactionComponent hit) {
mHitReact = hit;
}
}
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