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-rw-r--r--src/rasterizer/line.rs123
1 files changed, 123 insertions, 0 deletions
diff --git a/src/rasterizer/line.rs b/src/rasterizer/line.rs
new file mode 100644
index 0000000..0f24b0a
--- /dev/null
+++ b/src/rasterizer/line.rs
@@ -0,0 +1,123 @@
+use crate::{BackendCoord, BackendStyle, DrawingBackend, DrawingErrorKind};
+
+pub fn draw_line<DB: DrawingBackend, S: BackendStyle>(
+ back: &mut DB,
+ mut from: BackendCoord,
+ mut to: BackendCoord,
+ style: &S,
+) -> Result<(), DrawingErrorKind<DB::ErrorType>> {
+ if style.color().alpha == 0.0 {
+ return Ok(());
+ }
+
+ if style.stroke_width() != 1 {
+ // If the line is wider than 1px, then we need to make it a polygon
+ let v = (i64::from(to.0 - from.0), i64::from(to.1 - from.1));
+ let l = ((v.0 * v.0 + v.1 * v.1) as f64).sqrt();
+
+ if l < 1e-5 {
+ return Ok(());
+ }
+
+ let v = (v.0 as f64 / l, v.1 as f64 / l);
+
+ let r = f64::from(style.stroke_width()) / 2.0;
+ let mut trans = [(v.1 * r, -v.0 * r), (-v.1 * r, v.0 * r)];
+ let mut vertices = vec![];
+
+ for point in [from, to].iter() {
+ for t in trans.iter() {
+ vertices.push((
+ (f64::from(point.0) + t.0) as i32,
+ (f64::from(point.1) + t.1) as i32,
+ ))
+ }
+
+ trans.swap(0, 1);
+ }
+
+ return back.fill_polygon(vertices, style);
+ }
+
+ if from.0 == to.0 {
+ if from.1 > to.1 {
+ std::mem::swap(&mut from, &mut to);
+ }
+ for y in from.1..=to.1 {
+ check_result!(back.draw_pixel((from.0, y), style.color()));
+ }
+ return Ok(());
+ }
+
+ if from.1 == to.1 {
+ if from.0 > to.0 {
+ std::mem::swap(&mut from, &mut to);
+ }
+ for x in from.0..=to.0 {
+ check_result!(back.draw_pixel((x, from.1), style.color()));
+ }
+ return Ok(());
+ }
+
+ let steep = (from.0 - to.0).abs() < (from.1 - to.1).abs();
+
+ if steep {
+ from = (from.1, from.0);
+ to = (to.1, to.0);
+ }
+
+ let (from, to) = if from.0 > to.0 {
+ (to, from)
+ } else {
+ (from, to)
+ };
+
+ let mut size_limit = back.get_size();
+
+ if steep {
+ size_limit = (size_limit.1, size_limit.0);
+ }
+
+ let grad = f64::from(to.1 - from.1) / f64::from(to.0 - from.0);
+
+ let mut put_pixel = |(x, y): BackendCoord, b: f64| {
+ if steep {
+ back.draw_pixel((y, x), style.color().mix(b))
+ } else {
+ back.draw_pixel((x, y), style.color().mix(b))
+ }
+ };
+
+ let y_step_limit =
+ (f64::from(to.1.min(size_limit.1 as i32 - 1).max(0) - from.1) / grad).floor() as i32;
+
+ let batch_start = (f64::from(from.1.min(size_limit.1 as i32 - 2).max(0) - from.1) / grad)
+ .abs()
+ .ceil() as i32
+ + from.0;
+
+ let batch_limit =
+ to.0.min(size_limit.0 as i32 - 2)
+ .min(from.0 + y_step_limit - 1);
+
+ let mut y = f64::from(from.1) + f64::from(batch_start - from.0) * grad;
+
+ for x in batch_start..=batch_limit {
+ check_result!(put_pixel((x, y as i32), 1.0 + y.floor() - y));
+ check_result!(put_pixel((x, y as i32 + 1), y - y.floor()));
+
+ y += grad;
+ }
+
+ if to.0 >= batch_limit + 1 && y < f64::from(to.1) {
+ let x = batch_limit as i32 + 1;
+ if 1.0 + y.floor() - y > 1e-5 {
+ check_result!(put_pixel((x, y as i32), 1.0 + y.floor() - y));
+ }
+ if y - y.floor() > 1e-5 && y + 1.0 < f64::from(to.1) {
+ check_result!(put_pixel((x, y as i32 + 1), y - y.floor()));
+ }
+ }
+
+ Ok(())
+}