diff options
Diffstat (limited to 'src/zlib-ng/arch/power/adler32_vmx.c')
-rw-r--r-- | src/zlib-ng/arch/power/adler32_vmx.c | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/src/zlib-ng/arch/power/adler32_vmx.c b/src/zlib-ng/arch/power/adler32_vmx.c new file mode 100644 index 0000000..6b7d915 --- /dev/null +++ b/src/zlib-ng/arch/power/adler32_vmx.c @@ -0,0 +1,181 @@ +/* adler32_vmx.c -- compute the Adler-32 checksum of a data stream + * Copyright (C) 1995-2011 Mark Adler + * Copyright (C) 2017-2021 Mika T. Lindqvist <postmaster@raasu.org> + * Copyright (C) 2021 Adam Stylinski <kungfujesus06@gmail.com> + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +#ifdef PPC_VMX_ADLER32 +#include <altivec.h> +#include "zbuild.h" +#include "adler32_p.h" + +#define vmx_zero() (vec_splat_u32(0)) + +static inline void vmx_handle_head_or_tail(uint32_t *pair, const unsigned char *buf, size_t len) { + unsigned int i; + for (i = 0; i < len; ++i) { + pair[0] += buf[i]; + pair[1] += pair[0]; + } +} + +static void vmx_accum32(uint32_t *s, const unsigned char *buf, size_t len) { + /* Different taps for the separable components of sums */ + const vector unsigned char t0 = {64, 63, 62, 61, 60, 59, 58, 57, 56, 55, 54, 53, 52, 51, 50, 49}; + const vector unsigned char t1 = {48, 47, 46, 45, 44, 43, 42, 41, 40, 39, 38, 37, 36, 35, 34, 33}; + const vector unsigned char t2 = {32, 31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17}; + const vector unsigned char t3 = {16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1}; + /* As silly and inefficient as it seems, creating 1 permutation vector to permute + * a 2 element vector from a single load + a subsequent shift is just barely faster + * than doing 2 indexed insertions into zero initialized vectors from unaligned memory. */ + const vector unsigned char s0_perm = {0, 1, 2, 3, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}; + const vector unsigned char shift_vec = vec_sl(vec_splat_u8(8), vec_splat_u8(2)); + vector unsigned int adacc, s2acc; + vector unsigned int pair_vec = vec_ld(0, s); + adacc = vec_perm(pair_vec, pair_vec, s0_perm); + s2acc = vec_slo(pair_vec, shift_vec); + + vector unsigned int zero = vmx_zero(); + vector unsigned int s3acc = zero; + vector unsigned int s3acc_0 = zero; + vector unsigned int adacc_prev = adacc; + vector unsigned int adacc_prev_0 = zero; + + vector unsigned int s2acc_0 = zero; + vector unsigned int s2acc_1 = zero; + vector unsigned int s2acc_2 = zero; + + /* Maintain a running sum of a second half, this might help use break yet another + * data dependency bubble in the sum */ + vector unsigned int adacc_0 = zero; + + int num_iter = len / 4; + int rem = len & 3; + + for (int i = 0; i < num_iter; ++i) { + vector unsigned char d0 = vec_ld(0, buf); + vector unsigned char d1 = vec_ld(16, buf); + vector unsigned char d2 = vec_ld(32, buf); + vector unsigned char d3 = vec_ld(48, buf); + + /* The core operation of the loop, basically + * what is being unrolled below */ + adacc = vec_sum4s(d0, adacc); + s3acc = vec_add(s3acc, adacc_prev); + s3acc_0 = vec_add(s3acc_0, adacc_prev_0); + s2acc = vec_msum(t0, d0, s2acc); + + /* interleave dependent sums in here */ + adacc_0 = vec_sum4s(d1, adacc_0); + s2acc_0 = vec_msum(t1, d1, s2acc_0); + adacc = vec_sum4s(d2, adacc); + s2acc_1 = vec_msum(t2, d2, s2acc_1); + s2acc_2 = vec_msum(t3, d3, s2acc_2); + adacc_0 = vec_sum4s(d3, adacc_0); + + adacc_prev = adacc; + adacc_prev_0 = adacc_0; + buf += 64; + } + + adacc = vec_add(adacc, adacc_0); + s3acc = vec_add(s3acc, s3acc_0); + s3acc = vec_sl(s3acc, vec_splat_u32(6)); + + if (rem) { + adacc_prev = vec_add(adacc_prev_0, adacc_prev); + adacc_prev = vec_sl(adacc_prev, vec_splat_u32(4)); + while (rem--) { + vector unsigned char d0 = vec_ld(0, buf); + adacc = vec_sum4s(d0, adacc); + s3acc = vec_add(s3acc, adacc_prev); + s2acc = vec_msum(t3, d0, s2acc); + adacc_prev = vec_sl(adacc, vec_splat_u32(4)); + buf += 16; + } + } + + + /* Sum up independent second sums */ + s2acc = vec_add(s2acc, s2acc_0); + s2acc_2 = vec_add(s2acc_1, s2acc_2); + s2acc = vec_add(s2acc, s2acc_2); + + s2acc = vec_add(s2acc, s3acc); + + adacc = vec_add(adacc, vec_sld(adacc, adacc, 8)); + s2acc = vec_add(s2acc, vec_sld(s2acc, s2acc, 8)); + adacc = vec_add(adacc, vec_sld(adacc, adacc, 4)); + s2acc = vec_add(s2acc, vec_sld(s2acc, s2acc, 4)); + + vec_ste(adacc, 0, s); + vec_ste(s2acc, 0, s+1); +} + +uint32_t adler32_vmx(uint32_t adler, const unsigned char *buf, size_t len) { + uint32_t sum2; + uint32_t pair[16] ALIGNED_(16); + memset(&pair[2], 0, 14); + int n = NMAX; + unsigned int done = 0, i; + + /* Split Adler-32 into component sums, it can be supplied by + * the caller sites (e.g. in a PNG file). + */ + sum2 = (adler >> 16) & 0xffff; + adler &= 0xffff; + pair[0] = adler; + pair[1] = sum2; + + /* in case user likes doing a byte at a time, keep it fast */ + if (UNLIKELY(len == 1)) + return adler32_len_1(adler, buf, sum2); + + /* initial Adler-32 value (deferred check for len == 1 speed) */ + if (UNLIKELY(buf == NULL)) + return 1L; + + /* in case short lengths are provided, keep it somewhat fast */ + if (UNLIKELY(len < 16)) + return adler32_len_16(adler, buf, len, sum2); + + // Align buffer + unsigned int al = 0; + if ((uintptr_t)buf & 0xf) { + al = 16-((uintptr_t)buf & 0xf); + if (al > len) { + al=len; + } + vmx_handle_head_or_tail(pair, buf, al); + + done += al; + /* Rather than rebasing, we can reduce the max sums for the + * first round only */ + n -= al; + } + for (i = al; i < len; i += n) { + int remaining = (int)(len-i); + n = MIN(remaining, (i == al) ? n : NMAX); + + if (n < 16) + break; + + vmx_accum32(pair, buf + i, n / 16); + pair[0] %= BASE; + pair[1] %= BASE; + + done += (n / 16) * 16; + } + + /* Handle the tail elements. */ + if (done < len) { + vmx_handle_head_or_tail(pair, (buf + done), len - done); + pair[0] %= BASE; + pair[1] %= BASE; + } + + /* D = B * 65536 + A, see: https://en.wikipedia.org/wiki/Adler-32. */ + return (pair[1] << 16) | pair[0]; +} +#endif |