#[macro_use] mod support; macro_rules! impl_mat4_tests { ($t:ident, $newmat4:ident, $newvec4:ident, $newvec3:ident, $mat4:ident, $mat3:ident, $quat:ident, $vec4:ident, $vec3:ident) => { use core::$t::INFINITY; use core::$t::NAN; use core::$t::NEG_INFINITY; const IDENTITY: [[$t; 4]; 4] = [ [1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0], ]; const MATRIX: [[$t; 4]; 4] = [ [1.0, 2.0, 3.0, 4.0], [5.0, 6.0, 7.0, 8.0], [9.0, 10.0, 11.0, 12.0], [13.0, 14.0, 15.0, 16.0], ]; const MATRIX1D: [$t; 16] = [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, ]; glam_test!(test_const, { const M0: $mat4 = $mat4::from_cols( $newvec4(1.0, 2.0, 3.0, 4.0), $newvec4(5.0, 6.0, 7.0, 8.0), $newvec4(9.0, 10.0, 11.0, 12.0), $newvec4(13.0, 14.0, 15.0, 16.0), ); const M1: $mat4 = $mat4::from_cols_array(&MATRIX1D); const M2: $mat4 = $mat4::from_cols_array_2d(&MATRIX); assert_eq!(MATRIX1D, M0.to_cols_array()); assert_eq!(MATRIX1D, M1.to_cols_array()); assert_eq!(MATRIX1D, M2.to_cols_array()); }); glam_test!(test_mat4_identity, { assert_eq!( $mat4::IDENTITY, $mat4::from_cols_array(&[ 1., 0., 0., 0., // 0., 1., 0., 0., // 0., 0., 1., 0., // 0., 0., 0., 1., // ]) ); let identity = $mat4::IDENTITY; assert_eq!(IDENTITY, identity.to_cols_array_2d()); assert_eq!($mat4::from_cols_array_2d(&IDENTITY), identity); assert_eq!(identity, identity * identity); assert_eq!(identity, $mat4::default()); assert_eq!(identity, $mat4::from_diagonal($vec4::ONE)); }); glam_test!(test_mat4_zero, { assert_eq!( $mat4::ZERO, $mat4::from_cols_array(&[ 0., 0., 0., 0., // 0., 0., 0., 0., // 0., 0., 0., 0., // 0., 0., 0., 0., // ]) ); }); glam_test!(test_mat4_nan, { assert!($mat4::NAN.is_nan()); assert!(!$mat4::NAN.is_finite()); }); glam_test!(test_mat4_accessors, { let mut m = $mat4::ZERO; m.x_axis = $vec4::new(1.0, 2.0, 3.0, 4.0); m.y_axis = $vec4::new(5.0, 6.0, 7.0, 8.0); m.z_axis = $vec4::new(9.0, 10.0, 11.0, 12.0); m.w_axis = $vec4::new(13.0, 14.0, 15.0, 16.0); assert_eq!($mat4::from_cols_array_2d(&MATRIX), m); assert_eq!($vec4::new(1.0, 2.0, 3.0, 4.0), m.x_axis); assert_eq!($vec4::new(5.0, 6.0, 7.0, 8.0), m.y_axis); assert_eq!($vec4::new(9.0, 10.0, 11.0, 12.0), m.z_axis); assert_eq!($vec4::new(13.0, 14.0, 15.0, 16.0), m.w_axis); assert_eq!($vec4::new(1.0, 2.0, 3.0, 4.0), m.col(0)); assert_eq!($vec4::new(5.0, 6.0, 7.0, 8.0), m.col(1)); assert_eq!($vec4::new(9.0, 10.0, 11.0, 12.0), m.col(2)); assert_eq!($vec4::new(13.0, 14.0, 15.0, 16.0), m.col(3)); assert_eq!($newvec4(1.0, 5.0, 9.0, 13.0), m.row(0)); assert_eq!($newvec4(2.0, 6.0, 10.0, 14.0), m.row(1)); assert_eq!($newvec4(3.0, 7.0, 11.0, 15.0), m.row(2)); assert_eq!($newvec4(4.0, 8.0, 12.0, 16.0), m.row(3)); *m.col_mut(0) = m.col(0).wzyx(); *m.col_mut(1) = m.col(1).wzyx(); *m.col_mut(2) = m.col(2).wzyx(); *m.col_mut(3) = m.col(3).wzyx(); assert_eq!($newvec4(4.0, 3.0, 2.0, 1.0), m.col(0)); assert_eq!($newvec4(8.0, 7.0, 6.0, 5.0), m.col(1)); assert_eq!($newvec4(12.0, 11.0, 10.0, 9.0), m.col(2)); assert_eq!($newvec4(16.0, 15.0, 14.0, 13.0), m.col(3)); should_panic!({ $mat4::ZERO.col(4) }); should_panic!({ let mut m = $mat4::ZERO; m.col_mut(4); }); should_panic!({ $mat4::ZERO.row(4) }); }); glam_test!(test_mat4_from_axes, { let a = $mat4::from_cols_array_2d(&[ [1.0, 2.0, 3.0, 4.0], [5.0, 6.0, 7.0, 8.0], [9.0, 10.0, 11.0, 12.0], [13.0, 14.0, 15.0, 16.0], ]); assert_eq!(MATRIX, a.to_cols_array_2d()); let b = $mat4::from_cols( $newvec4(1.0, 2.0, 3.0, 4.0), $newvec4(5.0, 6.0, 7.0, 8.0), $newvec4(9.0, 10.0, 11.0, 12.0), $newvec4(13.0, 14.0, 15.0, 16.0), ); assert_eq!(a, b); let c = $newmat4( $newvec4(1.0, 2.0, 3.0, 4.0), $newvec4(5.0, 6.0, 7.0, 8.0), $newvec4(9.0, 10.0, 11.0, 12.0), $newvec4(13.0, 14.0, 15.0, 16.0), ); assert_eq!(a, c); let d = b.to_cols_array(); let f = $mat4::from_cols_array(&d); assert_eq!(b, f); }); glam_test!(test_mat4_translation, { let translate = $mat4::from_translation($newvec3(1.0, 2.0, 3.0)); assert_eq!( $mat4::from_cols( $newvec4(1.0, 0.0, 0.0, 0.0), $newvec4(0.0, 1.0, 0.0, 0.0), $newvec4(0.0, 0.0, 1.0, 0.0), $newvec4(1.0, 2.0, 3.0, 1.0) ), translate ); }); glam_test!(test_from_rotation, { let rot_x1 = $mat4::from_rotation_x(deg(180.0)); let rot_x2 = $mat4::from_axis_angle($vec3::X, deg(180.0)); assert_approx_eq!(rot_x1, rot_x2); let rot_y1 = $mat4::from_rotation_y(deg(180.0)); let rot_y2 = $mat4::from_axis_angle($vec3::Y, deg(180.0)); assert_approx_eq!(rot_y1, rot_y2); let rot_z1 = $mat4::from_rotation_z(deg(180.0)); let rot_z2 = $mat4::from_axis_angle($vec3::Z, deg(180.0)); assert_approx_eq!(rot_z1, rot_z2); assert_approx_eq!($mat4::IDENTITY, $mat4::from_quat($quat::IDENTITY)); should_glam_assert!({ $mat4::from_axis_angle($vec3::ZERO, 0.0) }); should_glam_assert!({ $mat4::from_quat($quat::from_xyzw(0.0, 0.0, 0.0, 0.0)) }); }); glam_test!(test_from_mat3, { let m3 = $mat3::from_cols_array_2d(&[[1.0, 2.0, 3.0], [4.0, 5.0, 6.0], [7.0, 8.0, 9.0]]); let m4 = $mat4::from_mat3(m3); assert_eq!( $mat4::from_cols_array_2d(&[ [1.0, 2.0, 3.0, 0.0], [4.0, 5.0, 6.0, 0.0], [7.0, 8.0, 9.0, 0.0], [0.0, 0.0, 0.0, 1.0] ]), m4 ); }); glam_test!(test_mat4_mul, { let m = $mat4::from_axis_angle($vec3::Z, deg(90.0)); let result3 = m.transform_vector3($vec3::Y); assert_approx_eq!($newvec3(-1.0, 0.0, 0.0), result3); assert_approx_eq!(result3, (m * $vec3::Y.extend(0.0)).truncate().into()); let result4 = m * $vec4::Y; assert_approx_eq!($newvec4(-1.0, 0.0, 0.0, 0.0), result4); assert_approx_eq!(result4, m * $vec4::Y); let m = $mat4::from_scale_rotation_translation( $vec3::new(0.5, 1.5, 2.0), $quat::from_rotation_x(deg(90.0)), $vec3::new(1.0, 2.0, 3.0), ); let result3 = m.transform_vector3($vec3::Y); assert_approx_eq!($newvec3(0.0, 0.0, 1.5), result3, 1.0e-6); assert_approx_eq!(result3, (m * $vec3::Y.extend(0.0)).truncate().into()); let result3 = m.transform_point3($vec3::Y); assert_approx_eq!($newvec3(1.0, 2.0, 4.5), result3, 1.0e-6); assert_approx_eq!(result3, (m * $vec3::Y.extend(1.0)).truncate().into()); let m = $mat4::from_cols( $newvec4(8.0, 0.0, 0.0, 0.0), $newvec4(0.0, 4.0, 0.0, 0.0), $newvec4(0.0, 0.0, 2.0, 2.0), $newvec4(0.0, 0.0, 0.0, 0.0), ); assert_approx_eq!( $newvec3(4.0, 2.0, 1.0), m.project_point3($newvec3(2.0, 2.0, 2.0)) ); should_glam_assert!({ $mat4::ZERO.transform_vector3($vec3::X) }); should_glam_assert!({ $mat4::ZERO.transform_point3($vec3::X) }); }); glam_test!(test_from_ypr, { use glam::EulerRot; let zero = deg(0.0); let yaw = deg(30.0); let pitch = deg(60.0); let roll = deg(90.0); let y0 = $mat4::from_rotation_y(yaw); let y1 = $mat4::from_euler(EulerRot::YXZ, yaw, zero, zero); assert_approx_eq!(y0, y1); let x0 = $mat4::from_rotation_x(pitch); let x1 = $mat4::from_euler(EulerRot::YXZ, zero, pitch, zero); assert_approx_eq!(x0, x1); let z0 = $mat4::from_rotation_z(roll); let z1 = $mat4::from_euler(EulerRot::YXZ, zero, zero, roll); assert_approx_eq!(z0, z1); let yx0 = y0 * x0; let yx1 = $mat4::from_euler(EulerRot::YXZ, yaw, pitch, zero); assert_approx_eq!(yx0, yx1); let yxz0 = y0 * x0 * z0; let yxz1 = $mat4::from_euler(EulerRot::YXZ, yaw, pitch, roll); assert_approx_eq!(yxz0, yxz1, 1e-6); }); glam_test!(test_from_scale, { let m = $mat4::from_scale($vec3::new(2.0, 4.0, 8.0)); assert_approx_eq!($vec4::X * 2.0, m.x_axis); assert_approx_eq!($vec4::Y * 4.0, m.y_axis); assert_approx_eq!($vec4::Z * 8.0, m.z_axis); assert_approx_eq!($vec4::W, m.w_axis); assert_approx_eq!( m.transform_point3($vec3::new(1.0, 1.0, 1.0)), $vec3::new(2.0, 4.0, 8.0) ); should_glam_assert!({ $mat4::from_scale($vec3::ZERO) }); }); glam_test!(test_mat4_transpose, { let m = $newmat4( $newvec4(1.0, 2.0, 3.0, 4.0), $newvec4(5.0, 6.0, 7.0, 8.0), $newvec4(9.0, 10.0, 11.0, 12.0), $newvec4(13.0, 14.0, 15.0, 16.0), ); let mt = m.transpose(); assert_eq!($newvec4(1.0, 5.0, 9.0, 13.0), mt.x_axis); assert_eq!($newvec4(2.0, 6.0, 10.0, 14.0), mt.y_axis); assert_eq!($newvec4(3.0, 7.0, 11.0, 15.0), mt.z_axis); assert_eq!($newvec4(4.0, 8.0, 12.0, 16.0), mt.w_axis); }); glam_test!(test_mat4_det, { assert_eq!(0.0, $mat4::ZERO.determinant()); assert_eq!(1.0, $mat4::IDENTITY.determinant()); assert_eq!(1.0, $mat4::from_rotation_x(deg(90.0)).determinant()); assert_eq!(1.0, $mat4::from_rotation_y(deg(180.0)).determinant()); assert_eq!(1.0, $mat4::from_rotation_z(deg(270.0)).determinant()); assert_eq!( 2.0 * 2.0 * 2.0, $mat4::from_scale($newvec3(2.0, 2.0, 2.0)).determinant() ); assert_eq!( 1.0, $newmat4( $newvec4(0.0, 0.0, 0.0, 1.0), $newvec4(1.0, 0.0, 0.0, 0.0), $newvec4(0.0, 0.0, 1.0, 0.0), $newvec4(0.0, 1.0, 0.0, 0.0), ) .determinant() ); }); glam_test!(test_mat4_inverse, { // assert_eq!(None, $mat4::ZERO.inverse()); let inv = $mat4::IDENTITY.inverse(); // assert_ne!(None, inv); assert_approx_eq!($mat4::IDENTITY, inv); let rotz = $mat4::from_rotation_z(deg(90.0)); let rotz_inv = rotz.inverse(); // assert_ne!(None, rotz_inv); // let rotz_inv = rotz_inv.unwrap(); assert_approx_eq!($mat4::IDENTITY, rotz * rotz_inv); assert_approx_eq!($mat4::IDENTITY, rotz_inv * rotz); let trans = $mat4::from_translation($newvec3(1.0, 2.0, 3.0)); let trans_inv = trans.inverse(); // assert_ne!(None, trans_inv); // let trans_inv = trans_inv.unwrap(); assert_approx_eq!($mat4::IDENTITY, trans * trans_inv); assert_approx_eq!($mat4::IDENTITY, trans_inv * trans); let scale = $mat4::from_scale($newvec3(4.0, 5.0, 6.0)); let scale_inv = scale.inverse(); // assert_ne!(None, scale_inv); // let scale_inv = scale_inv.unwrap(); assert_approx_eq!($mat4::IDENTITY, scale * scale_inv); assert_approx_eq!($mat4::IDENTITY, scale_inv * scale); let m = scale * rotz * trans; let m_inv = m.inverse(); // assert_ne!(None, m_inv); // let m_inv = m_inv.unwrap(); assert_approx_eq!($mat4::IDENTITY, m * m_inv, 1.0e-5); assert_approx_eq!($mat4::IDENTITY, m_inv * m, 1.0e-5); assert_approx_eq!(m_inv, trans_inv * rotz_inv * scale_inv, 1.0e-6); // Make sure we can invert a "random" matrix: let m = $mat4::from_cols( $newvec4(1.0, -0.3, 1.0, 1.0), $newvec4(0.5, 0.6, 0.7, 0.8), $newvec4(-0.9, -0.3, 0.0, 12.0), $newvec4(0.13, 0.14, 0.15, 0.16), ); let m_inv = m.inverse(); assert_approx_eq!($mat4::IDENTITY, m * m_inv, 1.0e-5); assert_approx_eq!($mat4::IDENTITY, m_inv * m, 1.0e-5); should_glam_assert!({ $mat4::ZERO.inverse() }); }); glam_test!(test_mat4_decompose, { // identity let (out_scale, out_rotation, out_translation) = $mat4::IDENTITY.to_scale_rotation_translation(); assert_approx_eq!($vec3::ONE, out_scale); assert!(out_rotation.is_near_identity()); assert_approx_eq!($vec3::ZERO, out_translation); // no scale let in_scale = $vec3::ONE; let in_translation = $vec3::new(-2.0, 4.0, -0.125); let in_rotation = $quat::from_euler( glam::EulerRot::YXZ, $t::to_radians(-45.0), $t::to_radians(180.0), $t::to_radians(270.0), ); let in_mat = $mat4::from_scale_rotation_translation(in_scale, in_rotation, in_translation); let (out_scale, out_rotation, out_translation) = in_mat.to_scale_rotation_translation(); assert_approx_eq!(in_scale, out_scale, 1e-6); // out_rotation is different but produces the same matrix // assert_approx_eq!(in_rotation, out_rotation); assert_approx_eq!(in_translation, out_translation); assert_approx_eq!( in_mat, $mat4::from_scale_rotation_translation(out_scale, out_rotation, out_translation), 1e-6 ); // positive scale let in_scale = $vec3::new(1.0, 2.0, 4.0); let in_mat = $mat4::from_scale_rotation_translation(in_scale, in_rotation, in_translation); let (out_scale, out_rotation, out_translation) = in_mat.to_scale_rotation_translation(); assert_approx_eq!(in_scale, out_scale, 1e-6); // out_rotation is different but produces the same matrix // assert_approx_eq!(in_rotation, out_rotation); assert_approx_eq!(in_translation, out_translation); assert_approx_eq!( in_mat, $mat4::from_scale_rotation_translation(out_scale, out_rotation, out_translation), 1e-5 ); // negative scale let in_scale = $vec3::new(-4.0, 1.0, 2.0); let in_mat = $mat4::from_scale_rotation_translation(in_scale, in_rotation, in_translation); let (out_scale, out_rotation, out_translation) = in_mat.to_scale_rotation_translation(); assert_approx_eq!(in_scale, out_scale, 1e-6); // out_rotation is different but produces the same matrix // assert_approx_eq!(in_rotation, out_rotation); assert_approx_eq!(in_translation, out_translation); assert_approx_eq!( in_mat, $mat4::from_scale_rotation_translation(out_scale, out_rotation, out_translation), 1e-5 ); // negative scale let in_scale = $vec3::new(4.0, -1.0, -2.0); let in_mat = $mat4::from_scale_rotation_translation(in_scale, in_rotation, in_translation); let (out_scale, out_rotation, out_translation) = in_mat.to_scale_rotation_translation(); // out_scale and out_rotation are different but they produce the same matrix // assert_approx_eq!(in_scale, out_scale, 1e-6); // assert_approx_eq!(in_rotation, out_rotation); assert_approx_eq!(in_translation, out_translation); assert_approx_eq!( in_mat, $mat4::from_scale_rotation_translation(out_scale, out_rotation, out_translation), 1e-6 ); should_glam_assert!({ $mat4::from_scale_rotation_translation( $vec3::ONE, $quat::from_xyzw(0.0, 0.0, 0.0, 0.0), $vec3::ZERO, ) }); should_glam_assert!({ $mat4::from_rotation_translation($quat::from_xyzw(0.0, 0.0, 0.0, 0.0), $vec3::ZERO) }); // TODO: should check scale // should_glam_assert!({ $mat4::from_scale_rotation_translation($vec3::ZERO, $quat::IDENTITY, $vec3::ZERO) }); should_glam_assert!({ $mat4::ZERO.to_scale_rotation_translation() }); }); glam_test!(test_mat4_look_at, { let eye = $vec3::new(0.0, 0.0, -5.0); let center = $vec3::new(0.0, 0.0, 0.0); let up = $vec3::new(1.0, 0.0, 0.0); let point = $vec3::new(1.0, 0.0, 0.0); let lh = $mat4::look_at_lh(eye, center, up); let rh = $mat4::look_at_rh(eye, center, up); assert_approx_eq!(lh.transform_point3(point), $vec3::new(0.0, 1.0, 5.0)); assert_approx_eq!(rh.transform_point3(point), $vec3::new(0.0, 1.0, -5.0)); let dir = center - eye; let lh = $mat4::look_to_lh(eye, dir, up); let rh = $mat4::look_to_rh(eye, dir, up); assert_approx_eq!(lh.transform_point3(point), $vec3::new(0.0, 1.0, 5.0)); assert_approx_eq!(rh.transform_point3(point), $vec3::new(0.0, 1.0, -5.0)); should_glam_assert!({ $mat4::look_at_lh($vec3::ONE, $vec3::ZERO, $vec3::ZERO) }); should_glam_assert!({ $mat4::look_at_rh($vec3::ONE, $vec3::ZERO, $vec3::ZERO) }); }); glam_test!(test_mat4_perspective_gl_rh, { let projection = $mat4::perspective_rh_gl($t::to_radians(90.0), 2.0, 5.0, 15.0); let original = $vec3::new(5.0, 5.0, -15.0); let projected = projection * original.extend(1.0); assert_approx_eq!($vec4::new(2.5, 5.0, 15.0, 15.0), projected); let original = $vec3::new(5.0, 5.0, -5.0); let projected = projection * original.extend(1.0); assert_approx_eq!($vec4::new(2.5, 5.0, -5.0, 5.0), projected); }); glam_test!(test_mat4_perspective_lh, { let projection = $mat4::perspective_lh($t::to_radians(90.0), 2.0, 5.0, 15.0); let original = $vec3::new(5.0, 5.0, 15.0); let projected = projection * original.extend(1.0); assert_approx_eq!($vec4::new(2.5, 5.0, 15.0, 15.0), projected, 1e-6); let original = $vec3::new(5.0, 5.0, 5.0); let projected = projection * original.extend(1.0); assert_approx_eq!($vec4::new(2.5, 5.0, 0.0, 5.0), projected, 1e-6); should_glam_assert!({ $mat4::perspective_lh(0.0, 1.0, 1.0, 0.0) }); should_glam_assert!({ $mat4::perspective_lh(0.0, 1.0, 0.0, 1.0) }); }); glam_test!(test_mat4_perspective_infinite_lh, { let projection = $mat4::perspective_infinite_lh($t::to_radians(90.0), 2.0, 5.0); let original = $vec3::new(5.0, 5.0, 15.0); let projected = projection * original.extend(1.0); assert_approx_eq!($vec4::new(2.5, 5.0, 10.0, 15.0), projected, 1e-6); let original = $vec3::new(5.0, 5.0, 5.0); let projected = projection * original.extend(1.0); assert_approx_eq!($vec4::new(2.5, 5.0, 0.0, 5.0), projected, 1e-6); should_glam_assert!({ $mat4::perspective_infinite_lh(0.0, 1.0, 0.0) }); }); glam_test!(test_mat4_perspective_infinite_reverse_lh, { let projection = $mat4::perspective_infinite_reverse_lh($t::to_radians(90.0), 2.0, 5.0); let original = $vec3::new(5.0, 5.0, 15.0); let projected = projection * original.extend(1.0); assert_approx_eq!($vec4::new(2.5, 5.0, 5.0, 15.0), projected, 1e-6); let original = $vec3::new(5.0, 5.0, 5.0); let projected = projection * original.extend(1.0); assert_approx_eq!($vec4::new(2.5, 5.0, 5.0, 5.0), projected, 1e-6); should_glam_assert!({ $mat4::perspective_infinite_reverse_lh(0.0, 1.0, 0.0) }); }); glam_test!(test_mat4_perspective_rh, { let projection = $mat4::perspective_rh($t::to_radians(90.0), 2.0, 5.0, 15.0); let original = $vec3::new(5.0, 5.0, 15.0); let projected = projection * original.extend(1.0); assert_approx_eq!($vec4::new(2.5, 5.0, -30.0, -15.0), projected, 1e-6); let original = $vec3::new(5.0, 5.0, 5.0); let projected = projection * original.extend(1.0); assert_approx_eq!($vec4::new(2.5, 5.0, -15.0, -5.0), projected, 1e-6); should_glam_assert!({ $mat4::perspective_rh(0.0, 1.0, 1.0, 0.0) }); should_glam_assert!({ $mat4::perspective_rh(0.0, 1.0, 0.0, 1.0) }); }); glam_test!(test_mat4_perspective_infinite_rh, { let projection = $mat4::perspective_infinite_rh($t::to_radians(90.0), 2.0, 5.0); let original = $vec3::new(5.0, 5.0, 15.0); let projected = projection * original.extend(1.0); assert_approx_eq!($vec4::new(2.5, 5.0, -20.0, -15.0), projected); let original = $vec3::new(5.0, 5.0, 5.0); let projected = projection * original.extend(1.0); assert_approx_eq!($vec4::new(2.5, 5.0, -10.0, -5.0), projected); should_glam_assert!({ $mat4::perspective_infinite_rh(0.0, 1.0, 0.0) }); }); glam_test!(test_mat4_perspective_infinite_reverse_rh, { let projection = $mat4::perspective_infinite_reverse_rh($t::to_radians(90.0), 2.0, 5.0); let original = $vec3::new(5.0, 5.0, 15.0); let projected = projection * original.extend(1.0); assert_approx_eq!($vec4::new(2.5, 5.0, 5.0, -15.0), projected); let original = $vec3::new(5.0, 5.0, 5.0); let projected = projection * original.extend(1.0); assert_approx_eq!($vec4::new(2.5, 5.0, 5.0, -5.0), projected); should_glam_assert!({ $mat4::perspective_infinite_reverse_rh(0.0, 1.0, 0.0) }); }); glam_test!(test_mat4_orthographic_gl_rh, { let projection = $mat4::orthographic_rh_gl(-10.0, 10.0, -5.0, 5.0, 0.0, -10.0); let original = $vec4::new(5.0, 5.0, -5.0, 1.0); let projected = projection.mul_vec4(original); assert_approx_eq!(projected, $vec4::new(0.5, 1.0, -2.0, 1.0)); }); glam_test!(test_mat4_orthographic_rh, { let projection = $mat4::orthographic_rh(-10.0, 10.0, -5.0, 5.0, -10.0, 10.0); let original = $vec4::new(5.0, 5.0, -5.0, 1.0); let projected = projection.mul_vec4(original); assert_approx_eq!(projected, $vec4::new(0.5, 1.0, 0.75, 1.0)); let original = $vec4::new(5.0, 5.0, 5.0, 1.0); let projected = projection.mul_vec4(original); assert_approx_eq!(projected, $vec4::new(0.5, 1.0, 0.25, 1.0)); }); glam_test!(test_mat4_orthographic_lh, { let projection = $mat4::orthographic_lh(-10.0, 10.0, -5.0, 5.0, -10.0, 10.0); let original = $vec4::new(5.0, 5.0, -5.0, 1.0); let projected = projection.mul_vec4(original); assert_approx_eq!(projected, $vec4::new(0.5, 1.0, 0.25, 1.0)); let original = $vec4::new(5.0, 5.0, 5.0, 1.0); let projected = projection.mul_vec4(original); assert_approx_eq!(projected, $vec4::new(0.5, 1.0, 0.75, 1.0)); }); glam_test!(test_mat4_ops, { let m0 = $mat4::from_cols_array_2d(&MATRIX); let m0x2 = $mat4::from_cols_array_2d(&[ [2.0, 4.0, 6.0, 8.0], [10.0, 12.0, 14.0, 16.0], [18.0, 20.0, 22.0, 24.0], [26.0, 28.0, 30.0, 32.0], ]); let m0_neg = $mat4::from_cols_array_2d(&[ [-1.0, -2.0, -3.0, -4.0], [-5.0, -6.0, -7.0, -8.0], [-9.0, -10.0, -11.0, -12.0], [-13.0, -14.0, -15.0, -16.0], ]); assert_eq!(m0x2, m0 * 2.0); assert_eq!(m0x2, 2.0 * m0); assert_eq!(m0x2, m0 + m0); assert_eq!($mat4::ZERO, m0 - m0); assert_eq!(m0_neg, -m0); assert_approx_eq!(m0, m0 * $mat4::IDENTITY); assert_approx_eq!(m0, $mat4::IDENTITY * m0); let mut m1 = m0; m1 *= 2.0; assert_eq!(m0x2, m1); let mut m1 = m0; m1 += m0; assert_eq!(m0x2, m1); let mut m1 = m0; m1 -= m0; assert_eq!($mat4::ZERO, m1); let mut m1 = $mat4::IDENTITY; m1 *= m0; assert_approx_eq!(m0, m1); }); glam_test!(test_mat4_fmt, { let a = $mat4::from_cols_array_2d(&MATRIX); assert_eq!( format!("{}", a), "[[1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 16]]" ); }); glam_test!(test_mat4_to_from_slice, { let m = $mat4::from_cols_slice(&MATRIX1D); assert_eq!($mat4::from_cols_array(&MATRIX1D), m); let mut out: [$t; 16] = Default::default(); m.write_cols_to_slice(&mut out); assert_eq!(MATRIX1D, out); should_panic!({ $mat4::from_cols_slice(&[0.0; 15]) }); should_panic!({ $mat4::IDENTITY.write_cols_to_slice(&mut [0.0; 15]) }); }); glam_test!(test_sum, { let id = $mat4::IDENTITY; assert_eq!(vec![id, id].iter().sum::<$mat4>(), id + id); assert_eq!(vec![id, id].into_iter().sum::<$mat4>(), id + id); }); glam_test!(test_product, { let two = $mat4::IDENTITY + $mat4::IDENTITY; assert_eq!(vec![two, two].iter().product::<$mat4>(), two * two); assert_eq!(vec![two, two].into_iter().product::<$mat4>(), two * two); }); glam_test!(test_mat4_is_finite, { assert!($mat4::IDENTITY.is_finite()); assert!(!($mat4::IDENTITY * INFINITY).is_finite()); assert!(!($mat4::IDENTITY * NEG_INFINITY).is_finite()); assert!(!($mat4::IDENTITY * NAN).is_finite()); }); }; } macro_rules! impl_as_ref_tests { ($mat:ident) => { glam_test!(test_as_ref, { let m = $mat::from_cols_array_2d(&MATRIX); assert_eq!(MATRIX1D, *m.as_ref()); }); glam_test!(test_as_mut, { let mut m = $mat::ZERO; *m.as_mut() = MATRIX1D; assert_eq!($mat::from_cols_array_2d(&MATRIX), m); }); }; } mod mat4 { use super::support::deg; use glam::{mat4, swizzles::*, vec3, vec4, Mat3, Mat4, Quat, Vec3, Vec4}; glam_test!(test_align, { use std::mem; assert_eq!(mem::align_of::(), mem::align_of::()); assert_eq!(64, mem::size_of::()); }); glam_test!(test_from_mat3a, { use glam::Mat3A; let m3 = Mat3A::from_cols_array_2d(&[[1.0, 2.0, 3.0], [4.0, 5.0, 6.0], [7.0, 8.0, 9.0]]); let m4 = Mat4::from_mat3a(m3); assert_eq!( Mat4::from_cols_array_2d(&[ [1.0, 2.0, 3.0, 0.0], [4.0, 5.0, 6.0, 0.0], [7.0, 8.0, 9.0, 0.0], [0.0, 0.0, 0.0, 1.0] ]), m4 ); }); glam_test!(test_as, { use glam::DMat4; assert_eq!( DMat4::from_cols_array_2d(&[ [1.0, 2.0, 3.0, 4.0], [5.0, 6.0, 7.0, 8.0], [9.0, 10.0, 11.0, 12.0], [13.0, 14.0, 15.0, 16.0] ]), Mat4::from_cols_array_2d(&[ [1.0, 2.0, 3.0, 4.0], [5.0, 6.0, 7.0, 8.0], [9.0, 10.0, 11.0, 12.0], [13.0, 14.0, 15.0, 16.0] ]) .as_dmat4() ); assert_eq!( Mat4::from_cols_array_2d(&[ [1.0, 2.0, 3.0, 4.0], [5.0, 6.0, 7.0, 8.0], [9.0, 10.0, 11.0, 12.0], [13.0, 14.0, 15.0, 16.0] ]), DMat4::from_cols_array_2d(&[ [1.0, 2.0, 3.0, 4.0], [5.0, 6.0, 7.0, 8.0], [9.0, 10.0, 11.0, 12.0], [13.0, 14.0, 15.0, 16.0] ]) .as_mat4() ); }); impl_mat4_tests!(f32, mat4, vec4, vec3, Mat4, Mat3, Quat, Vec4, Vec3); impl_as_ref_tests!(Mat4); } mod dmat4 { use super::support::deg; use glam::{dmat4, dvec3, dvec4, swizzles::*, DMat3, DMat4, DQuat, DVec3, DVec4}; glam_test!(test_align, { use std::mem; assert_eq!(mem::align_of::(), mem::align_of::()); assert_eq!(128, mem::size_of::()); }); impl_mat4_tests!(f64, dmat4, dvec4, dvec3, DMat4, DMat3, DQuat, DVec4, DVec3); impl_as_ref_tests!(DMat4); }