use std::io; use std::net::{self, SocketAddr}; pub(crate) type TcpSocket = i32; pub(crate) fn new_v4_socket() -> io::Result { os_required!(); } pub(crate) fn new_v6_socket() -> io::Result { os_required!(); } pub(crate) fn bind(_socket: TcpSocket, _addr: SocketAddr) -> io::Result<()> { os_required!(); } pub(crate) fn connect(_: TcpSocket, _addr: SocketAddr) -> io::Result { os_required!(); } pub(crate) fn listen(_: TcpSocket, _: u32) -> io::Result { os_required!(); } pub(crate) fn close(_: TcpSocket) { os_required!(); } pub(crate) fn set_reuseaddr(_: TcpSocket, _: bool) -> io::Result<()> { os_required!(); } pub fn accept(_: &net::TcpListener) -> io::Result<(net::TcpStream, SocketAddr)> { os_required!(); }