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package org.robolectric.nativeruntime;
import android.graphics.RectF;
/**
* Native methods for Path JNI registration.
*
* <p>Native method signatures are derived from
* https://cs.android.com/android/platform/superproject/+/android-12.0.0_r1:frameworks/base/graphics/java/android/graphics/Path.java
*/
public final class PathNatives {
public static native long nInit();
public static native long nInit(long nPath);
public static native long nGetFinalizer();
public static native void nSet(long nativeDst, long nSrc);
public static native void nComputeBounds(long nPath, RectF bounds);
public static native void nIncReserve(long nPath, int extraPtCount);
public static native void nMoveTo(long nPath, float x, float y);
public static native void nRMoveTo(long nPath, float dx, float dy);
public static native void nLineTo(long nPath, float x, float y);
public static native void nRLineTo(long nPath, float dx, float dy);
public static native void nQuadTo(long nPath, float x1, float y1, float x2, float y2);
public static native void nRQuadTo(long nPath, float dx1, float dy1, float dx2, float dy2);
public static native void nCubicTo(
long nPath, float x1, float y1, float x2, float y2, float x3, float y3);
public static native void nRCubicTo(
long nPath, float x1, float y1, float x2, float y2, float x3, float y3);
public static native void nArcTo(
long nPath,
float left,
float top,
float right,
float bottom,
float startAngle,
float sweepAngle,
boolean forceMoveTo);
public static native void nClose(long nPath);
public static native void nAddRect(
long nPath, float left, float top, float right, float bottom, int dir);
public static native void nAddOval(
long nPath, float left, float top, float right, float bottom, int dir);
public static native void nAddCircle(long nPath, float x, float y, float radius, int dir);
public static native void nAddArc(
long nPath,
float left,
float top,
float right,
float bottom,
float startAngle,
float sweepAngle);
public static native void nAddRoundRect(
long nPath, float left, float top, float right, float bottom, float rx, float ry, int dir);
public static native void nAddRoundRect(
long nPath, float left, float top, float right, float bottom, float[] radii, int dir);
public static native void nAddPath(long nPath, long src, float dx, float dy);
public static native void nAddPath(long nPath, long src);
public static native void nAddPath(long nPath, long src, long matrix);
public static native void nOffset(long nPath, float dx, float dy);
public static native void nSetLastPoint(long nPath, float dx, float dy);
public static native void nTransform(long nPath, long matrix, long dstPath);
public static native void nTransform(long nPath, long matrix);
public static native boolean nOp(long path1, long path2, int op, long result);
public static native boolean nIsRect(long nPath, RectF rect);
public static native void nReset(long nPath);
public static native void nRewind(long nPath);
public static native boolean nIsEmpty(long nPath);
public static native boolean nIsConvex(long nPath);
public static native int nGetFillType(long nPath);
public static native void nSetFillType(long nPath, int ft);
public static native float[] nApproximate(long nPath, float error);
private PathNatives() {}
}
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